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Originally Posted by Nurta
I dunno man I bet I know a few people who could script something to pull data from eq2players and update it at whatever interval they wanted to. Whether or not that data is accurate or up to date means little when you have already scripted a /tell with your message at that point your passing $1 <message> where $1=playername from parsed data. That whole thing could take seconds whereas someone typing /who over and over to a text file would take longer. If you get incorrect or non-existant characters it wouldn't matter b/c the spam just continues over and over as it runs through the alphabet on that particular server. Sadly I'm no coder hence I can never be a dev or I'd probably have thought of some way to sniff out such activity and block it!
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Thats my point, they dont have to type who over and over again to a text file, the log file itself can be parsed...
Quote:
Originally Posted by Nurta
EDIT: of course during my proof I realized that a bot could be doing the /who and dumping it to a text file and that would be faster but also draw the eye of improper activity. If that is indeed occuring then anyone spamming the /who command should be an easy target for a watchdog no? Someone needs to make one!
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Yup, this is part of my point.. if there IS an automated parsing of the who command it can be found.. the big difference between the /who route and the eq2players route, besides /who being who is online, is that eq2players has a much higher noise to signal ratio of data...more to parse out, harder to deal with the vagaries of how the web page displays.. and I would bet the display on the website changes more often than the log file format.
But as for /who bots.. there SHOULD be a throttle with alert flag on /who.. more than a few bam, just like your setup.. someone gets alerted.. it gets too high and bam... account gets temp-banned...
Same with /tells.. I think a sliding throttle.. the higher you are in level the less of a throttle you get.. just simply because the higher you are the less likely you are a spammer....
And when speaking of monitoring data, if all of a sudden you get a lot of bad tells in a large volume it should also trip a flag..... it would mean using an old list of names or one from eq2players for the spamming.. which is why I wouldnt use eq2players data for /tell spamming.
But then I always have advocated a multi-tier attack on spammers.. you implement tell throttling, implement /who throttling, baysian spam filters in game.. other filters as you come up with them.. and then attack them out of game.. Any plat seller that hosts in the US should get a DMCA complaint for any images they have that are owned by SOE..
Also, SOE, being part of the 600lb gorilla that is Sony could go to Paypal and negotiate to have paypal declare RMT against their acceptable use unless it goes through the exchange server system. I am sure they could accomplish this even if they have to give Paypal some "cookie" like offering Paypal as a payment option for their games.. (a big cookie even).
No single attack on them will stop them. I dont think multiple attacks will. What a multi-tier approach WILL do is make the cost of service higher.. both in manpower and real money costs.. cut off their funding (paypal) and it gets even harder to stay in business.. done right all this will have the effect of hopefully driving some of the RMT companies out of the SOE market...