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05-18-2007, 09:14 AM
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Magic Mustache Ride
Character: Widem
Server: Unrest
Posts: 2,021
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Re: The Level Cap and Protest to the Gods
Quote:
Originally Posted by Illuminator
Care to elaborate?
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i have already elaborated fairly well.
scroll up and understand differences between a diminishing returns system vs. a matching, almost like the d20, system. Then for your precious xp gring think of it as instead adding another 50AA, quests do jack shit, killing named/epic mobs do jack shit, and get ready to grind for em.
thats enough for u to understand fundamentally wtf is going on. there is no way i could possibly make a post underlying the combat systems in flawless detail for both game. I think it boils down to your inexperience to the whole MMORPG scene which is causing the problem. It comes to a point that no matter what there must be progression. The ways to do that is through more abilities/spells/stronger characters. In the eq2 world this is done at this point in time through 3 mediums: Gear, AA, spells. There are some contigencies. People only go places where they will find some sort of reward. This reward is gear. There is no basic room for growth in gear at this time based on our combat system. w/o basically revamping the combat system yet again there is no possible way to go w/o a lvl increase and at this point in time we dont even know if the combat system is flawed, it was poorly tested and implemented in the middle of a tier. I think that if they revisited it and made some minor changes it would be fine.
And the more i look into it i dont recall any true xpansion from eq1 that didnt have some kind of lvl increase whether thru true level or AA, and for those of you who dont understand the difference between eq1 and eq2. AA was grinded just like xp was in eq1. there was literally no difference except when u gained a true level you got new spells and when u got an aa lvl you purchased abilities. so this saying its been done before it was just smoke and mirrors. istead of saying there was a lvl increase they just made an aa increase.
Last edited by Widem; 05-18-2007 at 09:17 AM.
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05-18-2007, 09:34 AM
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Fucking SICK of spell resists
Character: Aleraku/Alaedraa
Server: Blackburrow
Posts: 8,101
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Re: The Level Cap and Protest to the Gods
So once you grinded your new AA's, everything else did the equivalent of conning gray? Is that what happened? Because that is what would have had to happen for your point to matter.
__________________
80/140 Wizard, 80/140 Illusionist, 80/140 Warden, 80/128 Troubador, etc.

HA HA Fuck you, Roger. And don't vote for Obama.
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05-18-2007, 10:04 AM
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/flex
Character: Ishbu
Guild: Dissolution
Server: Nektulos
Posts: 2,160
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Re: The Level Cap and Protest to the Gods
Quote:
Originally Posted by Illuminator
So once you grinded your new AA's, everything else did the equivalent of conning gray? Is that what happened? Because that is what would have had to happen for your point to matter.
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First off, even a level increase here doesnt make things grey, it makes them green. Get that through your head. Its a fact, quit being stupid about it.
So yes, once you got the new aa's, the old content was retarded trivial for the top end players. Want to know how trivail? HEROIC, XP groups would NOT,i repeat NOT accept tanks who did not have certain aa's. Thats how powerful they were in that game. A tank with his defensive aa's vs a tank without them was like a mage vs a guardian tanking, thats how big.
Dont you tell us eq1 players what had to happen for our points to matter, because we were there, we played it, we saw it. You did not. Your just bitter that your vision for this game is a terrible route for it to take and that the developers agree.
__________________
"We are looking into ways to reduce the feeling that you must always be pressing a button to contribute to the group or raid" - Aeralik, aka Chris Kozak.
"So standing around doing nothing makes you a better player and for a more satisfying game experience you dumb fucking idiot?" - Me
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05-18-2007, 10:05 AM
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Magic Mustache Ride
Character: Widem
Server: Unrest
Posts: 2,021
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Re: The Level Cap and Protest to the Gods
Quote:
Originally Posted by Illuminator
So once you grinded your new AA's, everything else did the equivalent of conning gray? Is that what happened? Because that is what would have had to happen for your point to matter.
