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  1. #11
    Scito te ipsum Slippery's Avatar
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    Default Re: EQ-Raiders.com Launches Guild Progression Website!

    Or set a 24 hour (or even 18 hour) limit where anything killed within that window of the first gets the same point value (and subsequently, all count as the same rank on the kill within that frame).

    So is it a person can have 1 dispute pending, or a kill can only be disputed once. Everything to this point has read a kill can only be disputed once, at which point you don't to have any registration nonsense. It's easy to ban ip's of people creating fake guilds or inserting false kills. If you're doing it on a member basis then I don't see exactly what this is supposed to solve.

    If the time is EST you definitely aren't using a 24 hour clock, which is just plain silly.

  2. #12
    Senior Member Voxxom's Avatar
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    Default Re: EQ-Raiders.com Launches Guild Progression Website!

    Quote Originally Posted by Slippery View Post
    Or set a 24 hour (or even 18 hour) limit where anything killed within that window of the first gets the same point value (and subsequently, all count as the same rank on the kill within that frame).
    Do you mean the window timer starts after the kill is reported? Is that what you want? Say the Euro guilds fail to kill the mob the first day and you guys kill it late night PST which is still considered part of your first day, then a Euro guild kills it the next day which is within the 18-24 hour window specified and gets equivalent credit for the kill, yet you killed it the first day of pulls as opposed to them killing it on their second day of pulls. I would think you'd want more points in that particular case? I think a hard set time like 4AM PST would be the best way to go about it and all kills on a particular day are equivalent in points and the amount of points rewarded decays each day.
    twitch.tv/voxxxom

  3. #13
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    Default Re: EQ-Raiders.com Launches Guild Progression Website!

    Exactly, the system is as accurate as it is going to be based on time. Guildprogress used whatever time you submitted it but didnt take into account U.S. timezones vs international timezones. So the current ranking system takes all time zones and converts it into a single standard UTC format to base scoring. It's not just x-persons guild in California but what x-persons guild in Japan or Russia? There is a contact us form at the bottom of eq-raiders which several people have already been utilizing.

    By the way, I havent had to "ban" anyone yet. But I am sure everyone here remembers the issues with guildprogress and random people voting down kills and submitted bogus guilds.. We don't want that to happen. So we put in measures to ensure everyone has a pleasant browsing experience. Was Guildprogress as open as we have been to suggestions? I dont think so to be quite honest. Which is why every single day we are working to improve the end-user experience.
    Last edited by Praetorian-EQ; 02-27-2013 at 05:16 PM.

  4. #14
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    Default Re: EQ-Raiders.com Launches Guild Progression Website!

    Quote Originally Posted by Slippery View Post
    Or set a 24 hour (or even 18 hour) limit where anything killed within that window of the first gets the same point value (and subsequently, all count as the same rank on the kill within that frame).
    That's certainly doable, and is in the spirit of the ruleset, just prevents decay on an hourly basis. A pretty easy change.

    So is it a person can have 1 dispute pending, or a kill can only be disputed once. Everything to this point has read a kill can only be disputed once, at which point you don't to have any registration nonsense.
    a person can have 1 dispute pending, a kill can be disputed by any number of people for up to 2 weeks when the kill will disappear from the list. this prevents a griefer from submitted 100 disputes on the same kill and wasting our time. One dispute is enough per person. Again though - I'll likely just rate-limit disputes vs locking it to one open dispute. Just getting off the ground here!
    It's easy to ban ip's of people creating fake guilds or inserting false kills. If you're doing it on a member basis then I don't see exactly what this is supposed to solve.
    It ties people to submissions. Over time new accounts become more "suspect" and aged accounts that put in "good" data reliably will establish a reputation and their disputes/submissions are prioritized. Look at it this way. 3 months from now I get a dispute from you. I know you are plugging in good info, and pointing out the bogus entries. I see a message from you, I look at it closely. How could I distinguish anonymous disputes from random ip addresses with any idea about the reliability of the submitter? That's how user accounts helps here. You can register as "Penis Wrinkle" on server Hello Kitty Seven and Guild Frolicking Freemasons. If you have a history of good submissions/disputes it really helps us out. Anonymous submissions/dispute will never happen. You're already anonymous, but you're a registered/tracked anonymous person.

    If the time is EST you definitely aren't using a 24 hour clock, which is just plain silly.
    What does this mean? Are there different # hours on the east coast? Sorry I just don't understand what you mean here. --Mecrab

  5. #15
    Senior Member Voxxom's Avatar
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    Default Re: EQ-Raiders.com Launches Guild Progression Website!

    Point decay on an hourly basis is completely retarded and I agree. Decay should be based on a raid day so guilds that start raids earlier in the day don't have an unfair advantage. I doubt anyone would take your site seriously if you used an hourly decay system.
    twitch.tv/voxxxom

  6. #16
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    Default Re: EQ-Raiders.com Launches Guild Progression Website!

    Quote Originally Posted by Voxxom View Post
    Point decay on an hourly basis is completely retarded and I agree. Decay should be based on a raid day so guilds that start raids earlier in the day don't have an unfair advantage. I doubt anyone would take your site seriously if you used an hourly decay system.
    The ruleset is based on WoW Guild Rankings :: WoWProgress - World of Warcraft Rankings, I had to start somewhere It can be tweaked, and these are good suggestions. Any scoring system is going to have problems. I'd like to work out the problems with our community to make this a fair and relevant resource. --Mecrab

  7. #17
    Senior Member
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    Antonia Bayle

    Default Re: EQ-Raiders.com Launches Guild Progression Website!

    Quote Originally Posted by Voxxom View Post
    I think a hard set time like 4AM PST would be the best way to go about it and all kills on a particular day are equivalent in points and the amount of points rewarded decays each day.
    I think that's a pretty solid way of doing it. Even 1am PST would work. Everyone in Europe and Asia will have raided earlier that day and PST guilds would be done as well.

  8. #18
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    Default Re: EQ-Raiders.com Launches Guild Progression Website!

    I wouldnt disagree that the kill decay rate could be every 24 hours from the date of the first kill. Slippery, Equilibrium was only second on the progression because you didnt have 3 verifications btw if that has any reason you are so adamant for the decay rate

    I believe the decay rate was 1.000 for every hour that went by if I am not mistaken. Correct me if I am wrong Mecrab. Hardly anything noticeable but enough to properly award first time kills just a smidge more points.

    For example Dreadcutter point allocations:
    Revelations total points 1563.978
    Equilibriums total points 1558.63

    Not really a super big difference but enough to show there IS a difference. Just like with contested mobs, first always wins right? Wowprogress is really the progression standard alot are compared to, to be quite fair.
    Last edited by Praetorian-EQ; 02-27-2013 at 06:48 PM.

  9. #19
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    Default Re: EQ-Raiders.com Launches Guild Progression Website!

    One more issue to sort out. I think the bonus points are too inflated. I was thinking of making the bonus points 25% of the base value of a mob, and decay over 180 days from first kill. So a mob with 200 points base value would have a 50 point bonus for first day kill. Each day after, it would decay at 50/180. Formula would be: base_value + (((base_value * .25)/180) * (180 - day difference)). So a first day kill, 250 points, second day kill 249.73, etc, down to 200 on day 180+. Right now the bonus period is far too inflated relative to the mob base values. Sound reasonable? Is the percentage too low?

  10. #20
    IT'S OVER 9000 gahnand's Avatar
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    Default Re: EQ-Raiders.com Launches Guild Progression Website!

    holy red text on light brown batman.

    also, you guys are still taking the verified kill approach? why...

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