Thanks for the quick replies!
Quote:
the conflicting reports you are getting with the mythical is due to the fact that the % increase in healing is applied as an up to bonus, such as +x to healing amount.
where the problem with the reporting lies is if you are testing the effect with a poorly geared unraidbuffed target you will see a vast increase in the amount healed. if you are with a well geared raidbuffed player you see a smaller number b/c you hit the cap on +healing.
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The +healing caps are different depending on what class you are. I know that clerics don't benefit from +healing as much as druids or shaman do, infact, its kinda radiculous actually. In any case, what your saying is that my mythical epic weapon can only add +healing to any priest's heal cap even though the effect might infact give more if the target's plus healing is lower? So, essentially have no effect on all priests on a raid if their caps are maxxed out? That doesn't make sense.
Shouldn't this effect be similar to one of Tunare's miracles that increases healing amount by 15% or whatever with no cap restrictions?
Also, does the mythical effect automatically switch to each priest on a raid when its active? Do I have to select someone to boost their healing? How long does it last or how does it break?
One last thing, I can see your points about the reactive proc on the weapon. Though, I did notice this effect will heal group members hit by AEs if they are hit by it. I haven't noticed if it does it for raid allies as well, any confirmation on this?
The other forum post just has a bunch of people being happy or whiny about the epic effects. I want to know how they work.
Thanks,