I don't know if people have seen this already, but here's another article on Kunark.
EverQuest II: Rise of Kunark Preview
The notable thing, in my opinion, would be this:
But the new zones aren't just rehashes of old ones. "We like to get some original dungeons in so everything is not just retooled from EQ1," Hooper said. One entirely new dungeon is Chelsith, an epic alien dungeon in the Kunzar Jungle. It contains a race of fish-men who worship a Behemoth. It has strong alien and horror influences and a bright, wacky color palette that is unlike much of EQ2, but definitely "fits." There are eyeballs in the floors, tentacles, pools of ooze, etc. Unfortunately,
Hooper was not able to show us the Behemoth, but did say that in a raid, he can be fought.
The big cherry on top of Rise of Kunark for elite achievers is Trakanon. We didn't see it at the event, but this is an epic series of raids, the culmination of their raid progression.
There are six raid zones with 12 raids in the final zone. And yes, Sarnak do get to meet their old creators, as the big enchilada here is an epic dragon.