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		<title>EQ2Flames Forum - Illusionists</title>
		<link>http://www.EQ2Flames.com</link>
		<description>Forum Leader: Pinski, Unrest</description>
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		<lastBuildDate>Fri, 20 Nov 2009 22:20:10 GMT</lastBuildDate>
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			<title>EQ2Flames Forum - Illusionists</title>
			<link>http://www.EQ2Flames.com</link>
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			<title>Does quicksilver affect illy pets?</title>
			<link>http://www.EQ2Flames.com/illusionists/55056-does-quicksilver-affect-illy-pets.html</link>
			<pubDate>Thu, 12 Nov 2009 21:08:16 GMT</pubDate>
			<description><![CDATA[I used the search and found nothing on quicksilver blood in the illy forums.  i was just gonna see if anyone has tested it.
 
EverQuest II Players - Item - Voidcaller's Idol (http://eq2players.station.sony.com/items/item_profile.vm?itemId=399923)
 
Or do most of you ignore your pet as just a 'bonus' DoT?]]></description>
			<content:encoded><![CDATA[<div>I used the search and found nothing on quicksilver blood in the illy forums.  i was just gonna see if anyone has tested it.<br />
 <br />
<a href="http://eq2players.station.sony.com/items/item_profile.vm?itemId=399923" target="_blank">EverQuest II Players - Item - Voidcaller's Idol</a><br />
 <br />
Or do most of you ignore your pet as just a 'bonus' DoT?</div>

]]></content:encoded>
			<category domain="http://www.EQ2Flames.com/illusionists/">Illusionists</category>
			<dc:creator>CoLDMTL</dc:creator>
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			<title>Race change for barbarian. doh!</title>
			<link>http://www.EQ2Flames.com/illusionists/54759-race-change-barbarian-doh.html</link>
			<pubDate>Thu, 05 Nov 2009 16:34:06 GMT</pubDate>
			<description><![CDATA[I recently inherited a lvl 80 illy, which was rolled as a barbarian several years ago.

I am trying to decide whether it is worth $25 to change the race, and if I do, which race to choose.

Can anyone tell me what the benefits are of different races and whether you think it's worth it?]]></description>
			<content:encoded><![CDATA[<div>I recently inherited a lvl 80 illy, which was rolled as a barbarian several years ago.<br />
<br />
I am trying to decide whether it is worth $25 to change the race, and if I do, which race to choose.<br />
<br />
Can anyone tell me what the benefits are of different races and whether you think it's worth it?</div>

]]></content:encoded>
			<category domain="http://www.EQ2Flames.com/illusionists/">Illusionists</category>
			<dc:creator>pulseox</dc:creator>
			<guid isPermaLink="true">http://www.EQ2Flames.com/illusionists/54759-race-change-barbarian-doh.html</guid>
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			<title>Whats the point</title>
			<link>http://www.EQ2Flames.com/illusionists/54751-whats-point.html</link>
			<pubDate>Thu, 05 Nov 2009 08:32:12 GMT</pubDate>
			<description><![CDATA[Its been a great couple years playing the Illusionist, and I thought I could stick it out till the xpac, but tbh I'm getting way tired of spamming those same spells in the same zones on the same mobs.
 
Alot of good Illusiionist left the game already and I thought that I might finally be able to get in a guild and get the uber gear that has been eluding me all this time. Finally got in a top guild too, well app'ed for 3 weeks anyway, and never set-out once and killed miragul too. But /sigh i don't have the beast skills... so maybe I would make member, and even then maybe some new app will take my spot, or maybe the guild will collapse. Alot of maybe's and then there is the next xpac changes 
---Quote---
Some Enchanter and Bard buffs will become raidwide or applicable to one person in each of the 4 groups. The example given was an illusionist giving Time Compression to one member of all 4 groups. Other buffs could go raidwide. This will be done in such way so that having 4 illusionists will not be a significant advantage over having 1 or 2.
---End Quote---
 so there will no doubt be alot of talented illys running around looking for a open slot.
 
So i see no point in playing this toon full time (yeh i know, no great loss to thw Flames community) But anyways, think I'll play my Necro and Warden for a while (hehe do some slow casting) and get them some AA so they rdy for Feb.]]></description>
			<content:encoded><![CDATA[<div>Its been a great couple years playing the Illusionist, and I thought I could stick it out till the xpac, but tbh I'm getting way tired of spamming those same spells in the same zones on the same mobs.<br />
 <br />
Alot of good Illusiionist left the game already and I thought that I might finally be able to get in a guild and get the uber gear that has been eluding me all this time. Finally got in a top guild too, well app'ed for 3 weeks anyway, and never set-out once and killed miragul too. But /sigh i don't have the beast skills... so <i>maybe</i> I would make member, and even then <i>maybe </i>some new app will take my spot, or <i>maybe</i> the guild will collapse. Alot of maybe's and then there is the next xpac changes <div style="margin:20px; margin-top:5px; ">
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				Some Enchanter and Bard buffs will become raidwide or applicable to one person in each of the 4 groups. The example given was an illusionist giving Time Compression to one member of all 4 groups. Other buffs could go raidwide. This will be done in such way so that having 4 illusionists will not be a significant advantage over having 1 or 2.
			
