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Old 06-06-2007, 02:18 PM  
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Default An Insider's Look at Quest Design - An Interview with Game Designer Saerkin

"FedEx," "Harvesting," "Epic..." We all do quests and sure we poke at them, but how are they put together? Ten Ton Hammer had the opportunity to talk with Developer Ellery "Saerkin" Jones about how he designed quests in Darklight Woods. Saerkin discusses the steps he follows, how he works for with other teams, and even the QA process.

An Insider's Look at Quest Design
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Old 06-06-2007, 02:59 PM  
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Default Re: An Insider's Look at Quest Design - An Interview with Game Designer Saerkin

You fucker, this is actually an informative article.
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Old 06-06-2007, 04:22 PM  
Yes, hello. Just am playing.
 
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Default Re: An Insider's Look at Quest Design - An Interview with Game Designer Saerkin

HA HA! You just got INFORMED!
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Old 06-07-2007, 12:37 AM  
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Default Re: An Insider's Look at Quest Design - An Interview with Game Designer Saerkin

Quote:
Originally Posted by Coyote View Post
HA HA! You just got INFORMED!
Lol

Nice article.
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Old 06-07-2007, 12:57 AM  
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Default Re: An Insider's Look at Quest Design - An Interview with Game Designer Saerkin

Quote:
Originally Posted by Coyote View Post
HA HA! You just got INFORMED!
don't be so lazy and actually include the picture:

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