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Old 03-23-2008, 11:15 AM  
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Default Re: Changes to VP set pieces?

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Originally Posted by Mags View Post
News flash Furys do heal if you dont want to then go play a fucking wizard and stop trying to make furys in to one. We can dps but we are healers its our primary role.

Melanth is RIGHT our set is better then what it was. would you rather go back to the 20 regen for our gloves and bracers so you can realize that they did do something. I wont use more then two for dpsing. I like the group regen on the 2 because mmmm healing thoes random lifeburns its going to be nice.
NEWS FLASH, furies are broken and if you can't do above 2500 dps EVERY fight your a useless raid slot and should be booted for a real healing class. Wardens are already getting booted from guilds and unless our buffs are changed or the combat system revamped we are going to be fucked for a long ass time. Furies when filling raid slots are definately considered dps. Otherwise you wouldnt have furies getting booted from guilds left and right for poor dps. ANY fury can keep their group alive in any encounter with adept 3 group heals and no healing mods, which pretty much means dont give me and more healing power b/c its a waste.

How is a little boost to autumns kiss going to come in handy when healing a LB? The only way this is possible is if it doubled the healing tick amount to the point you would have to cast 1 less healing spell on the necro, which guess what it doesnt, so trying to somehow say this is going to be some kinda sweet and easy way to heal LB is retarded.

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Originally Posted by Mags View Post
ummm NO. any little bit helps when I am in full dps gear
Ummm no, if you are throwing on every little bit to help you arent in full dps gear.

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Originally Posted by Mags View Post
I agree it sucks but it sucked even more before. at least I can get 14 heal and spell crits out of it. I only used my shoulders before and would have used my helm. other then that the set was shit.
Mostly correct except for the fact if you are ever going to consider wearing the boots/shoulders you still havent quit grasped your role yet
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In fact stupid bitches like you give women honestly trying to play this game for the game a bad name. You take neglected and already desperate males and make them focus on sex, because you have nothing else to offer. So then they treat every woman in this game as a sexual object. If anything you should be ashamed of yourself. Have a little pride or something. I don't know what you have to be proud of, maybe you can be proud of all the pants you made while Popples was babysitting your litter? Something. Just stop being a useless cum dumpster. The thing that disturbs me the most is, I fuck fat girls for the entertainment value, Dakkota fucked you for love.
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Old 03-23-2008, 03:51 PM  
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Default Re: Changes to VP set pieces?

Outside of a very limited number of encounters my current role in raids is to keep my grp healed through their bloodthirsty chokers, (the 2 heals I use to proc infusion do this for me) toss a return to the pack on the rare occasion the tank dips below 50% life, and parse as high as I can to try to justify my spot in the raid. I find it very hard to believe other furies who are clearing VP, and therefore have a right to an opinion on this set, do anything but this on the majority of encounters. If you're doing more than those 3 things you're covering for the ineptitude of others or wasting effort that could be put into dps. Which makes raids go faster, lets real dps toons parse higher as fights end sooner, and makes your raid dps look better and these things are great for whoever in your guild is sporting the dps e-peen and therefore justifies a spot in a raid. Otherwise you might as well have a toon in the caster grp the doesn't benefit from the troub as much or dps as well but has a signifcantly or slightly (depending on the class) better chance at keeping a caster alive and buffs the caster more effectively than a couple hundred int near or over the int cap. For anyone that says those idiots that can't control aggro... get a fucking clue. Why even care how much dps you do or how good your dps classes are if you don't want them to push absolutly every last fucking ounce they can out of their class. Sometimes that every ounce is a tiny bit more than your tank can hold aggro for, through no fault of anyone's. It's 2 people doing the best they can and occasionally the RNG rolls in favor of the wizard more so than the guardian.... you either prevent their death (something I cannot accomplish unless I get the anti-death off and they succesfully deaggro/tank re-aggros and even with the 1 anti death proc its not always effective) or you res em up rebuff em and tell em to keep working their class.

Having rambled on about our current usefullnes of raids I would have to come down on the this set is complete garbage and displays a complete lack of understanding what high end raiders are actually doing by SoE. Its not just furies, inquisitors and several other classes are in the same boat but this is the fury forum so I won't rant on that shit too. The only thing that could actually save this set is the dev's approaching widem or someone else who is a fucking realist with our role in raids and asking them to design it for them. I'll wear the helm and the forearms and get the rest of the set before it goes to alts in my guild but I sure as hell won't sit around and act excited cause its better than the ridiculous garbage that we've seen for the previous 5 months.


