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Old 11-05-2008, 08:03 PM  
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Default Some ideas on underpowered spells and abilities

How do these ideas sound?

Hedgehog - Remove stun component, and be able to cast on any raid member (i.e. tank).

Fae Flames - Change "on successful attack" to "on any successful attack" (i.e. spells, ca's and/or autoattack)

Combine Intimidation, and Irritating Swarm into one single encounter debuff. Reduce casting time to 1 second or less. Instead of Wis/Agi for Intimidation, make it a combination of negative casting haste / negative casting reuse and magic resists reduction.

Bestial Feast - Remove the "when target dies" component and let it simply be either a very long duration group heal over time, or a slightly less powerful raid heal over time.

Lucidity - Keep int, and power but add either of casting haste / casting reuse speed, as well as a small +base spell damage. 2% or so.

Call of Storms - 100% hit rate, and daze instead of the stun.

Mythical - Change the 10%/wis 10%/int self-only to 5%/wis 5%int groupwide, or 2.5%/wis 2.5%/int raid wide. Change the +heal mod activation clicky to +base heal mod instead. Most healers are at or near cap for heals.

Give one of our group-wide buffs a small ward, or a one-time save from death component that will trigger only once per encounter.

Last edited by Rutabagah; 11-05-2008 at 08:24 PM.
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Old 11-10-2008, 02:51 AM  
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Default Re: Some ideas on underpowered spells and abilities

This is how I think it should be done:

Hedgehog- Remove stun component entirely, turn into perma-buff, nerf damage accordingly, turn heal into %-based incombat regen

Fae Flames- This should have been a temp buff in the first place, increase duration to 30 seconds, and increase recast to 1m30s or something.../shrug

Combine Intimidation, and Irritating Swarm into one single encounter debuff. Reduce casting time to 1 second or less. Instead of Wis/Agi for Intimidation, make it a combination of negative casting haste / negative casting reuse and magic resists reduction. <--- Agreed~

Bestial Feast - Pretty much the most useless skill a fury has (IMO, never played one in raids, though so I guess my opinion really doesn't count) This should just be turned into a damage spell, or just give furies a new one ffs...

Lucidity - increase int and power, also agree on base spell damage increase, but i'd say about 1-3% for app2-adpt3, and maybe 5% for master 1

Call of Storms - 100% hit rate, remove stun effect, turn into an encounter DoT spell, instead of AoE

Mythical- Ok starting over on this. IMO, the spell crit should be reuse or beneficial/hostile casting time, since spell crit is already at, or near the max already...change the beast's wrath from the % increase of int/wis/whatever to a 10% base increase in both hostile spells, and heals...turn the weird ass proc which idk even know wtf it does (ok i'm stupid, sue me?), into something more useful, aka increase the damage proc part, and turn the weird-ass heal thing into an empowered heal proc, or something better?

Idk what you peeps thing about em but they seem good to me~, evne though it would be a bit op!
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Old 11-10-2008, 01:47 PM  
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Default Re: Some ideas on underpowered spells and abilities

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Hedgehog- Remove stun component entirely, turn into perma-buff, nerf damage accordingly, turn heal into %-based incombat regen
it takes 6 secs for a tick. it's useless to put more than 3 points in mask just to open up the rest of the tree because regen is useless. u can heal faster than it takes for 1 tick to go off.

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Fae Flames- This should have been a temp buff in the first place, increase duration to 30 seconds, and increase recast to 1m30s or something.../shrug
temp buff for what? & lengthen the recast? why? we have aa's to increase the recast & cast speed to make it a lil bit more useful to us as it is. it's just an extra punch for auto attack & procs infusion (biggest reason to use it). it's completely useless to us otherwise because generally furies have been in mage groups. it would be more useful to proc on any attack rather than increase the recast & just make it a temp buff. then furies & their groups could actually get more out of it.

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Originally Posted by Charvel! View Post
Combine Intimidation, and Irritating Swarm into one single encounter debuff. Reduce casting time to 1 second or less. Instead of Wis/Agi for Intimidation, make it a combination of negative casting haste / negative casting reuse and magic resists reduction. <--- Agreed~
eh interesting idea, not bad.

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Bestial Feast - Pretty much the most useless skill a fury has (IMO, never played one in raids, though so I guess my opinion really doesn't count) This should just be turned into a damage spell, or just give furies a new one ffs...
only time this spell was slightly useful was when the mythical made it raid wide, especially when chain pulling trash in soh.

