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Old 06-27-2009, 12:01 PM  
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Default Fury Changes?

I heard there is a rumor going around about major druid & brawler changes later in TSO or with SF. Anyone know about this?
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Old 06-27-2009, 01:37 PM  
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Default Re: Fury Changes?

They are supposed to be discussing this in one of the panels today at fanfaire - so keep an eye out for posts. All that I have heard is that they want to make our heals more effective. Hopefully some utility and useful mage buffs will be included in the fix.
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Old 06-27-2009, 01:43 PM  
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Default Re: Fury Changes?

Quote:
Originally Posted by Komus1 View Post
I heard there is a rumor going around about major druid & brawler changes later in TSO or with SF. Anyone know about this?
Yes, next expansion furies will be able to portal spell double attack! Cast 2 ports at once! But wait, there's more, with 6 AAs you can remove the mana cost of portals!
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Old 06-27-2009, 04:48 PM  
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Default Re: Fury Changes?

Please.. SOE... PLEASE fix furies. my guild wouldnt let me do WOE today because i have no useful buffs. yes, WOE. they got pickups over their resident, avatar geared fury. I havent raided on my main since FEBRUARY. I am the pimpest door guard of TSO raid zones on the whole server.

gotta go, /camp illusionist time
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Old 06-27-2009, 10:56 PM  
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Default Re: Fury Changes?

This is what I pulled so far, not sure if it's official or just ideas.

Druid heal over time with expiration heal for groupmate
Druid should be viable healer
Heal over time is third place behind wards and reactive heals, so Druids are getting another component to heal over time.



Would be interesting if they add a temp buff to our HOT's or something useful. Someone mentioned a larger group heal on termination of HOT but nothing is confirmed. Post anything you find please.
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Old 06-27-2009, 11:43 PM  
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Default Re: Fury Changes?

it sounds like a ward possibly added to our hots. an additional component, so theyre not changin the hot itself, just adding something to it.

ive also heard about a very large front-loaded heal, which wouldnt really change the hot itself, just change the amount that the first tick does. that doesnt really sound like an "additional component" though or make us vital healers.

edit: okay so now ive heard a lil bit more of a confirmation that it's going to be a very large frontloaded heal (8k or so) for the first tick of a hot. how exactly is this going to "fix" druids? it won't fix us in ANY way. it still makes us completely useless, especially how furies have the largest quick cast heals in game, how is that going to be anything different for us? that's right...it wont be ANY diff, except adding a tick to the end of it. wu.

go back to the drawing board & figure something else out, because a large front loaded heal isnt the solution. im not the only druid (fury especially) that feels this way.

we've ALWAYS been 3rd place behind wards & reactives, no big. but now we're not wanted or NEEDED (the important part). just make us NEEDED & we'll be happy. a large frontloaded heal will NOT make us NEEDED, just be like return to the pack...with a hot on the end. wu
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Old 06-28-2009, 12:59 AM  
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Default Re: Fury Changes?

You are getting HP buffs, hence why are you becoming a "viable" healer.

Your HoT is going to not changing the amount per tic. What you end up getting is, Instant Tic happens, any "overheal" gets rolled over to the next tic, and so on. At the end of the duration, it'll terminate and heal the lowest person in your group.
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Old 06-28-2009, 01:18 AM  
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Default Re: Fury Changes?

Last I checked as a fury getting grps topped off quick wasn't the problem when solo healing raid encounters...its trying to keep the 13-20k aoe's from one shotting grp members...That and keeping up with the retarded amount of arcane cures.

HoT's front loaded heals or whatever is not going to fix that, and will still make it where another healer will be needed in grp for survability, unless we get an ungodly amount of hp to buff.

Hell I think taking the stifle/root factor off Tortoise shell more practical then a front loaded heal.

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Old 06-28-2009, 05:11 AM  
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Default Re: Fury Changes?

Adding hp buffs to us isn't going to do much when we will still be sitting out for the cleric/shaman dps buffs. Wards/reactives are still going to give better survivability than hots for those massive aoes even if we do get to buff more hp. Not sure how that places us in the "viable" category when we are lacking in other areas too.

From the Fury class description on character creation: In addition to regenerative healing, Furies can enhance the physical attributes and mystical might of their allies, making the attacks of their party members even more formidable. Since when??? Other healer classes took over in that area and do it a lot better.

What about better/more desirable group wide dps buffs? Would love to have more than one decent dps buff that is not single target only. I've got Primal Fury for that one melee dps class that they just can't do without! Oh, Fae Fire. All the mages are meleeing every mob in game right now so they gets uber dps from it. Right!

LOLs to the rollover heals...interesting idea though. But this isn't a damn cell phone subscription. More of a benefit to Wardens if it's going to affect all their heals that have the little hot component on them. Unless they are going to add a hot component to all our single heals too?

How about better cure speed enhancements? I might actually use my heal stance if it affected the cure cast speed. The dps stance sure as heck slows the cast speed down, so why not the heal stance speed it up a little???

How about a better proc percentage chance of the stun/knockdown/interrupt immunities for our aa abilities and a longer duration? Really??? 16% chance on heal cast with 3 second duration after 8 aa points??? WTB something a whole lot more reliable and with a lot longer duration with those 8 points. Pretty sad when potions and signets are more reliable than aa point abilities.

Same for the T4 chest. With a 2.0x/min proc, why only a 15% chance to resist a stifle? Why not just out right resist the stifle all together when it does actually proc? Would be far more useful. At least until it's time to upgrade gear again.

Whee! We can reuse the Rebirth ability faster now! Thanks for that one.
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Old 06-28-2009, 10:15 AM  
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Default Re: Fury Changes?

Rollover heals pretty much guarantee us a spot in a secondary healer position, IF any. It doesn't really help at all. If your resident shaman and clerics are doing their jobs, there is no need for rollover heals at all.

TRY AGAIN SOE.

Edit: Did they say how much of a HP buff we get? Let's hope it's better than the lucidity AA line, cause you know, 700 HP means so much against a 40k critical AOE.
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