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07-23-2008, 04:24 PM
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May the Fluff be with you
Character: Wildsea
Guild: Validus
Server: Splitpaw
Posts: 61
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Re: New Mythical
Quote:
Originally Posted by stivan
i'm spec'd for mana burn so having the extra power is nice for that. other than that, int is pretty useless.
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OooOo that makes sense, I hadn't thought of that 
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07-24-2008, 03:33 AM
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Visitor
Character: Dabender
Guild: Claw
Server: Najena
Posts: 30
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Re: New Mythical
Ok, ok, ok, i'll put the pipe down and step away from the table LOL but man that was some good stuff LOL.
To be honest though I think both classes are really cool because the bring something different to the table. I played a warden for 4 years and just recently betrayed to Fury. So I still have star studded glasses on LOL.
It is intersting to note that Wardens felt like they were the bastard child of SOE and now it seems that furies feel the same way go figure.
Thanks for the input, Furies rule
dab
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07-30-2008, 09:11 AM
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I was probably returning video tapes.
Character: Serum
Guild: The Untouchables
Server: Permafrost
Posts: 407
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Re: New Mythical
Haven't heard about any change, guess we're fucked...again.
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08-01-2008, 08:40 AM
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Teh Ubar Fury
Character: Krista Gallardo
Guild: Insomnia
Server: Permafrost
Posts: 71
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Re: New Mythical
Yep, GU47 is here, and our Mythical has now lost us our raid slot
GJ SoE, you've eliminated one class from your game.
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Permafrost server.
Furies FTW!!!
Quote:
Originally Posted by Stormfists
LFG When this dies down please relocate this to the Hall of Flames, this is epic.
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08-01-2008, 09:06 AM
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Regular
Character: Vegaxe
Guild: Dracos Argent
Server: Butcherblock
Posts: 142
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Re: New Mythical
It helps with dps... but does not really effect the way we heal any. Considering we could heal up a group with no problem without any more base healing.
The base damage increase seemed to range from 300-800 more dps in the random zones and groups I was in last night. Definatly saw more 4k+ parses on the single target mobs.
I also noticed how the inquisitor mythical changes are already starting to push the fury down to the bottom on the totem poll, if we were not their already.
So yeah, they screwed us good on the raid scene. We have zero utility, no preventive healing, no debuffs, and DPS that is half rate compared to mages, and scouts.
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Butcherblock
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08-01-2008, 04:34 PM
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Wizard Slayer
Character: Meows
Guild: Disciples of Destiny
Server: Najena
Posts: 45
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Re: New Mythical
heres one reason i like the new mythical, when i'm healing on many mobs, i have to use 3 peices of overloaded heal gear, and guess what, this increases just my earring from 333 to about 420 give or take, before a crit. that makes it a lot easier to keep my group alive when they are clicking statues or anything that requires a lot of overloaded heals to do the encounter. i also got the hood from SoH that procs damage on every attack... that now does 191 minimumm on every spell i cast, so with the right gear, this is a good change...
heres a pretty sweet little tidbit, i was in VP last night, and i cast just untamed, my group went from deep yellow to green. my heal crit and multiple peices of overloaded heals hit, so i got like a 4k group heal from a heal that takes 1.5 seconds to cast, its a decent boost imo
also i dont know how much of a raid utility we ever had, my guild looks at me as someone who is going to keep his group alive and add dps to whatever we are killing
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Last edited by Meows; 08-01-2008 at 04:36 PM.
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08-01-2008, 06:05 PM
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SUPER Fury!
Character: AricaJade
Guild: Desolation
Server: Crushbone
Posts: 674
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Re: New Mythical
u DO realize that the proc thing will most likely be considered a bug & nerfed, right?
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08-01-2008, 06:28 PM
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I was probably returning video tapes.
Character: Serum
Guild: The Untouchables
Server: Permafrost
Posts: 407
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Re: New Mythical
We could heal from red to green with 1 group heal spell before the mythical change :/
But that is cool that it affects procs.
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08-01-2008, 06:34 PM
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Regular
Character: Katryna
Guild: Vigilance
Server: Lucan D'Lere
Posts: 230
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Re: New Mythical
Base damage increases (Choker, WoCP, etc.) have always affected damage procs, so why not base heals? I'll bet the INT damage bonus applies to Ice Lash, Troub procs, etc., as well. So, the bonus is slightly better than people were expecting.
Edit: Was just skimming before I posted... I see Meows already mentioned the damage proc part as well...
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Last edited by Ryuujin; 08-01-2008 at 06:49 PM.
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08-01-2008, 07:14 PM
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Regular
Character: Katryna
Guild: Vigilance
Server: Lucan D'Lere
Posts: 230
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Re: New Mythical
Quote:
Originally Posted by Meows
i also got the hood from SoH that procs damage on every attack... that now does 191 minimumm on every spell i cast, so with the right gear, this is a good change...
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So you're saying that the +base damage from INT is a flat amount and not 'up to?' Even with a 30% base increase when raiding, the hood still gives me single digit procs on my Conjuror. I'd say that makes the Hood a must have piece of Fury DPS gear now.
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