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</div> so there will no doubt be alot of talented illys running around looking for a open slot.<br />
 <br />
So i see no point in playing this toon full time (yeh i know, no great loss to thw Flames community) But anyways, think I'll play my Necro and Warden for a while (hehe do some slow casting) and get them some AA so they rdy for Feb.</div>

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			<category domain="http://www.EQ2Flames.com/illusionists/">Illusionists</category>
			<dc:creator>Lunator</dc:creator>
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			<title>power recovered.</title>
			<link>http://www.EQ2Flames.com/illusionists/54680-power-recovered.html</link>
			<pubDate>Tue, 03 Nov 2009 22:03:06 GMT</pubDate>
			<description>The 6set reward on the lvl75 pvp gear makes it so, Power recovered is gain by the whole group, how does this work, is the total power recovered/gained split tween grp members, or do all members get what u get?
 
does the power gained from signets, manastone and potions count for this aswell?
 
ty for help</description>
			<content:encoded><![CDATA[<div>The 6set reward on the lvl75 pvp gear makes it so, Power recovered is gain by the whole group, how does this work, is the total power recovered/gained split tween grp members, or do all members get what u get?<br />
 <br />
does the power gained from signets, manastone and potions count for this aswell?<br />
 <br />
ty for help</div>

]]></content:encoded>
			<category domain="http://www.EQ2Flames.com/illusionists/">Illusionists</category>
			<dc:creator>Protokan</dc:creator>
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			<title>Illy appearance items</title>
			<link>http://www.EQ2Flames.com/illusionists/54646-illy-appearance-items.html</link>
			<pubDate>Mon, 02 Nov 2009 22:45:57 GMT</pubDate>
			<description><![CDATA[Yo, IMHO T4 and T3 pieces look fucking stupid (t4 hat is ok, i guess).
 
I'm looking for good appearance gear suggestions, preferrably no glowing globlike shit like our hands and gloves.]]></description>
			<content:encoded><![CDATA[<div>Yo, IMHO T4 and T3 pieces look fucking stupid (t4 hat is ok, i guess).<br />
 <br />
I'm looking for good appearance gear suggestions, preferrably no glowing globlike shit like our hands and gloves.</div>

]]></content:encoded>
			<category domain="http://www.EQ2Flames.com/illusionists/">Illusionists</category>
			<dc:creator>bender</dc:creator>
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			<title>Myth proc range</title>
			<link>http://www.EQ2Flames.com/illusionists/54201-myth-proc-range.html</link>
			<pubDate>Sat, 24 Oct 2009 13:02:42 GMT</pubDate>
			<description>Did some searching and asking around, but no one seems to know.  I probably have stupid friends..

What is the range on our myth power proc?  With me standing and nuking at max range, I am finding the healer and other close by casters have no power problems, but the scout does.  So I am guessing there is some kind of range on the Soothing Mind proc.

Any place I could look for this information?</description>
			<content:encoded><![CDATA[<div>Did some searching and asking around, but no one seems to know.  I probably have stupid friends..<br />
<br />
What is the range on our myth power proc?  With me standing and nuking at max range, I am finding the healer and other close by casters have no power problems, but the scout does.  So I am guessing there is some kind of range on the Soothing Mind proc.<br />
<br />
Any place I could look for this information?</div>

]]></content:encoded>
			<category domain="http://www.EQ2Flames.com/illusionists/">Illusionists</category>
			<dc:creator>zaab</dc:creator>
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			<title>Need some help, please</title>
			<link>http://www.EQ2Flames.com/illusionists/54124-need-some-help-please.html</link>
			<pubDate>Fri, 23 Oct 2009 13:23:55 GMT</pubDate>
			<description>I am being asked to stun the mobs in Woes, and that the spell I should be using is a blue one. I am not sure where this person got his information, but the only blue spell I am aware of is the ae mezz. Does anyone know what what spell(or spells) I should be using to stun the mobs on pull? Sorry if I am a noob, and I know we have a couple spells that stun, but I want to know if there is a specific one you use in woes on pulls, at least for those that have the nasty ae.</description>
			<content:encoded><![CDATA[<div>I am being asked to stun the mobs in Woes, and that the spell I should be using is a blue one. I am not sure where this person got his information, but the only blue spell I am aware of is the ae mezz. Does anyone know what what spell(or spells) I should be using to stun the mobs on pull? Sorry if I am a noob, and I know we have a couple spells that stun, but I want to know if there is a specific one you use in woes on pulls, at least for those that have the nasty ae.</div>

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			<category domain="http://www.EQ2Flames.com/illusionists/">Illusionists</category>
			<dc:creator>Kelmeister93</dc:creator>
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