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Old 07-08-2009, 05:49 AM  
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Default Re: Fury Class Description

Just lol really. I was all set to offer a constructive reply but no I cant, the irony is just overwhelming.

Try a realistic description of the class in the context of its abilities verses its peers and I bet soe wont use it, there would be too many negatives...
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Old 07-08-2009, 08:40 AM  
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Default Re: Fury Class Description

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Originally Posted by Shianne View Post
(WTF couldn't they have made out mythical worthwhile like every other fucking healing class?)
My mystic Loooooves the fury mythical :P
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Old 07-08-2009, 10:44 AM  
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Default Re: Fury Class Description

90% of the ehalers have such high +heal amounts they don't even notice the fury myth buff. And the added damage and healing it gives me... pfft.
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Old 07-08-2009, 02:42 PM  
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so you're telling me that 90% of shamans have enough +heals to not notice the Fury myth? are you serious?

lol my base single target ward hits for 4-5k...and crits for about 5-6k and I DEFINITELY do not have +3k heals. I don't know what healers you have been talking to....and my group ward? yeah good joke

and don't forget, a lot of people have a few sets of gear with them...and when they have a myth fury in their group, they can swap out +heals gear for +heal crit +WIS +power +base heals etc, etc, etc. I really think you're not giving the buff on you myth enough credit; now the effects to yourself might not be that good, but the healer-buff rocks
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Old 07-08-2009, 02:52 PM  
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Default Re: Fury Class Description

Fury Class Description - The Pinnacle for a Fury is to be grped with another healer so they can enhance the "real healer" to do the job of healing because the Fury cannot adequately perform that job alone.

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Old 07-08-2009, 03:06 PM  
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Default Re: Fury Class Description

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Fury Class Description - The Pinnacle for a Fury is to be grped with another healer so they can enhance the "real healer" to do the job of healing because the Fury cannot adequately perform that job alone.
I never said they couldn't do the job alone :P (I actually know several Furies that can solo heal anything)...plus, in general they heal just fine if they're wearing heal gear.
Overal furies just tend to rock at DPSing while bolstering their fellow healer's abilities (tbh I think this was the intent of furies from the release of EQ2, DPSing that is)
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Old 07-08-2009, 03:45 PM  
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Default Re: Fury Class Description

It is ashame that they are going this route with the issue. They did say they would be making changes to druid's buffs to be more in line with other healers, so maybe this will solve the problem.

It should not be difficult for them to fix. The actual role of the fury hasn't changed. They have not changed any of our buffs or taken them away, its just the mechanics of the game combined with gear progression have resulted in them being useless. I don't think this was their intent, so when they go in to look at our buffs they should be able to fix it.

For example lucidity is intended to buff caster dps and increase the power pool. The way it does that is to increase intelligence. This used to actually work, but now it doesn't. All they need to do to get this buff back on track is use another game mechanic to acheive the buff's purpose. Base damage modifier is a good example. They don't have to make the base modifier a huge amount, they would have complete control over how much they think is enough, doing this would at least be something and work to fulfill the buffs original purpose. As for the power pool increase, since increasing power pool has pretty much become moot due to the surplus of power regen available, it would be appropriate for them to modify this into something useful, else they will be ignoring the original utility this buff was supposed to add to the fury class. Similar analyze could and should be applied to all of the furies buffs (incombat hp and power regen? Really?).

A good illustration as to the neglect furies have seen this expansion is by comparing the Inquisitor buff Tenacity to the Fury buff Lucidity. For those of you who don't know Tenacity is kind of the equal and opposite (buffing melee dps and adding to hp pool) dps buff inquisitors get. Ignoring the fact buffing hp is meaningful and buffing power isn't, these buffs are similar in nature. SOE felt that it would be in line with progression for this buff to be modified to a groupwide buff with the inqusitor tso 4 set bonus. This makes sense as you move foward in progression you get stronger and can buff better to add survivability and dps. I would have appreciated a similar attempt to make lucidity work the same way, or anything really. Lucidity should modify base damage and be groupwide as a minimum, maybe modified by a 4 or 6 set bonus, or switched for the legs enhanced untamed. The only reason this would even begin to seem overpowered is just cause furies have been gimped for so long it seems normal and acceptable.

Just cause we've been broken this long and trying to make the best of it doesn't mean we should remain this way.

Last edited by patrck17; 07-08-2009 at 03:48 PM.
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Old 07-08-2009, 04:03 PM  
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Default Re: Fury Class Description

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It should not be difficult for them to fix. The actual role of the fury hasn't changed. They have not changed any of our buffs or taken them away, its just the mechanics of the game combined with gear progression have resulted in them being useless. I don't think this was their intent, so when they go in to look at our buffs they should be able to fix it.

u hit the nail RIGHT on the head there. ppl ask why i play a fury if i bitch that we're broke & useless. it's because i enjoy playing the class. the class itself, buffs & all, r the same as they were when i rolled the toon.

the problem is, game mechanics have changed & pretty much all other classes in game have had changes to their existing buffs, either as a static change, an addition with aa's, or set/gear bonuses to make them more desirable with existing game mechanics. because of these changes, our buffs have become not needed or wanted because what was previously sought after, can now be self-buffed to cap, by the classes we are grouped with. stats r no longer amazing or even really needed, now it's base, crit bonus, procs, etc.

wardens have had the crit mit buff added with aa's, which's only really needed with lesser geared players or until a guild progresses through content to get geared up. they also had the accuracy addition to instinct with their 6 set in rok. that's it. wardens as a while have been given hp onto their conc slot power buffs. a very small amount of hp that wont really do anything to stop somebody from being 1 shot. plus it's a conc slot...so u have to pick & choose who to put it on. furies have been given 1 extra boost to 1 of their single target melee buffs with aa's.

other than that, our buffs r EXACTLY the same as they were back when the game started. the game has evolved, mechanics have changed, all other classes in game have evolved in 1 way or the other in how their buffs work, what they actually buff or the entire mechanics of 1 major component of their classes spells (coercer reactives anybody?) that ends up pushing them up to be more in line with other classes. the problem is that druids (furies mostly) r outdated & nothing has been done to bring them back up to par with an everchanging game.
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Old 07-08-2009, 04:11 PM  
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Default Re: Fury Class Description

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so you're telling me that 90% of shamans have enough +heals to not notice the Fury myth? are you serious?

lol my base single target ward hits for 4-5k...and crits for about 5-6k and I DEFINITELY do not have +3k heals. I don't know what healers you have been talking to....and my group ward? yeah good joke

and don't forget, a lot of people have a few sets of gear with them...and when they have a myth fury in their group, they can swap out +heals gear for +heal crit +WIS +power +base heals etc, etc, etc. I really think you're not giving the buff on you myth enough credit; now the effects to yourself might not be that good, but the healer-buff rocks
On the fights where the + heal would really matter to the MT shaman, I am playing whack a mole curing and healing like a mofo and not nuking, so they are getting zero benefit from it.
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Old 07-08-2009, 04:33 PM  
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On the fights where the + heal would really matter to the MT shaman, I am playing whack a mole curing and healing like a mofo and not nuking, so they are getting zero benefit from it.
1) You're changing the topic; you previously said healers didn't notice the +heals; well they do

2) This is also just plain wrong. The bonus sticks for a while after you cast a hostile spell, you don't have to keep casting for it to keep affecting the +heals...you can do whatever you want in the mean time (after you cast one hostile spell, but its best if that one spell is a big hitting nuke, it can even be from the last fight...) and we still get the bonus. So just cast one measly nuke then play with cures to your heart's content.
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