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Old 02-21-2008, 01:01 PM  
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Default 3 Healer MT Group

MT guardian here =)

I made this post on the guardian forums but am posting it here also to get a better understanding. Thanks in advance for any input/advice.


--copied directly from guard forums--

I have a question about the MT group setup regarding a three healer setup.

It's pretty plainly obvious that the temp/defiler is amost a necessity for optimum healage. My question is really about the druid class. The warden is the generally preferred choice I think because of spores / +combat bonuses / cures. But... if aggro isn't a problem, I'm curious as to how you guys think a fury would stack up in comparison? I can't help but think of the benefits of lucidity and agitate (and possibly hedgehog?) vs. what the warden can offer. I guess my question is... Because the mobs in t8 hit so hard, how effective is spores really? Also, how effective is the warden's +combat skills buff if hate isn't a huge issue.

To me, the only true benefit of the warden are the better cures, which can be done out of group. And it sorta seems like the fury would provide the same or more damage output while giving us the benefit of more power. Also, is hedgehog (the fury uber mit buff) even worth using since mitigation isn't what it used to be?

I hope I'm not missing anything, but I really can't say I know all that much about the priest class.

**keep in mind we're not in VP. I think in that zone the +combat skill is the better choice.**
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Old 02-21-2008, 01:14 PM  
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Default Re: 3 Healer MT Group

First let me say I know nothing about raiding


now from what I know from being a fury and through the stuff I have been through I think it would be a great idea.

we have some great buffs to through on the MT, (bunch of AGI, mig, mana regen)

and we also have some good healing power

This is the strat I could see working really well in a difficult raid.

MT goes in -- Fury uses whatever upgrade to porcupine (gives you a crap load of mig and a dmg proc, in the mid 50's i know mine gives more than a third of the tanks toatal mig) This will help you pull and get back alive. lasts about 24 secs HUGE help

all three healers focus on keeping you up, fury also keeps an eye on keeping the other 2 healers up.

Have fury cast that porcupine when ever he can.



I think its so underestimated because it stuns the caster, but I have had it on my tank on a really hard named and I dont have to even heal him for a majority of the fight.


Again I no nothing about raiding but thats my take on it being a fury and all. When my guild gets enough healers, ill test it out and let you know.
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Old 02-21-2008, 03:47 PM  
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Default Re: 3 Healer MT Group

I know back in Tier 7 when we still used a druid in the MT group, our Guardian prefered a Fury (me) to a warden. Our Guard liked Agitate versus weapons skills mod. However, that being said, I rarely healed the MT group. I spent most of my time patch healing the scouts and mages.

We now run with only a shaman and a cleric in the MT group. (Late T7 with only a shaman and a druid).

I don't thikn I have sued Urchin or any of its up/downgrades in at least a year, it isn't even on my hot bar anymore.

So far, our Caster group prefers fury buffs to warden, our scout group prefers fury buffs to warden and our MT group, if they needed a druid, prefers Fury to warden.

I think honestly it all depends on your MT and how well geared and how they are specced and just personal preference.

With Diminishing returns, Agitate doesn't do much for a well geared MT, so weapons mod and melee buffs might be the better choice. I find the best choice is learning to run 2 healers in the MT group and making them work and allowing room for an illusionist for IA and haste or a coercer for hate mod. The more DPS and hate the MT can do the better he can hold aggro, the addition of the enchanter to the MT group also increases the overall raid DPS through their buffs on the group and their own output. A good enchanter should be able to pull 2K or better DPS on their own.
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Old 02-21-2008, 04:00 PM  
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Default Re: 3 Healer MT Group

If you have a fury to spare then there is nothing wrong with making them the druid in the mt group. I know the reason why I usually and I'm sure most fury's aren't in the mt group is because they benefit the raid more being in the caster group, giving them all that extra int.

But yeah furies give the benefit of agitate, aspect of the bat which gives a little extra agi/power and power regen, vim, and their self stun mit buff. I have the t7 m1 mit buff so I still use it and that is 2,240 mit buff with a damage shield and I have the aa that also gives a hot. So giving the tank 2,240 mit is nothing to scoff at and communicate in vent and let ppl know when your fury is stunned so a druid outside of group can hot you while the fury is stunned.

Last edited by serum321; 02-21-2008 at 04:04 PM.
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Old 02-21-2008, 09:07 PM  
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Default Re: 3 Healer MT Group

It's not that putting furies in MT groups is bad, is just that imo the only reason you would want to put fury in MT group is because the tank is SK
But really i think wardens are better for MT mostly because warden got alot higher power pool (and now with warden epic the warden basically can't never go oop) and also because of better defensive skills of the warden (furies got more offensive skills as far as i know), also the elemental ward can be real life saver, and not to mention wardens can have up to 4 triggers of death preventions (2 is group skill and another 2 on single target).. and i also think furies just got more to offer to mage team than MT group.
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Old 02-22-2008, 03:35 AM  
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Default Re: 3 Healer MT Group

putting a fury in mt group over a warden is retarded

and lol @ ppl mentioning bat spell.. that shit is druid only not fury

ps : hedgehog fucking suck
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Old 02-22-2008, 03:52 AM  
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Default Re: 3 Healer MT Group

i would say that a warden boost the dps of a tank more than a fury. and gives more protection/more powerfull heals and stuff. Why? the melee hit rates sucks and myself love the warden combat skill buff!
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Old 02-22-2008, 06:12 AM  
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Default Re: 3 Healer MT Group

Quote:
Originally Posted by Ower View Post
i would say that a warden boost the dps of a tank more than a fury. and gives more protection/more powerfull heals and stuff. Why? the melee hit rates sucks and myself love the warden combat skill buff!
At least we got something right
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Old 02-22-2008, 07:45 AM  
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Default Re: 3 Healer MT Group

As a Fury the only time I would consider going into into the MT group over a warden would be with a Pally tanking with a Wiz/Warlock as amends target. And only if there was another Fury available to sit in the mage group. A fury has way more to offer a mage group than a MT group.
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Old 02-22-2008, 09:17 AM  
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Default Re: 3 Healer MT Group

Chuman

The main reason to run a warden over a fury is a warden gives a 70something ish (79 at M1) weapon skill buff that allows the tank to hit the mob better in defensive. Also--the warden gives more AGI and WIS instead of INT and their mit buff provides resists. Gale, a group temporary defensive buff) can also be ok.Other than that...the heals are similar (I'd actually say Furies get more heals--but thats just me). Oh...and might get distracted because they like to dps (and with their int buffs are probably better suited to a caster group---but that doesn't mean they can't be tank group healers--just that they don't want to.) And if you are running out of power, you are doing something wrong.
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