"FedEx," "Harvesting," "Epic..." We all do quests and sure we poke at them, but how are they put together? Ten Ton Hammer had the opportunity to talk with Developer Ellery "Saerkin" Jones about how he designed quests in Darklight Woods. Saerkin discusses the steps he follows, how he works for with other teams, and even the QA process.
An Insider's Look at Quest Design