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Old 11-14-2008, 02:13 PM  
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Default Re: Some ideas on underpowered spells and abilities

Well - the one thing that is good about them making vortex groupwide is that it doesn't give us any additional dps, but it would be a great benefit to our group. Adding dps enhancements to our other spells would buff the mages as well as us. So to me, this would be a better choice for the devs if they are worried about us having too much personal dps.
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Old 11-14-2008, 02:30 PM  
Who the fuck cast fairy illusion on me?
 
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Default Re: Some ideas on underpowered spells and abilities

Should change lucidity into a groupwide buff with 15% spell crit, 10% spell double attack, and 20% harder to resist. Tada, suddenly everyone wants a fury in the caster group.
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Old 11-14-2008, 03:17 PM  
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Default Re: Some ideas on underpowered spells and abilities

make that 15% spell crit bonus (not chance) and that would be sweet.
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Old 11-20-2008, 02:22 PM  
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Default Re: Some ideas on underpowered spells and abilities

But then we'd be "overpowered"...
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Old 11-28-2008, 07:53 AM  
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Default Re: Some ideas on underpowered spells and abilities

only if you have the master?
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Old 11-28-2008, 12:22 PM  
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Default Re: Some ideas on underpowered spells and abilities

*sniff sniff* WooF! Sometimes i dont understand you furies. You want even more dps? Our raidfury puts out 6-7k dps with ease while keeping his group alive. You are the only healer class in the entire game that can put out "INSANE DPS" while healing your group with great efficiency. But apparently this is still not enough for some of you.
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Old 11-28-2008, 12:35 PM  
Who the fuck cast fairy illusion on me?
 
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Default Re: Some ideas on underpowered spells and abilities

When you're running raids with only 6 healers any other healer is better than a druid and clerics and defilers can put out "6-7k dps with ease while keeping his group alive." Why would you want a fury that can do 6-7k when you may as well just bring another t1 dps class that can do 10-14k.

I don't see anyone here wanting to increase our dps either, I see people who want to increase raid dps so we are wanted on raids.

Last edited by serum321; 11-28-2008 at 12:39 PM.
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Old 11-28-2008, 01:18 PM  
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Default Re: Some ideas on underpowered spells and abilities

we want to have utility to have us NEEDED on a raid. at the moment...we're not. other healers can buff groups much better than us, upping dps of the entire group, which in turn ups the dps of the entire raid. nerf some of our dps to give us the utility we want & need SO badly to put us & keep us in the raid.
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Old 12-18-2008, 06:02 AM  
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Default Re: Some ideas on underpowered spells and abilities

Raid utility is all that is being asked for. Furies need it badly. This isn't hard to do: GIve us proc damage and/or uber buffage.

And FYI Inquisitors are better DPSers than you are now. Flurry, 100% crit and 100% double attacks + Bonecrusher or Thex Hammer HQ item = GODLY. And I call bullshit on that, furies need to OWN the DPS healer spot.
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Old 12-22-2008, 04:51 PM  
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Default Re: Some ideas on underpowered spells and abilities

As a former Inquisitor, I completely concur w/ the needed increase in utility for druids.

As for the suggestions listed, I dont know how it would parse, but the five main buffs can get add significant dps for the entire group.

Act of War - proc being increased on fabled armor (450ish damage non crit) group damage buff.

Fanatical Devotion - Averages 250 to 350 dps per person.

Divine Recovery - "God mode" cast/recast reduction for the group, available to shorten its own recast through new AA.

Devotion - group haste/recast Intelligence buff.

Tenacity - New armor makes it a group buff for auto attack dps.

Conservatively, these will add 600 dps per person even though some of these dont help much because of the caps on Int/haste/dps.

Good luck, I hope to betray back when the non raid/mythical Inqs healing and damage reduction/prevention is balanced.

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