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Old 09-23-2008, 07:39 PM  
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Default Re: So how about those new aa's?

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Originally Posted by serum321 View Post
All this talk about sof robe....won't it also be nerfed in this expac? Probably something like 8% cast speed instead of 10.
Cough monk coughcough and even if the sof robe gets nerfed, you'll cast your heals faster than you normally would!
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Old 09-23-2008, 07:52 PM  
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Default Re: So how about those new aa's?

So I've gotta say... warden's kinda got the shaft pretty hard. Ouch. And notice how much healing stuff there is on "secondary" healers? So I'm wondering, what the heck do we need it for? It's pretty easy to get a group from red to green as it is. Hmm.
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Old 09-23-2008, 07:54 PM  
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Default Re: So how about those new aa's?

so for clarification, i've been under the impression that critical damage is increasing how much a crit hit for, like instead of 130% it would be 140%

someone correct me if im wrong
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Old 09-23-2008, 08:36 PM  
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Default Re: So how about those new aa's?

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Originally Posted by Fijiram View Post
im not even gonna go in details about what flica said, its just sad

ffs, thinking hibernate triggers infusion once it lands and thinking agi is better than str
Hello? Hibernate does trigger (procs) infusion when it lands, it doesn't however when its triggered (when the heal conponent is executed).

The brackets are there for clarification in case you don't understand.

STR better than AGI?

You want a few new melee attacks and a group heal that has a chance to proc off of melee attacks over the decrease in delay between HoT ticks.

I would have thought it would be a no brainer unless you had a weapon with 0.5 delay. The STR makes sense for wardens but not furies in my mind. But maybe you feel you need this line in order to make up for the dps you lose by casting your group regen.

Our roles on a raid must be different, I've used the STR line before and found it to be a waste of AA. to each their own I guess.
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Old 09-23-2008, 08:39 PM  
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Default Re: So how about those new aa's?

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Originally Posted by Flica View Post
Hello? Hibernate does trigger (procs) infusion when it lands, it doesn't however when its triggered (when the heal conponent is executed).

The brackets are there for clarification in case you don't understand.

STR better than AGI?

You want a few new melee attacks and a group heal that has a chance to proc off of melee attacks over the decrease in delay between HoT ticks.

I would have thought it would be a no brainer unless you had a weapon with 0.5 delay. The STR makes sense for wardens but not furies in my mind. But maybe you feel you need this line in order to make up for the dps you lose by casting your group regen.

Our roles on a raid must be different, I've used the STR line before and found it to be a waste of AA. to each their own I guess.
i meant sta.. and my point for hibernate still stands.. you just worded it wrong and therefore lose your *double infusion procs* argument

last reply for this dumbass since it was partialy my mistake
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Old 09-23-2008, 08:55 PM  
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Default Re: So how about those new aa's?

Feeble Mind - garbage not sure I need to explain.

Hunters Call - At least we have a rezz thats not completely a pile of shit!

Essence of The Stormcaller - Effect T-Bolt maybe Infusion(which is piratically capped from our epic already)? hrmmm either way i guess this is decent wont be as much as our epic did for infusion tho.

Note
Oh, I so read that 10% as 10 more crit not 10% to the crit... thats kinda hot if it works on both infusion and T-bolt!

Faydark's Elixir - Not really useful...

Hibernating Spirit - I'm actually kinda glad they added some reduction to it I can get the reuse under 7 seconds, so there are times im recasting and it doesn't even trigger..

Nature's Restoration - .5 isnt enough! who cares about the 20% more, not really useful..

Master's of the Storm - sounds hot but meh gotta see how the benifical thing turns out.

Nature's Ferocity - Garbage


Over all its meh and doesn't make us wanted in raids anymore than want little we have to offer now, I would have much rather had some utility..

Unless healing every encounter becomes like hoskar in lava all seems retardly usless heals like we already have...

I miss anything? and casting speed is t3h suck!!!
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Old 09-23-2008, 09:02 PM  
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Default Re: So how about those new aa's?

so it reads Improves the Critical Damage by x%

if it were spell crit, it would read more like our shapeshift winter wolf of:
Increases damage spell crit change of caster by 7.0%

even our AA Stormcaller's Control is increases damage spell crit chance of caster by 28%

i cant see this as just being spell crit, they had to do something to increase dps, and a lot of furys and casters with high end gear have 100% spell crit. so this had to be something else
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Old 09-23-2008, 09:02 PM  
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Default Re: So how about those new aa's?

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Originally Posted by Wildsea View Post
Master of Storms on the other hand makes you cast 15% slower and heal 10% less. I bet you won't even notice it. Wear the robe from SoF or have a monk in your raid (yeah we don't roll with a monk here but I think most guilds do!).
One problem with that is that detrimental cast haste effects don't stack with beneficial haste effect - they nullify them. This has been a problem with Inquisitor's Enhanced: Devotion/Fanatacism for a long time. You could have a Monk, Bard, wear the Robe, and have TC, and you would still cast your heals at 15% slower than the base casting speed. Perhaps they will actually fix it so they stack, but I'm not crossing my fingers.
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Old 09-23-2008, 09:09 PM  
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Default Re: So how about those new aa's?

If it works like ring of rage, then casting speed modifiers will hasten the cast time...
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Old 09-23-2008, 09:09 PM  
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Default Re: So how about those new aa's?

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Originally Posted by Meows View Post
so for clarification, i've been under the impression that critical damage is increasing how much a crit hit for, like instead of 130% it would be 140%

someone correct me if im wrong
That's my understanding. It's like the bonus on the updated Warlock mythical.
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