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yes the old content was trivialized with the onset of new content. what you are suggesting is them chaging the way they do cons. the reason the con system is the way it is currently was to combat your ever so hated plat farmer who in eq1 as a max lvl player could walk up to a mob of any lvl, that would not agro him and be utterly helpless against him,and kill him for prized loot which would then be sold for funds used on IGE. this system was put in place for that reason.
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05-18-2007, 10:05 AM
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2 scccrrrddd 2 pvp
Character: Rinion
Server: Zul'jin
Posts: 2,880
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Re: The Level Cap and Protest to the Gods
Quote:
Originally Posted by Widem
And the more i look into it i dont recall any true xpansion from eq1 that didnt have some kind of lvl increase whether thru true level or AA.
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First I direct your attention to Dragons of Norath. their were no AAs implemented with it, not ones you could earn the traditional way at least. as well their were no levels implemented.
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and for those of you who dont understand the difference between eq1 and eq2. AA was ground just like xp was in eq1.
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And AAs Aren't ground in EQ2? The method may of changed but dont fool yourself into think its not a grind. Grind quests, grind money on collections, grind mobs post 70. Its all a Timesink.
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there was literally no difference except when u gained a true level you got new spells and when u got an aa lvl you purchased abilities. so this saying its been done before it was just smoke and mirrors. istead of saying there was a lvl increase they just made an aa increase
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Whats your point their? Either way its progression, reinforcing our point that a level cap increase is not needed. their are more ways to progress in this game then a cap increase.
Level cap increase is just the easiest Quick fix, much Faster then thinking of new and exciting abilities to add and enhance as AAs.
After all we can just raise the level and make new versions of the same old tired spells with new names! no hard work needed!! Just regurgitate the same crap and sprinkle some cinnamon on it.
__________________
"Before one can identify anything as "gray", one has to know what is black and what is white. In the field of morality, this means that one must first identify what is good and what is evil. And when a man has ascertained that one alternative is good and the other evil, he has no justification for choosing a mixture. " Ayn Rand
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05-18-2007, 10:14 AM
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Magic Mustache Ride
Character: Widem
Server: Unrest
Posts: 2,021
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Re: The Level Cap and Protest to the Gods
dragons of norrath was the equivalent to an adventure pack if i remember correctly. kinda how they just added in unrest or FD
no you do not grind AA in eq2 i had 100AA about 4weeks into EoF never did grinding 1 time. you play just through normal content nothing was rushed ever. you got your aa just from playing through the expansion
and the point is the reason he doesnt want the lvl cap is he is lazy, he argued why not just make AA inrceases like in eq1. where he is comparing apples and oranges b/c an AA increase in many aspcets took longer to go through than the lvl increases. he just doesnt understand what he is referring to b/c he never experienced it.
Last edited by Widem; 05-18-2007 at 10:17 AM.
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05-18-2007, 10:18 AM
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2 scccrrrddd 2 pvp
Character: Rinion
Server: Zul'jin
Posts: 2,880
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Re: The Level Cap and Protest to the Gods
Quote:
Originally Posted by Widem
as a max lvl player could walk up to a mob of any lvl, that would not agro him and be utterly helpless against him,and kill him for prized loot which would then be sold for funds used on IGE. this system was put in place for that reason.
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thats not true =/ you been playing eq2 to long or something?
Grey mobs could still aggro in eq1 they didn't cower in fear like in eq2. Further more a Grey mob could Hit you at a decent rate so a train of greys still had the potential to kill anyone.
The current con system was not made to prevent plat farmers it was made to prevent general kill stealing. Which is dumb all they really needed was the /lock function and the tag system they have now where a mob turns grey to an outsider and is owned by whoever tagged it.
They could still make loot only drop from Green+ mobs without the retarded con system they have now where a Grey cant touch you.
The major reason they haven't added those features to EQ2 is 1) because the game is already set on its path and 2) they would have to implement mentoring as well.
