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Old 04-03-2007, 10:23 PM  
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Default The Great AA Debate

Ok lets have it folks...your AA builds.

For furys that I have talked to come in either 1 of 3 builds. DPS, Healing, Hybrid

Most Furys go hybrid with KoS STA & INT lines, EoF Animalism & Energy Lines so lets hear whats working for you and why.

Also Kunark is on the horizon around fall 2007 currently there is a SoE internal debate on +10lvl cap vs +5lvl cap with the new teir.... needless to say there is gonna be some kind of expanding system (we hope) on class AA's. Where do we want to see our class go.
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Old 04-04-2007, 12:54 AM  
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Default Re: The Great AA Debate

Alright your AA build first needs to be customized for what you personally do in this game. These categories include are Casual(heroic stuff:unrest, OOB valdoons), Light Raiding(KoS,FTH,CWM,most of MMIS), Hardcore raiding(EH,PHH,Avatars,Mayongs). Then of course you have KoS and EoF aa. Hopefully this will help for whatever build you need.

CASUAL KoS aa
necessary
Int Line- 8/4/8 increases int for nuking, thunderspike b/c you have to, and crits for nuking
optionals
STA line 4/4/4/8 this is completely depending on how good of a healer you are...if you seem to have your group dying a lot you need the heal crits for this.
Str line 6/8/8/8 more str for melee, haste CA, double attack, melee heal proc (why you ask no end line? if you have 100 aa you will be wasting dps by not casting other spells you would be foregoing

i notice if you do int + wis its not 50 its b/c the xtras you can do w/e you want.

LIGHT RAIDING KoS aa

Int Line- 8/4/8 same as above
STA line 4/4/4/8/1 same as above, these raids dont take to much healing power but if you guild uses you specifically for healing you need it. the end line give you immunity to stun which can be useful. I would recommend this unless you are very familiar with the content
AGI line 4/4/4/8/1 the first 3 are pointless but the reduction in tick time on regens is very nice and totoise shell is a group avoid and is very nice if for AEs.

Hardcore Raiding
AGI 4/4/4/8/1 the AE avoid you NEED no ands ifs or buts about it, its a savior for power drains and all kinda random shit.
Options(and heres the controversy)
Int 8/4/8 for dps of course
or
STA 4/4/4/8/1 for reason from light raiding section

i took the dps option mainly b/c they have nerfed this game to crap and its pretty easy to heal now even w/o crits so really depends on playstyle and your role in the raid.

EoF AA

reasons for wanting the endlines

Animal Form-good for dueling...thats about it, it will kill your dps and whoevers dps you put it on and rapes their utility b/c they cant really do anything but melee

Pact of Nature- utterly useless unless you have something like the worst troub ever give him your heals and nuke

Kudzu-a short duration snare that break whenever a new spell is cast...hmmm

Energy Vortex- best AA ever

Ok to build EoF AA it a little different...i will start with the must haves first

must have agitate increase to ge there best options are carnal mask to primal spirit to agitate

in the animalist line urchin upgrade is useless; fae pyre is useless, unless u are in a group with at least 3 people meleeing at all time; and seasoned predator is useless.

in the recovery line emergency healing is a nice upgrade. hibernation is only good for heroics because it only triggers if someones goes below 10% and is STILL alive, doesnt happen to often. if you have xtras deagro isnt terrible if you have terrible tanks or the svd upgrade can be usefull.

the hindering line is only good if you do lots of soloing, if not this line is completely and utterly terrible.

energy line upgrades dps all are good except ring of fire and it only take 3 in tempest to reach max potential so no more in that is necesary.

those are some rough guidelines. and this is my spec

5 carnal mask 5 barbarous intim. 5 killing swarm
5 primal spirit---5 emergency healing 1pact of cheetah 3tempest 5thunderbolt
5 agitate 5starnova 5callofstorm
energy vortex

hopefully this helps everyone

Last edited by Slix; 04-04-2007 at 08:36 PM.
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Old 04-04-2007, 01:01 AM  
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Default Re: The Great AA Debate

Quick question Widem, did you maybe make a mistake on the KoS AA tree, as first time you said wis, you mentioned crit heals, then the next time you mentioned the anti-stun, serenitey, which is in the STA line...... Wis is the rebirth line which I kinda find worthless in every situation.
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Old 04-04-2007, 01:52 AM  
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Default Re: The Great AA Debate

Well my AA spec is going to be a slight bit different than most here because I'm on the good ol' pvp server Nagafen. I do raid alot though so its a good mix.

