 |
|
07-31-2009, 09:25 AM
|
|
|
Who the fuck cast fairy illusion on me?
Character: Ezmina
Guild: House of the Rising Phoenix
Server: Permafrost
Posts: 1,438
|
Re: Fury Changes?
Instead of enhancing hibernate to trigger 2s early like they did with those stupid set pieces they should have changed to it trigger when target falls below 40%.
__________________
__________________________________________
[Sat Jun 20 15:30:20 2009] \aPC -1 Sangra:Sangra\/a tells you, "i was only allowed to touch it once, and my dad told me that wierd feeling i couldnt describe when i touched it was what evil felt like"
|
|
|
07-31-2009, 10:32 AM
|
|
|
Horse High Musical
Character: Widem
Server: Unrest
Posts: 3,083
|
Re: Fury Changes?
Quote:
Originally Posted by serum321
Instead of enhancing hibernate to trigger 2s early like they did with those stupid set pieces they should have changed to it trigger when target falls below 40%.
|
no the AA that makes it trigger at 15% should just turn it into a ward
__________________
Quote:
Originally Posted by Gage
In fact stupid bitches like you give women honestly trying to play this game for the game a bad name. You take neglected and already desperate males and make them focus on sex, because you have nothing else to offer. So then they treat every woman in this game as a sexual object. If anything you should be ashamed of yourself. Have a little pride or something. I don't know what you have to be proud of, maybe you can be proud of all the pants you made while Popples was babysitting your litter? Something. Just stop being a useless cum dumpster. The thing that disturbs me the most is, I fuck fat girls for the entertainment value, Dakkota fucked you for love.
|
|
|
|
08-04-2009, 11:28 AM
|
|
|
jamaican monkey climber
Character: Various
Guild: Regnum Irae
Posts: 76
|
Re: Fury Changes?
I think if it was a ward it may be slightly OP. I think mine reads as 3.9k or so, so after crit and bonus it hits for something like 5.3k. Of course they could always just reduce the size of it to make it less OP. It working as a ward or maybe even a reactive would be nice.
Lol, if they really wanted to be nice they could make it a temp hp buff. Like maybe while it is up it increases the hp of group by 2500. Wouldn't be giving furies actual hp buffs, but just making sure they have the tools they need to keep a group alive through big Ae's. It is funny that this seems so overpowered, since other healers get tools like this, except theirs are up all the time as opposed to having to be cast as this would need to be.
Still if you saw something like that implemented everyone would say its OP. Will be interesting to see what kind of set bonus's are available next xpac, hopefully they will be more in line with the kind of set bonus's other healers saw, (like inq 4 set).
Last edited by patrck17; 08-04-2009 at 11:30 AM.
|
|
|
08-04-2009, 12:49 PM
|
|
|
Horse High Musical
Character: Widem
Server: Unrest
Posts: 3,083
|
Re: Fury Changes?
Quote:
Originally Posted by patrck17
Lol, if they really wanted to be nice they could make it a temp hp buff. Like maybe while it is up it increases the hp of group by 2500.
|
That's called a ward.
Here's the bottom line. Everything furies are asking for are simply what all other classes have except worse.
This is exactly what it would take to make Furies worth playing in raid. (As of current raid content)
-Our Group HP buff needs to be much bigger and the buff should read similar to 3,000 if mage/priest, 2000 if scout, base (what it is now) if fighter.
OR
Hibernate 15% trigger chance AA needs to just change it to a ward.
-Current Changes to regen must take place as per current dev workings.
-Fae Fire must proc off of all hostile attacks.
-Lucidity needs to have a hostile spell proc added to it, much the same as synergism.
-Agitate can still be a proc, but first and foremost must proc on all melee damage including ranged attacks. In addition a component should proc X amount of power back to the fury.I really think this will be the hardest one to predict given the gear scaling changes that are due. DPS/Haste mod could very well be very beneficial afterward as well as is it was changed to Melee Crit or Double attack. Furthermore it could become useless toward endgame all over again and we are stuck in the same boat. If I were to change it for what I think it should be right now I would make it proc on all melee and ranged, return power to the fury when it procs, keep the AA enhancement the same, drop the base stats and add double attack and ranged double attack, keep the dps/haste mod.
-Tortoise shell should have all negative effect removed. and duration slightly shortened.
-Serenity should simply be changed to a self only stun/stifle/fear/interrupt immunity lasting 10 seconds on a 1 min recast.
The point of these changes is to do only what furies were intended to do. We would not be MT healers we would be DPS buffing healers with the ability to keep our groups alive. I don't see how with this we would be infringing on any other Healer archtypes, while legitimizing our raid role. IMO even with these changes we would still have far less utility and need than say a templar or mystic, but this would create a need for at least 1 fury being wanted in your raid.
