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Old 07-04-2009, 03:36 AM  
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Default Re: Fury Changes?

Quote:
Summarizing this...

I can get into raids as long as they are easy raids and people are feeling charitable. If we do hard raids I have to log in an alt b/c druids are utter garbage.
Thats not really what I meant *shrugs* Our raid force is such that we don't keep stray healers hanging around that aren't in the raid. We have a core 24 people that do not include the required 8 and sometimes 9 healers that raids run with anymore. I still play my druid on the hard fights but get a healer buddy just like every other group.

However sometimes the core 24 all show up and we can't have two healers in my group like all the others and the fight's AOE's are just too bad to survive long enough to cure. THEN I bring in another toon. I consider that really fair and its not getting a mercy spot at all.

Edited to add: But it does require that the druids be good healers. Its a shame just like a sucky DPS in a raid, not just any idiot can purchase a druid from ebay and get the same results as someone who has played one for years. Especially a fury.

Last edited by Kitsune; 07-04-2009 at 03:38 AM.
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Old 07-04-2009, 03:55 PM  
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Default Re: Fury Changes?

I like being able to add aa's to lucid for the extra HP bonus, but why not make it group-wide? I have to drop a group buff to give another player some extra power/health? A ward effect at the end of our HoT's would be nice. I don't consider myself a shoddy fury by any means but we could use some help with beneficial buffs. I'm just hoping they don't shaft our dps in doing so.
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Old 07-24-2009, 01:06 PM  
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Default Re: Fury Changes?

I have an idea, turn infusion back to any beneficial spell like it was before it was nerfed, and put INT on fury shard gear. What do i want str for? I am a Fury!
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Old 07-27-2009, 06:36 AM  
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Default Re: Fury Changes?

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Originally Posted by Kitsune View Post
Thats not really what I meant *shrugs* Our raid force is such that we don't keep stray healers hanging around that aren't in the raid. We have a core 24 people that do not include the required 8 and sometimes 9 healers that raids run with anymore. I still play my druid on the hard fights but get a healer buddy just like every other group.

However sometimes the core 24 all show up and we can't have two healers in my group like all the others and the fight's AOE's are just too bad to survive long enough to cure. THEN I bring in another toon. I consider that really fair and its not getting a mercy spot at all.

Edited to add: But it does require that the druids be good healers. Its a shame just like a sucky DPS in a raid, not just any idiot can purchase a druid from ebay and get the same results as someone who has played one for years. Especially a fury.
Heh, a "healer buddy" eh? More like a baby sitter. I liked the summary better, and I think you're deluding yourself. Furies suck donkey balls at the moment, there's no two ways about it.

You're right about one thing though, you cant buy a druid from ebay and be instantly as good as another experienced druid. Ah but wait, you can buy pretty much any other healer and be instantly better.
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Old 07-27-2009, 10:49 AM  
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Default Re: Fury Changes?

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Originally Posted by Wucked View Post
Heh, a "healer buddy" eh? More like a baby sitter. I liked the summary better, and I think you're deluding yourself. Furies suck donkey balls at the moment, there's no two ways about it.

You're right about one thing though, you cant buy a druid from ebay and be instantly as good as another experienced druid. Ah but wait, you can buy pretty much any other healer and be instantly better.
Furies, working harder to do less since RoK
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In fact stupid bitches like you give women honestly trying to play this game for the game a bad name. You take neglected and already desperate males and make them focus on sex, because you have nothing else to offer. So then they treat every woman in this game as a sexual object. If anything you should be ashamed of yourself. Have a little pride or something. I don't know what you have to be proud of, maybe you can be proud of all the pants you made while Popples was babysitting your litter? Something. Just stop being a useless cum dumpster. The thing that disturbs me the most is, I fuck fat girls for the entertainment value, Dakkota fucked you for love.
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Old 07-27-2009, 02:42 PM  
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Default Re: Fury Changes?

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Originally Posted by Wucked View Post
You're right about one thing though, you cant buy a druid from ebay and be instantly as good as another experienced druid. Ah but wait, you can buy pretty much any other healer and be instantly better.
This is hilarious, and at the same time depressingly accurate.
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Old 07-27-2009, 03:48 PM  
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Default Re: Fury Changes?