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Originally Posted by Charvel! View Post
Lucidity - increase int and power, also agree on base spell damage increase, but i'd say about 1-3% for app2-adpt3, and maybe 5% for master 1
there have been posts upon posts upon posts about this exact addition. another that's been mentioned decreasing resistability of spells by 5-10%.

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Call of Storms - 100% hit rate, remove stun effect, turn into an encounter DoT spell, instead of AoE
bigger proc rate. the reason it's so useless is because even though u lower the recast, it's not always gonna proc while it's up. u might get like 3 bolts in the entire time it's up, then maybe 1 wont be resisted (regardless of points in it or not). we have an encounter dot in the druid line in tso.

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Mythical- Ok starting over on this. IMO, the spell crit should be reuse or beneficial/hostile casting time, since spell crit is already at, or near the max already...change the beast's wrath from the % increase of int/wis/whatever to a 10% base increase in both hostile spells, and heals...turn the weird ass proc which idk even know wtf it does (ok i'm stupid, sue me?), into something more useful, aka increase the damage proc part, and turn the weird-ass heal thing into an empowered heal proc, or something better?

Idk what you peeps thing about em but they seem good to me~, evne though it would be a bit op!
the mythical already gives a base increase. 10% of ur total wis/int added to heals/dmg spells. 10% increase imo would be op because u want it to be spells & heals. the % of wis/int actually makes the stats more useful because we're so over the hard cap (which it doesnt matter anyway once u hit 1220), that it's like meh, more wis/int, wu wu. as it is now, it makes it actually mean something like it used way back when. the heal/dmg proc is stupid, ill admit that. with the way they nerfed oh, empowered, etc, it wouldnt do much. dont really know what id turn it into except maybe an addition onto an already existing buff to make it useful to our group. maybe add a proc onto forest spirit the inquis's act of war, but make it only off spells instead of all attacks (that would keep act of war still being unique).

we've been posting up a storm for months before tso was even announced & still continuing about ideas to change our spells, make them more beneficial to a group/raid to put us & keep us there. obviously they havent listened because all they keep doing is pumping up our dps, then ripping it away when ppl yell NERF FURIES & dont give us anything else in return.

i know i personally would give up some of my dps (not all, but some, we R a hybrid class after all that's meant to do both & do both well), just to get something that would actually have ppl WANTING a fury in their group for their uba awesome buffs. but...meh...whatever...seems like itll be forever before that happens...if it EVER does *sigh*
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Old 11-13-2008, 02:55 PM  
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Default Re: Some ideas on underpowered spells and abilities

I kind of like the idea of changing lucidity to a 1 concentration group buff on our mythical similar to how illusionists have rapidity.
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Old 11-13-2008, 03:05 PM  
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Default Re: Some ideas on underpowered spells and abilities

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I kind of like the idea of changing lucidity to a 1 concentration group buff on our mythical similar to how illusionists have rapidity.
problem is, we dont have really any other buffs except maybe the mit one & would still have a bunch of slots left over. idea with the illy myth is that they have other single target buffs that take conc slots so they can buff more with the extra slots. we have 1 single target conc slot buff, so we'd have other slots to do nothing with. plus the fact that lucidity is pretty much useless (wu int) with mages that r capped out solo to begin with.
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Old 11-13-2008, 09:05 PM  
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Default Re: Some ideas on underpowered spells and abilities

heres an idea and i knw its totally OP but it would be nice and maybe add sum reason to take a fury on a raid... is to change the myth so that it modifies feral from a single target buff to a grp buff. and as far as im concerned id even cough up a concentraion slot for a grp buff like that hehe 8D yes yes i knw we are the mage grp healer but idk bout anyone else but feral is the only buff im ever asked for specifically other than lucidity.
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Old 11-14-2008, 11:01 AM  
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Default Re: Some ideas on underpowered spells and abilities

I wish people would stop asking for feral enhancements and I really don't want it to use any concentration. I could give a rats ass about buffing melee. I want mage buffs.... Why not make Energy Vortex group wide - now that would be a nice enhancement.
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Old 11-14-2008, 12:21 PM  
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Default Re: Some ideas on underpowered spells and abilities

We already got a feral enhancement in TSO as of a couple days ago. +250 melee bonus and then feral AA.
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Old 11-14-2008, 12:54 PM  
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Default Re: Some ideas on underpowered spells and abilities

PvP has the 250 melee bonus - not pve - but we did get the aa bonus which is what I was referring to.
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Old 11-14-2008, 01:25 PM  
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Default Re: Some ideas on underpowered spells and abilities

yeah i agree sioned vortex would be a great grp buff, a lil OP imo, i was just throwing the feral thing out there.
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