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Old 02-28-2008, 04:18 PM  
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Default Mythical Weapon Question

Hey guys,

The mythical weapon has a percent based increase to heals for the amount of damage we dealt on spells prior.

I am curious.

Those that have the weapon already, how does it work exactly? And, what is the approx. percentage off your damage spells that get added to priest ally heals?

Also,

With the procing reactive that is on both the Fabled and Mythical weapon. Is there any way to see when its up other than looking under the targetted mob for a red tree? I would like to see it on my maintained or something if possible.

I may have read some of these effects incorrectly but what are you thoughts?

Thanks,

Flic
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Old 02-28-2008, 05:14 PM  
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Default Re: Mythical Weapon Question

I don't really care when it's up (since it really doesn't impact how I play), so I don't know on that one. I check the numbers it parses regularly, and for what it's worth, it's probably a good thing you CAN'T see it. You'd not be happy.

On Nature's Soothing, it varies a lot. I've gotten reports of anywhere from +100ish to +1000ish to wards.
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Old 02-28-2008, 05:18 PM  
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Default Re: Mythical Weapon Question

nature's soothing shows a glowy gold sphere above the head of the person it's healing when it goes off.

wrath's blessing is the clicky. the % that is added to heals is about 25% of the base value of the nuke
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Old 02-28-2008, 05:43 PM  
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Default Re: Mythical Weapon Question

the conflicting reports you are getting with the mythical is due to the fact that the % increase in healing is applied as an up to bonus, such as +x to healing amount.

where the problem with the reporting lies is if you are testing the effect with a poorly geared unraidbuffed target you will see a vast increase in the amount healed. if you are with a well geared raidbuffed player you see a smaller number b/c you hit the cap on +healing.
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Old 02-28-2008, 06:12 PM  
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Default Re: Mythical Weapon Question

Thanks for the quick replies!

Quote:
the conflicting reports you are getting with the mythical is due to the fact that the % increase in healing is applied as an up to bonus, such as +x to healing amount.

where the problem with the reporting lies is if you are testing the effect with a poorly geared unraidbuffed target you will see a vast increase in the amount healed. if you are with a well geared raidbuffed player you see a smaller number b/c you hit the cap on +healing.
The +healing caps are different depending on what class you are. I know that clerics don't benefit from +healing as much as druids or shaman do, infact, its kinda radiculous actually. In any case, what your saying is that my mythical epic weapon can only add +healing to any priest's heal cap even though the effect might infact give more if the target's plus healing is lower? So, essentially have no effect on all priests on a raid if their caps are maxxed out? That doesn't make sense.

Shouldn't this effect be similar to one of Tunare's miracles that increases healing amount by 15% or whatever with no cap restrictions?

Also, does the mythical effect automatically switch to each priest on a raid when its active? Do I have to select someone to boost their healing? How long does it last or how does it break?

One last thing, I can see your points about the reactive proc on the weapon. Though, I did notice this effect will heal group members hit by AEs if they are hit by it. I haven't noticed if it does it for raid allies as well, any confirmation on this?

The other forum post just has a bunch of people being happy or whiny about the epic effects. I want to know how they work.

Thanks,

Last edited by Flica; 02-28-2008 at 06:15 PM.
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Old 02-28-2008, 07:00 PM  
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Default Re: Mythical Weapon Question

It is a single target buff you give to 1 person till you or he/she is dead. Our well geared MT defiler noticed a incrase in wards by almost 1.5k. Our other fury with the epic weapon put it on me for a bit and I noticed about 500-700 hp increases on my heals. (Only affected the first tick of regens.) I have about +400-500 heal mod on raids.
I havent done much testing with a cleric altho our MT cleric said he noticed a 'small' increase in his heals...whatever that means ill have to test more. Also side-note..the buff works on anyone and will effect anyones healing abilities ie pally etc in non raid settings.

As far as natures soothing hitting group/raid members, yes it does..sometimes. It depends on what type of attack the mob does. If the mob does a frontal ae 'attack' it will proc on everyone who is hurt including those out of your group. Ive seen this happen multiple times on mobs like mylex in vp and also seen it happen to my group in instances like VoES.
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Old 02-29-2008, 04:44 AM  
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Default Re: Mythical Weapon Question

Can you also put the buff on other classes than priests, eg. Paladin?
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Old 02-29-2008, 04:53 AM  
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Default Re: Mythical Weapon Question

yes you can..i just posted that.
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Old 02-29-2008, 09:51 AM  
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Default Re: Mythical Weapon Question

Quote:
Originally Posted by Flica View Post
Thanks for the quick replies!



The +healing caps are different depending on what class you are. I know that clerics don't benefit from +healing as much as druids or shaman do, infact, its kinda radiculous actually. In any case, what your saying is that my mythical epic weapon can only add +healing to any priest's heal cap even though the effect might infact give more if the target's plus healing is lower? So, essentially have no effect on all priests on a raid if their caps are maxxed out? That doesn't make sense.

Shouldn't this effect be similar to one of Tunare's miracles that increases healing amount by 15% or whatever with no cap restrictions?
I'll try and address this idea by idea.

Classes themselves don't have different healing caps, its derived simply from the base healing possible. This can be calculated heal amount divided by 2, that simple. Furthermore to be completely accurate one heal spell has a varying amount of caps that can be hit on any give cast. Lets take a heal spell that heals 1000-1500. Every time its cast its like a die is rolled and a random number comes up. If its 1000 you +healing capps at 500, thus a 1500 point heal. If its 1500 your cap is at 750 thus a 2250 point heal.

As for regens it is calculated at the TOTAL amount healed 500 points for 5 ticks =2500 or maximun up to of 1250. Group heals +healing effectiveness is divided by 3. +900 healing on a group heal only renders a +300 bonus.

Your question i believe asked if the ability only added to the priests +healing amount. thats a yes. and the reason being that it doesnt work as a % increase to the healers heal amount like a god ability is b/c in fact thats not what its suppose to do. The ability states its is to be directly tied to the fury's spell damage which has absolutely nothing to do with a % increase of the targets healing output. Its simply a % of the fury's last damage spell is converted to a +healing bonus for the target healer. Whether or not you want to use your time trying to time the energy vortexed lightning bolt is up to you. Furthermore, if they are capped you will see NO benefit.

In my opinion they fell into a classic blunder with our epic. Its the paradox that the greater the character, the worse the effect. Same as the raidwide feast, give stat bonuses to the people who have no use for stats. Same as putting stun/stifle procs on fabled weapons, when you can't stun or stifle epics.
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Old 02-29-2008, 05:04 PM  
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Default Re: Mythical Weapon Question

Well I was reading the latest alakhazam interview thingy and they said they will be looking for feedback on possible changes to the epics, but they just couldn't comment on all 24 epics because it would take up the whole interview. So I think we need to keep all these things into the light until they do the epic nerfs/changes. Let's keep bringing up all this data you guys have on why it sucks on well geared people that the effect has a smaller impact. Also, why feast sucks in general. If we do that along with bring up our proposed changes in a constructive manner I am hopeful that we will get at least 1 good change to our weapon. So keep it up.
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