Druid Tree:
Sta: 4, 7, 4, 8, 1. The dispel is really a godsend in pvp. Immunity to stun also works nice in pvp as well as certain raiding AE scenarios. Plus the maxed heal crit is a must.

Int: 4, 4, 8, 8. Pretty simple here. Maxed out my dmg crit and focus/disruption for dps and resists.

Fury Tree:
Maxed out the energy tree with the exception of CoS and Ring of Fire. Didn't put anything into those. Of course grabbed Energy Vortex. Yeah...pretty much the best AA ever and that goes pve and pvp wise.

Maxed out the root and snare AA's as well to decrease odds of people resisting my root and to increase its effectiveness. If I wasn't on a pvp server I would never recommend grabbing these two but for pvp their great.

Kinda experimented around a bit for what to do with the rest of my AA's in this tree and decided to pick up the end line AA of Animal Form. For pvp basically it guarantees me a win against other healers with the quick phys dmg and mana regen.
Maxed out Carnal Mask for the extra in combat hp regen, seasoned predator for the 35% safe fall and in combat run speed (not to mention that seasoned predator maxed for safe fall and combat speed is damn great for a pvp server), also maxed out urchin once again also for pvp mainly and because I was starting to run out of choices if I wanted animal form and then dumped the remaining few I had left into Agitate and then grabbed Animal Form with my last.
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Old 04-04-2007, 09:30 AM  
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Default Re: The Great AA Debate

First off, Animal form is in no way a useless ability to have (its not just DPS, it's healers, HELLO?) I use it on healers a lot. Also, Tortoise shell is nice, but the rest of the line sucks ass so I don't waste AAs there, and have yet to have a problem and kill virtually everything in-game.

My AAs are as follows:
KoS: Int w/ max spell crits + Infusion
Sta: Max Heal Crits + Serenity

EoF:
Animal Line: Agitate, Carnal Mask, Seasoned Predator (run speed is sweet), Primal Spirit Maxed...and I may have missed one. Animal FOrm at the end.
Energy Line: Killing Swarm, Starnova, TB, Tempest maxed, Energy Vortex
Hindering: Snare Maced and root to 4 I think. This has nothing to do with raiding, but I solo a hell of a lot so it helps tremendously.

This is my setup and I have changed it a few times to tweak it. I think this gives us the most utility while balancing our Healing with our DPS, which can be substantial. But it really comes down to what you are doing and how you choose to play your class.
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Old 04-04-2007, 09:53 AM  
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Default Re: The Great AA Debate

Quote:
Originally Posted by Claria View Post
Quick question Widem, did you maybe make a mistake on the KoS AA tree, as first time you said wis, you mentioned crit heals, then the next time you mentioned the anti-stun, serenitey, which is in the STA line...... Wis is the rebirth line which I kinda find worthless in every situation.
yeah ill fix...didnt proofread
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Old 04-04-2007, 10:19 AM  
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Default Re: The Great AA Debate

Quote:
Originally Posted by Repxsr View Post
First off, Animal form is in no way a useless ability to have (its not just DPS, it's healers, HELLO?) I use it on healers a lot. Also, Tortoise shell is nice, but the rest of the line sucks ass so I don't waste AAs there, and have yet to have a problem and kill virtually everything in-game.

My AAs are as follows:
KoS: Int w/ max spell crits + Infusion
Sta: Max Heal Crits + Serenity

EoF:
Animal Line: Agitate, Carnal Mask, Seasoned Predator (run speed is sweet), Primal Spirit Maxed...and I may have missed one. Animal FOrm at the end.
Energy Line: Killing Swarm, Starnova, TB, Tempest maxed, Energy Vortex
Hindering: Snare Maced and root to 4 I think. This has nothing to do with raiding, but I solo a hell of a lot so it helps tremendously.