__________________
Quote:
Originally Posted by Gage
In fact stupid bitches like you give women honestly trying to play this game for the game a bad name. You take neglected and already desperate males and make them focus on sex, because you have nothing else to offer. So then they treat every woman in this game as a sexual object. If anything you should be ashamed of yourself. Have a little pride or something. I don't know what you have to be proud of, maybe you can be proud of all the pants you made while Popples was babysitting your litter? Something. Just stop being a useless cum dumpster. The thing that disturbs me the most is, I fuck fat girls for the entertainment value, Dakkota fucked you for love.
|
|
|
|
08-04-2009, 02:12 PM
|
|
|
jamaican monkey climber
Character: Various
Guild: Regnum Irae
Posts: 76
|
Re: Fury Changes?
My understanding was that a ward would not apply if the target takes damage greater than their HP, which is why I said it the way I did. For example if a mage has 10,000 hp, and an AE hits for 11,000 damage, that mage will get one shotted. If the mage has 10,000hp with a 2500 ward on up and a 11,000 damage AE hits, the mage would still get one shotted. However if the mage had 10,000 hp with a 2500 temp hp boost = 12,500hp, the 11,000 damage AE would not kill the mage. I may be mistaken I have never played a warder but that was my understanding about how it works.
I pretty much agree with the rest of your post. What is sad is that it would require that much change to just catch druids up. When a typical player, or dev, see's a list of changes like that they will immediately think "wow thats a lot of OP stuff no way they should get all that". But really that is the kind of stuff other healers already get we just need to be caught up to them.
|
|
|
08-04-2009, 02:48 PM
|
|
|
Who the fuck cast fairy illusion on me?
Character: Ezmina
Guild: House of the Rising Phoenix
Server: Permafrost
Posts: 1,438
|
Re: Fury Changes?
I agree with everything you said other than hibernate being turned into a ward. Sure it would be great, but it would be overpowered. Not only is the amount too high, but cast time is like 1/3 of a shaman's group ward. All the other ideas make us viable yet different healers.
__________________
__________________________________________
[Sat Jun 20 15:30:20 2009] \aPC -1 Sangra:Sangra\/a tells you, "i was only allowed to touch it once, and my dad told me that wierd feeling i couldnt describe when i touched it was what evil felt like"
|
|
|
08-04-2009, 03:48 PM
|
|
|
Horse High Musical
Character: Widem
Server: Unrest
Posts: 3,083
|
Re: Fury Changes?
Quote:
Originally Posted by serum321
I agree with everything you said other than hibernate being turned into a ward. Sure it would be great, but it would be overpowered. Not only is the amount too high, but cast time is like 1/3 of a shaman's group ward. All the other ideas make us viable yet different healers.
|
The heal amount can be adjusted, but imo its not even worth discussing b/c the hp buff modification is a completely acceptable route to go at this time.
__________________
Quote:
Originally Posted by Gage
In fact stupid bitches like you give women honestly trying to play this game for the game a bad name. You take neglected and already desperate males and make them focus on sex, because you have nothing else to offer. So then they treat every woman in this game as a sexual object. If anything you should be ashamed of yourself. Have a little pride or something. I don't know what you have to be proud of, maybe you can be proud of all the pants you made while Popples was babysitting your litter? Something. Just stop being a useless cum dumpster. The thing that disturbs me the most is, I fuck fat girls for the entertainment value, Dakkota fucked you for love.
|
|
|
|
08-04-2009, 04:12 PM
|
|
|
jamaican monkey climber
Character: Various
Guild: Regnum Irae
Posts: 76
|
Re: Fury Changes?
Yep, hp buff will work fine. Only question is if they will do it.
|
|
|
08-04-2009, 04:36 PM
|
|
|
Done
Character: Calaglin
Guild: Dissolution
Server: Nektulos
Posts: 11,720
|
Re: Fury Changes?
Quote:
Originally Posted by patrck17
My understanding was that a ward would not apply if the target takes damage greater than their HP, which is why I said it the way I did. For example if a mage has 10,000 hp, and an AE hits for 11,000 damage, that mage will get one shotted. If the mage has 10,000hp with a 2500 ward on up and a 11,000 damage AE hits, the mage would still get one shotted. However if the mage had 10,000 hp with a 2500 temp hp boost = 12,500hp, the 11,000 damage AE would not kill the mage. I may be mistaken I have never played a warder but that was my understanding about how it works.
I pretty much agree with the rest of your post. What is sad is that it would require that much change to just catch druids up. When a typical player, or dev, see's a list of changes like that they will immediately think "wow thats a lot of OP stuff no way they should get all that". But really that is the kind of stuff other healers already get we just need to be caught up to them.
|
You would be wrong. Wards go off period, no matter how much damage is incomign. 10k hp, 11k damage, 2.5k ward, 8.5k hit, 1.5k hp left. No death.
__________________
Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos
Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|