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Originally Posted by Widem View Post
Furies, working harder to do less since RoK
dude, this's like the fury motto lol
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Old 07-28-2009, 11:56 AM  
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Default Re: Fury Changes?

I would like to see some fury wards..

Maybe a HOT on hibernate? or a Ward on hibernate?

I would also like to see some better power management on the fury.

Why do wardens get so many more defensive spells, Evac, better power control with their clicky and stoneskin???

Yea, we have Pact, but it can't be used in PVP, and even witout pact running i have a steady 95% run speed constantly, 100% with a chokidai totem. don't need the safe fall because I either have a featherfall cloak or gnomish parachutes.

Not only that, but Wardens also get Tranquility, Two DI's, and AA for their cures... How about helping a Fury out with that too??

Last edited by Theycallme; 07-28-2009 at 11:58 AM.
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Old 07-28-2009, 06:59 PM  
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Icon7 Re: Fury Changes?

It hurts my heart to read these messages... My main was a templar, and I run my fury more often now... I love my Fury for group zones, instances, and solo'ing... the heals on a Templar, however, are simply remarkable. As a Raid Fury, I'm constantly shit on because I DO have issues keeping a group up through those intense AoE's that crit and one-shot my group. Sure, I get blamed for it, though it's not my fault. I try to not let it bother me too much....but sometimes...I get my spot 'taken away' for the sake of another class... That...That pisses me off. It's not ME, necessarily.. but that the mobs are pretty damned uber...

I think we need to boost our heals... Warding and Reactives aren't our "thing".... we HoT, give direct heals and cure our asses off...even though our cures take longer to cast (i've had a templar cure 5 out of 6 of the group members before my group cure can go off!)

Why are Furies the "red headed stepchildren" of Norrath!? WTH did we ever do to anyone...?
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Old 07-29-2009, 11:24 AM  
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Default Re: Fury Changes?

Yesterday they put me in as the third healer in the MT group for Ykesha. We havn't killed it yet so it wasn't like since its on farm status they put me in for extra stability, it was cause no warden was available but we still need a third healer type of thing. Our raid, having not killed it, is a bit unstable. Most of our pulls only last till maybe the second touch and we wipe.

I can say that this fight seemed completely beyond my capability. The fight goes fine at first till wards run out on the tank then he starts taking like 1/3rd -1/2 of his life in damage every second or so. Red, green, red green roller coaster style. I am trying to keep hibernate up and roll my single target hot on him but Dire bloodflow reads for maybe 2200 with a tick of like 1000, before crit and base heal modifying items (like RE2 earring/flour power etc). I think after all is said and done the first hit of dire is like 3600, not sure about tics but I'd guess something like 1600 maybe, really not sure. Honestly these ticks are like a drop in the bucket on this fight, every 1.2s? Then there are the instant heals, which would go off for 5-7k depending on the one cast. They would heal a lot of hp but you would have to have it precast to hope to keep up with the incoming damage, and if the tank is warded, they do nothing.

The way it worked was, fight starts, I have heals up but it doesn't matter cause they arn't doing anyhting cause wards/reactives are taking care of all the damage. Fight continues a little while wards wearing off tank is jumping up and down some, like quickly though, up and down at least once a second. In this time my hot may tic once for 1600, maybe I get a instant heal off before wards are back up, not always. Big trauma hits eats wards, dirge drops to red other group members take a lil hit. Untamed greens everyone but tank is bouncing around like mad. Hit return of the pact, greens tank but instantly falls to orange, try to get off other instant heals but inc damage is too fast and tank dies. Basicly if wards drop on the tank he can take enough damage to kill him before I can get 2 heals off. It just didn't seem like I had enough I could do to be useful in the fight. It seems more stable with a warden in MT group than me, I know they have more hots and single target healing capacity in general, but the point being compared to the other healers I really wasn't doing anything at all. Probably healing little more than just the proc heals off their gear, like hateshield and growth charms.

On a fight like this you really see how inequipped fury's are for handling serious healing rolls. Obviously a fury probably shouldn't ever be put in this roll but why does it have to be this way, we should be able to at least help, and I really didn't feel like I did.

Last edited by patrck17; 07-29-2009 at 11:29 AM.
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