__________________
"Before one can identify anything as "gray", one has to know what is black and what is white. In the field of morality, this means that one must first identify what is good and what is evil. And when a man has ascertained that one alternative is good and the other evil, he has no justification for choosing a mixture. " Ayn Rand
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05-18-2007, 10:23 AM
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Magic Mustache Ride
Character: Widem
Server: Unrest
Posts: 2,021
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Re: The Level Cap and Protest to the Gods
Quote:
Originally Posted by Rinion
thats not true =/ you been playing eq2 to long or something?
Grey mobs could still aggro in eq1 they didn't cower in fear like in eq2. Further more a Grey mob could Hit you at a decent rate so a train of greys still had the potential to kill anyone.
The current con system was not made to prevent plat farmers it was made to prevent general kill stealing. Which is dumb all they really needed was the /lock function and the tag system they have now where a mob turns grey to an outsider and is owned by whoever tagged it.
They could still make loot only drop from Green+ mobs without the retarded con system they have now where a Grey cant touch you.
The major reason they haven't added those features to EQ2 is 1) because the game is already set on its path and 2) they would have to implement mentoring as well.
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wrong locking encounters was created for ksing...if you were dying to green mobs your a retard...the only time you ever died to a green mob was afk, and wtf does having a green mob agroing you have anything to do with this? i ran around killing everyone shit that was green for money al the time i had no problems with it at all. you act like the random shit from lower lvls was this all encompassing force to be dealt with..no it wasnt.
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05-18-2007, 10:23 AM
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/flex
Character: Ishbu
Guild: Dissolution
Server: Nektulos
Posts: 2,160
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Re: The Level Cap and Protest to the Gods
Quote:
Originally Posted by Rinion
thats not true =/ you been playing eq2 to long or something?
Grey mobs could still aggro in eq1 they didn't cower in fear like in eq2. Further more a Grey mob could Hit you at a decent rate so a train of greys still had the potential to kill anyone.
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Ok first off, there were no grey mobs in eq1, they always stayed green. Secondly, your character must have seriously sucked to stand a chance to dieing to very very low green mobs. I was a mage and I stood 0% chance of dieing in the level 30ish zones when I quit right before level 70 came out. Hell it was damn near impossible to kill me in the level 60ish zones from kunark. I could solo pretty much everything, including most raid content.
EDIT - and Good lord aa's are not ground out in eq2 at all. I quested for 5 hours to see what the new quests they put in did and was given max aa's for my efforts just from killing a few named mob and completing the quests. Thats not grinding and after that, it was done, game over, nothing more to do here folks. Eq1 you actually ground out aa's. AA's were actually worth getting and you could tell who gave a damn about their character by seeing how willing they were to go out and get those aa's when they had a chance.
__________________
"We are looking into ways to reduce the feeling that you must always be pressing a button to contribute to the group or raid" - Aeralik, aka Chris Kozak.
"So standing around doing nothing makes you a better player and for a more satisfying game experience you dumb fucking idiot?" - Me
Last edited by Ishbu; 05-18-2007 at 10:25 AM.
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05-18-2007, 10:24 AM
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Fucking SICK of spell resists
Character: Aleraku/Alaedraa
Server: Blackburrow
Posts: 8,101
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Re: The Level Cap and Protest to the Gods
Quote:
Originally Posted by Ishbu
Your just bitter that your vision for this game is a terrible route for it to take and that the developers agree.
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I couldn't possibly do any worse to the game than what the game has already done to itself. Sell out a whole tier just for the curious gain of using grind time to get ahead of other guilds? That's quite incompetent really. That's like a little child when he first learns how to write, you probably have seen it. He writes a word, and misspells only the last letter, and what does he do? Not correct the last letter... he erases the whole word and starts over.
__________________
80/140 Wizard, 80/140 Illusionist, 80/140 Warden, 80/128 Troubador, etc.

HA HA Fuck you, Roger. And don't vote for Obama.
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