This is my setup and I have changed it a few times to tweak it. I think this gives us the most utility while balancing our Healing with our DPS, which can be substantial. But it really comes down to what you are doing and how you choose to play your class.
yeah i can see that seasoned predator can be useful in some instances especially b/c you say you solo a lot so it a completely viable option...i went with barbarous for the xtra debuff component however minimal it is.

to follow up on animal form, i do realize you can put it on healers, problem being the power regen component is wasted because absolutely none of my healers have power issues on any raid in any way shape or form. every healer in my guild would lose dps from me casting this spell on them in addition to raping their ability to do anything but melee for that duration. i had tested it in every way shape or form to find a benefit and the only one i have found is for dueling to combat things like power drains and people with high resists.

tortoise shell can be very key to killing mobs that need full burn ie. PHH, mobs that have a constant power drain ie. contested mayong and there are many situtations with the avatars that make it optimal. and overall faster b/c im in a mage dps group so saves the hell outa their power to blow stuff up.

I pm'ed slix about chaning that post to stam instead of wis, cant edit myself for some reason

Last edited by Widem; 04-04-2007 at 10:25 AM.
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Old 04-04-2007, 11:46 AM  
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Default Re: The Great AA Debate

One use for Animal Form that several raiders mentioned elsewhere is casting it on a mage or a priest that just got revived. It helps them get back into the fray quickly since they can't do much else if they have no power and most people I've cast it on don't keep it for the full duration. It is very situational sure, but prob no less useful than a point spent in barbarous intimidation.
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Old 04-04-2007, 12:00 PM  
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Default Re: The Great AA Debate

OK, on Animal Form. I use it on just rezzed people, mainly mages, our Wizard gets it after he Mana Burns (just for a bit to get a touch of power back, and remember, it drops his hate on the mob = less wizzy ownage). Its also good on in an Inq with low power, I'm usually in that group or another healer is, and you would be suprised what an Inq can do with 100 Haste and improved melee skills. I also use it some on a certain mob in EH, between jousts, on our MT Warden (Im sure someone from Disso knows what Im talking about). They are never necassarily OOP, but having more mana means more spammage in case of emergencies or stubborn adds that like to memwipe, and remember, it also decreases hate every time you successfully hit (just an added bonus).

Imo, getting this ability as opposed to putting random AAs to raise a skill's rank to 1 or 2 is far more beneficial, and I also use it when soloing. It IS situational, but in those certain situations it is very nice to have. And seasoned predator maxed is very helpful on jousts, and when just simply running around (its a constant 35%, in/out of combat). '

After all of this has been said, it all depends on what you want to do. PvP will be totally different, same with casuals who don't raid. I raid 6-7 days a week so keep that in mind.

P.S: We have one Warden and two Furies. Both of the other Druids have Tort Shell (warden is always in MT group), so I chose a different path for Serenity/Infusion. Immunity to stun that you can cast while stunned has saved many peoples lives, including my own. If the other Druids didn't have it, or if I was a MT group healer, I would certainly have it. (tort shell that is)

Last edited by Repxsr; 04-04-2007 at 12:14 PM.
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Old 04-04-2007, 01:53 PM  
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Default Re: The Great AA Debate

this might just be a difference of gear then and what i mean is this...
every memeber of our raid has the 100% power book for after rezzing, yes i realize this is 1 hour recast, but in addition to manastone heart/shard stone2.0 all 7 tiers of power roots there are endless items already to combat this problem.

necro/conj is of course pointless to use it on b/c of how easy it is for the to accumulate power

every wizard/warlock i have gets power faster by procing power from hostile spell casts, using items, and their spells that add power...the stifle component not only keeps them from getting their power back but also kills their dps.

as far as putting it on healers that have no power...that would rule out inq and defilers b/c of spell abilities.

any class in the MT group should never have this put on them b/c well first they need to rebuff then they kinda need to heal and being stifled for the duration ruins it.

warden should never be out of a tank group so that rules out them

down to furies/templars/mystics

if someone ever cast that shit on me id be pissed

mystic is most likely are in an offtank group if they die first and foremost they need to rebuff, by then there should be no power issues whatsoever

that leaves the templar and i can see this being used on them if they are melee dps speced as well as possibly just dying with absolutely no means to get power back on their own but then again the means to do so are everywhere.

I never have power problems whatsoever and no other healer i know does, but i am armed with MO tunic, mallet of the seer, gafgasdfg power procing cloak or whatever its called, a good amount of FT, i have manastone1.0/2.0, honor of panty, 100%power book.

btw wizard shouldnt have manaburn...it kills their dps.
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