Making EV toggleable with the 6 piece bonus would be a step in the right direction from my PoV and would propel me to remove some of my solo quested cloth items for dps and actually wear 6 pieces of the set. But I am pretty sure since its a 90 sec reuse timer anyways they couldn't make it strictly toggleable with no reuse timer. Power procs would be ok on the set for some although raiding with a illy in the caster grp=never having to consider power. Fuck Focus Untamed Regeneration, Focus single target nuke or focus the elemental dot to remove the if elemental requirement and make it do the double dmg on every cast. Theres 10 seconds of thought put into something with MUCH better results than however much time SoE spent on these changes to the fury set. And it was that easy to vastly improve them cause I've raided on this toon and I have a fucking clue, unlike SoE or the furies talking to SoE.
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Old 03-24-2008, 06:40 AM  
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Default Re: Changes to VP set pieces?

Healing: give hibernate a ward effect MAYBE just maybe make a mage able to take a hit.

DPS, bleh spell crits will be a joke only thing that can really be done is a base increase across the board or a focus that adds base damage, or remove elemental only tags like mentioned above...

buffs: hrmm i donno raidwide fae would be great but unrealistic, remove conc slots from anything but hunt and make vim raid wide, add a stone skin chance to armor of nature (maybe triggers have to refresh?) i donno anything but as the poster said above we really dont need help on group healing except when i hit ev, maybe make ev do more damage and remove its lill effects. bleh im tired FIX FURIES!
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Old 03-24-2008, 12:40 PM  
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Default Re: Changes to VP set pieces?

Looking overall at the fury class I think a lot of the problems we are trying to fix through itemization are just inherent problems with the class, but some are truly item specific problems.

Ive seen suggestions on instead of getting rid of feast from our mythicals having it modify feast to be a spell that actually has a use, well imo thats a stupid way to fix a broken spell, they need to just fix the spell itself and then leave the proc as is.

Lets take a look back at the basic intention of some of our useless spells, its not necessarily the intention of the spell thats useless, whats useless is how they work in our current combat system.

Feast: The intention of adding str and stam and a small heal regen ws simply to increase melee hit rates, increase hp pool, improve CA damage, and offer a small regen amount.

Under the current combat system str and stam offer nothing, so you have to think of a way to make the spell act appropriately. Change feast to a +% melee hit modifier, +CA damage, +max hp pool, and keep the small regen as is, you will have a spell working as its intended to work while actually giving a benefit to your group and for people with mythicals, guess what? something thats not a shitty raidwide effect, thus a greatly balanced mythical item.

This can be done with all of our useless spells.

Inferiority: Decrease of Agi and Wis. A debuff created to lower the mobs Melee and Spell attack avoidance. Once again all you have to do is change the debuff to offer higher hit % against the mobs and the basic function of the spell now works.

Lucidity: Int is suppose to increase damage, but since currently int doesnt matter its as simple as putting some crit and or +spell damage on it.

This can be done with almost every spell, you just simply have to ask yourself "what is the intent of this spell and what is the best way to get it to do that"

From a strict itemization/vp set standpoint we need things that put us on an above even playing field vs. other priests when it comes down to strictly perform OUR roles in the mage dps group.

-Fae Pyre procing off of Melee, Spells, and Ranged attacks. As well as maybe even allowing for increased procs above 3.

-Increasing the effectiveness of Energy Vortex, which can come in a wide range of ways including:increased damage %, reduction of power consumption penalties, reduction of healing penalties, duration modification, recast modification.

-Removing the stifle on animal form.

-Adding a refreshing stoneskin on one of our group buffs that affects MAGES ONLY and PRIESTS ONLY. if it were to affect everyone then you are infringing on other priests territories and thus become overpowered. in addition this should be designed only to help prolong peoples life by a couple hits every so often for them to not be one shotted.

- Of you are going to add healing or damage amounts discriminating to only 1 or two abilities pretty much handcuffs the peices of gear into very situational useages, which makes them pointless, unless you know for certain these are pretty much required of the class for raiding purposes, such as PoTM with a troub.

A lot of these ideas have been tossed around for awhile, but these are what i think are some of the better ones and there are still possibly more.
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In fact stupid bitches like you give women honestly trying to play this game for the game a bad name. You take neglected and already desperate males and make them focus on sex, because you have nothing else to offer. So then they treat every woman in this game as a sexual object. If anything you should be ashamed of yourself. Have a little pride or something. I don't know what you have to be proud of, maybe you can be proud of all the pants you made while Popples was babysitting your litter? Something. Just stop being a useless cum dumpster. The thing that disturbs me the most is, I fuck fat girls for the entertainment value, Dakkota fucked you for love.
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Old 03-24-2008, 03:55 PM  
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Default Re: Changes to VP set pieces?

