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11-14-2008, 02:13 PM
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Feel My WRATH!
Character: Sioned
Posts: 725
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Re: Some ideas on underpowered spells and abilities
Well - the one thing that is good about them making vortex groupwide is that it doesn't give us any additional dps, but it would be a great benefit to our group. Adding dps enhancements to our other spells would buff the mages as well as us. So to me, this would be a better choice for the devs if they are worried about us having too much personal dps.
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11-14-2008, 02:30 PM
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Who the fuck cast fairy illusion on me?
Character: Ezmina
Guild: House of the Rising Phoenix
Server: Permafrost
Posts: 1,438
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Re: Some ideas on underpowered spells and abilities
Should change lucidity into a groupwide buff with 15% spell crit, 10% spell double attack, and 20% harder to resist. Tada, suddenly everyone wants a fury in the caster group.
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11-14-2008, 03:17 PM
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Feel My WRATH!
Character: Sioned
Posts: 725
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Re: Some ideas on underpowered spells and abilities
make that 15% spell crit bonus (not chance) and that would be sweet.
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11-20-2008, 02:22 PM
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> Sleep
Character: Krista Gallardo
Guild: Insomnia
Server: Permafrost
Posts: 266
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Re: Some ideas on underpowered spells and abilities
But then we'd be "overpowered"...
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"Insomnia's Greatest and Worst Fury"
R.I.P. Insomnia. May the legacy never be forgotten.
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11-28-2008, 07:53 AM
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Back in action--> For Now
Character: Asihd
Server: Mistmoore
Posts: 60
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Re: Some ideas on underpowered spells and abilities
only if you have the master?
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11-28-2008, 12:22 PM
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WooF! WooF!
Character: Lemon Wolf
Guild: Black Pearl
Server: Innovation
Posts: 89
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Re: Some ideas on underpowered spells and abilities
*sniff sniff* WooF! Sometimes i dont understand you furies. You want even more dps? Our raidfury puts out 6-7k dps with ease while keeping his group alive. You are the only healer class in the entire game that can put out "INSANE DPS" while healing your group with great efficiency. But apparently this is still not enough for some of you.
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11-28-2008, 12:35 PM
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Who the fuck cast fairy illusion on me?
Character: Ezmina
Guild: House of the Rising Phoenix
Server: Permafrost
Posts: 1,438
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Re: Some ideas on underpowered spells and abilities
When you're running raids with only 6 healers any other healer is better than a druid and clerics and defilers can put out "6-7k dps with ease while keeping his group alive." Why would you want a fury that can do 6-7k when you may as well just bring another t1 dps class that can do 10-14k.
I don't see anyone here wanting to increase our dps either, I see people who want to increase raid dps so we are wanted on raids.
Last edited by serum321; 11-28-2008 at 12:39 PM.
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11-28-2008, 01:18 PM
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SUPER Fury!
Character: Erynnyes / AricaJade / Elektra
Guild: Conviction
Server: Mistmoore / Befallen
Posts: 1,047
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Re: Some ideas on underpowered spells and abilities
we want to have utility to have us NEEDED on a raid. at the moment...we're not. other healers can buff groups much better than us, upping dps of the entire group, which in turn ups the dps of the entire raid. nerf some of our dps to give us the utility we want & need SO badly to put us & keep us in the raid.
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12-18-2008, 06:02 AM
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King Kong
Character: Tekadeo, Kamaala, Saranyu, Cinco, Qylos, Ixxion, Okuma
Guild: Darknessfalls
Server: Teh Bazaar
Posts: 81
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Re: Some ideas on underpowered spells and abilities
Raid utility is all that is being asked for. Furies need it badly. This isn't hard to do: GIve us proc damage and/or uber buffage.
And FYI Inquisitors are better DPSers than you are now. Flurry, 100% crit and 100% double attacks + Bonecrusher or Thex Hammer HQ item = GODLY. And I call bullshit on that, furies need to OWN the DPS healer spot.
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12-22-2008, 04:51 PM
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Visitor
Character: Inhumanus
Server: Nektulous
Posts: 66
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Re: Some ideas on underpowered spells and abilities
As a former Inquisitor, I completely concur w/ the needed increase in utility for druids.
As for the suggestions listed, I dont know how it would parse, but the five main buffs can get add significant dps for the entire group.
Act of War - proc being increased on fabled armor (450ish damage non crit) group damage buff.
Fanatical Devotion - Averages 250 to 350 dps per person.
Divine Recovery - "God mode" cast/recast reduction for the group, available to shorten its own recast through new AA.
Devotion - group haste/recast Intelligence buff.
Tenacity - New armor makes it a group buff for auto attack dps.
Conservatively, these will add 600 dps per person even though some of these dont help much because of the caps on Int/haste/dps.
Good luck, I hope to betray back when the non raid/mythical Inqs healing and damage reduction/prevention is balanced.
Inhumanus
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