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Old 06-28-2009, 03:52 PM  
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Default Re: Fury Changes?

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Originally Posted by Cythera View Post
How about a better proc percentage chance of the stun/knockdown/interrupt immunities for our aa abilities and a longer duration? Really??? 16% chance on heal cast with 3 second duration after 8 aa points??? WTB something a whole lot more reliable and with a lot longer duration with those 8 points. Pretty sad when potions and signets are more reliable than aa point abilities.
How about make it work more like steadfast and let us break stun effects and be immune to interrupts if we stand still. That would be worth spending the points. Otherwise, I'll just keep buying my signets.
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Old 06-28-2009, 11:58 PM  
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Default Re: Fury Changes?

I would love to see it be more like Steadfast in how it works.
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Old 06-30-2009, 05:31 AM  
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Default Re: Fury Changes?

I wouldn't mind them doing something with the health regen buff. It needs serious love since its absolutely pointless as it is. Maybe increase it to 400 - 600. That would at least be enough to notice a difference in the small event that someone isn't in heal range in the healers group.

Also: Remix the Fae Fire spell for all attacks (spell or melee) instead. The inquisitor gets a permanent buff with that kind of effect so what would it harm to give us a temporary buff like that?
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Old 06-30-2009, 08:56 AM  
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Default Re: Fury Changes?

Changes we need:

More raw hp on and/or a regenerating ward on Armor of Nature and/or Master of the Hunt

Lucidity improved to being a worthwhile caster buff, and it should have at least 5% spell crit bonus like Synergism does.

Fae Pyre should also add 10% base CA and spell damage while it's up, and proc only on hostile spells and combat arts. This would make it the kinda buff you need to use semi-intelligently to get the most out of - i.e. great during a concealment chain or before ice nova & fission.

Feast changed to work similar to Crimson Helm of Horror, proccing extra damage and a small heal on a ~3% chance every time the mob is damaged would also be a welcome change to this useless spell, and still fit the idea behind it.

The tradeoff for having a Fury's slower curing and lower hp buffs should be a significant dps boost for a Mage group. This imo is the purpose of the class.

Changes we do not need:

Bigger heals, or messing with HoTs.
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Old 06-30-2009, 09:56 AM  
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Default Re: Fury Changes?

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Originally Posted by Vaux View Post
Changes we need:

More raw hp on and/or a regenerating ward on Armor of Nature and/or Master of the Hunt

Lucidity improved to being a worthwhile caster buff, and it should have at least 5% spell crit bonus like Synergism does.

Fae Pyre should also add 10% base CA and spell damage while it's up, and proc only on hostile spells and combat arts. This would make it the kinda buff you need to use semi-intelligently to get the most out of - i.e. great during a concealment chain or before ice nova & fission.
Great Idea

Feast changed to work similar to Crimson Helm of Horror, proccing extra damage and a small heal on a ~3% chance every time the mob is damaged would also be a welcome change to this useless spell, and still fit the idea behind it.

The tradeoff for having a Fury's slower curing and lower hp buffs should be a significant dps boost for a Mage group. This imo is the purpose of the class.
EXACTLY! Furies are ment to be mage healers/casting DPSers, and their focuses need to be in this area.

Changes we do not need:

Bigger heals, or messing with HoTs.
I totally agree. Druid heals are MADE to be inefficient (or less so than shamans and clerics), that is why they heal 6 ticks instead of 5 (compared to clerics) and have the potential to do 70% MORE than a shaman's ward...not to mention AoE damage: Group HoT vs. Group Reactives/Wards is not even funny...come on...if druids get some love in the Spike damage area, what are Clerics and Shamans gonna do about AoE and long fights?

I would like to see some buffing changes made though...
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Old 06-30-2009, 11:22 AM  
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Default Re: Fury Changes?

For me it's about cementing our place in the mage group, which imo is where we should be (or maybe just where I have the most fun). A HP buff sounds nice but I fear if it's too good we may get moved into a group with a meatshield in it - urgh! I like the thought of adding a spell-double attack element to one of our buffs, my mages would go cuckoo for that, and I wouldn't be completely against the idea either, mmmmm :D
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Old 06-30-2009, 01:16 PM  
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Default Re: Fury Changes?

Cant say that I really care which raid group we end up being suited to, as long as we're made a desirable class for groups and raids again then I'll be happy. I've read so many posts now on how useless the Fury is that for the time being I've pretty much stopped playing. Soloing all of the time with the odd "charity" group thrown in just isn't fun.
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Old 07-02-2009, 04:35 AM  
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Default Re: Fury Changes?

Its really not so bad getting into raids. You just have to try harder than a shaman or cleric to get IN the raid. I worked hard to earn my raid spot and I have to keep bringing the rain or else there's no point in me being there. Despite being a poor little druid with barely any HP buffs for my group, I'm consistantly the only group in my raid that runs with one healer.

With that said, I do have a shaman and inquisitor on the account for those cases where the AOE's are just too hard and that assures that I don't sit out regardless.

Lets face it. A druid can heal like hell but you can't fix getting hit for 16k when your groups average health is only 10k at best (thats with giving everyone lucidity with the max health buff added and mages taking off detrimental health items.)
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Old 07-02-2009, 12:42 PM  
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Default Re: Fury Changes?

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Originally Posted by Kitsune View Post
Its really not so bad getting into raids. You just have to try harder than a shaman or cleric to get IN the raid. I worked hard to earn my raid spot and I have to keep bringing the rain or else there's no point in me being there. Despite being a poor little druid with barely any HP buffs for my group, I'm consistantly the only group in my raid that runs with one healer.

With that said, I do have a shaman and inquisitor on the account for those cases where the AOE's are just too hard and that assures that I don't sit out regardless.

Lets face it. A druid can heal like hell but you can't fix getting hit for 16k when your groups average health is only 10k at best (thats with giving everyone lucidity with the max health buff added and mages taking off detrimental health items.)
Summarizing this...

I can get into raids as long as they are easy raids and people are feeling charitable. If we do hard raids I have to log in an alt b/c druids are utter garbage.
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Old 07-02-2009, 01:44 PM  
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Default Re: Fury Changes?

Quote:
Originally Posted by Kitsune View Post
Its really not so bad getting into raids. You just have to try harder than a shaman or cleric to get IN the raid. I worked hard to earn my raid spot and I have to keep bringing the rain or else there's no point in me being there. Despite being a poor little druid with barely any HP buffs for my group, I'm consistantly the only group in my raid that runs with one healer.

With that said, I do have a shaman and inquisitor on the account for those cases where the AOE's are just too hard and that assures that I don't sit out regardless.

Lets face it. A druid can heal like hell but you can't fix getting hit for 16k when your groups average health is only 10k at best (thats with giving everyone lucidity with the max health buff added and mages taking off detrimental health items.)
Kitsune has pretty much hit the nail on the head for me also. My backup alt for raids is a Troubador.
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