I think its clear SoE at least slightly understands they've fucked quite a bit of shit up in the game from spells to itemization with the current incarnation of the combat system. I like the system from an overall standpoint but when its exposed by high end raiding it has a lot of flaws, from diminishing returns to requiring aes to one shot you for you to even worry about them. They acknowledge how fucked up the system is when they put avatars in game with way over done control effects to add generic difficulty, a crab like effect on nexona, and the new shard of hate screenshots showing reactives that drain 16.5% or whatever power on damage done, etc. They've painted themselves into a corner and are doing their best (which at times is laughable and nearly always frustrating) to continue to pump out acceptable and challenging content in the tiny little corner of the spectrum currently available to them. They often fail miserably as has been well documented in these forums. (fuck you SoE for making me bored as fuck in 2 months when SoH is on lockdown and I have nothing to heal (presumably) and can't dps the fucking named mobs cause of reactives you put on the mobs cause you overpowered raid wide dps with itemization/mythicals)


Having said that I agree with widem's take on the situation by revisiting spells and making them viable once again for the current state of the combat system. The other option is a combat system revamp which would most likely be disastorous for months until they got it tweaked to even barely acceptable levels, simply because its so vast with more variables than any under-manned team like SoE's can fully work through.


Adding a few quick thoughts on the spells that need revamped to warrant a space on my hotbars or to be improved.....



Feast- plus to hit % is phenomenal, but with the lack of multi mob encounters in the current instances, I would say it also needs the added touch of making it one minute duration and then on termination putting a one-two minute immunity on you so that it can't be a maintained buff but rather an exceptional situational ability to benefit your raid making us more desireable.

Fae pyre- Why this hasn't been changesd to proc off spells/ranged is completely beyond my ability for irrational brainstorming. Make it proc off spells without wasting a set bonus or mythical effect on it.




Inferiority - again good suggestion widem... hopefully its possible for a debuff on a mob to work just like the new warden/drige shit will work. 5-10% for melee or spell or both would be amazing and definatly increase our desriability in a raid.


Hibernate- The proc below 30% 5 pt in hibernate can be changed to a an additional affect on hibernate making it absorb one melee atk (no magic dmg) if mage/priest and either let hibernate continue on as normal without absorbing any more atks, or fuck, take the hibernate away after the melee hit soaked if that would be too powerful. So you lose the grp heal but gain the single hit soaked. Or if non-raiders would bitch too hard about that put that affect as a replacement for focus: untamed regeneration. Similar to widem's idea on the grp buff regenning but this would require more (kinda lol) interaction form the fury to prevent a death than just keeping a grp buff up.


This is an extremely versatile class that I have enjoyed the hell out of since I rolled it shortly after release. I hope they actually listen to some useful suggestions and reinvent our usefullness in top end raiding because honestly, dpsing is fine, this is a dps focused healing class, but to be completely useless as a healer cause 2 buttons gets yer grp to full after any ae and the absolute impossibility of reliably preventing your grps death to big aes/single melee atks is frustrating and boring and might as well be replaced by a legit healer if yer not playing yer class as a mini-me version of a wizard. I am a fan of run-on sentences.
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Old 03-24-2008, 06:08 PM  
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Default Re: Changes to VP set pieces?

yay for other furies who feel like me just take the time to actually make a decent post than my scrambled thoughts...
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Old 03-25-2008, 03:54 AM  
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Default Re: Changes to VP set pieces?

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Originally Posted by Widem View Post
Mostly correct except for the fact if you are ever going to consider wearing the boots/shoulders you still havent quit grasped your role yet
hummm avatar fights. or wait do you guys put another healer in your group because you cant solo heal it and keep your power up.

I use my shoulders all the time and still have 81% spell crits what else would I use? mind you again I don't have the helm from VP but then again I don't have to use any power proc items.

I said our two set is nice since its only a two set I don't mind it. I have also stated that the devs are stupid for putting the same effect on two items and just changing the amount.

I also agree that our epic needs to be revamped since its end all be all.
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Old 03-25-2008, 02:21 PM  
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Default Re: Changes to VP set pieces?

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hummm avatar fights. or wait do you guys put another healer in your group because you cant solo heal it and keep your power up.
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Old 03-25-2008, 05:42 PM  
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Default Re: Changes to VP set pieces?

100% totally /agree with everything widem has said.

The new fury set is crap and to say its better than the old one is fucking lame seeing as the old one was a nerf. So we went from nerf to totally fucking useless....well at least its on the same lvl as our mythical now.
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Old 03-25-2008, 07:37 PM  
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Default Re: Changes to VP set pieces?

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100% totally /agree with everything widem has said.

The new fury set is crap and to say its better than the old one is fucking lame seeing as the old one was a nerf. So we went from nerf to totally fucking useless....well at least its on the same lvl as our mythical now.
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