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  1. #21
    Is it juicy fruit? serum321's Avatar
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    Default Re: DoV Druid AAs

    Quote Originally Posted by Widem View Post
    So this was something I wasn't aware of...

    If you are to put 10 points into Enhance: Tunare's Grace you also receive an extra proc to Fury of the Storm.

    Depending on how things parse out, which obviously I can't do atm, it's possible that would be a more viable option than my previous post where I would take Wrath of Nature.
    Why not ability reuse? Seems like more porcupine alone > either one of those. WoN - from what I hear this xpac is single target city like RoK, only reduce reuse to this one spell whereas it could be all abilities. Tunare's Grace - if you're not capped on reuse for this spell, the ability reuse would be far superior because it may mean using this cure twice instead of alternating TG/Abolishment, 6 triggers > 4. Who gives a shit at curing 3 detrimentals at once, if ever curing 3 detrimentals at once came into play I'm pretty sure ppl would rage. Also, not to mention the majority of the time the triggers mean dick because there is nothing to cure.

    As far as what aas to drop at the start of the expansion, I think I'm going to drop ds, awakening, quick heal enhance, and elemental mastery. I figure I can get 10 aa easy enough (have some quests stashed away also) so I'll have the ability mod and potency right away and crit bonus shortly after.
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    [Sat Jun 20 15:30:20 2009] \aPC -1 Sangra:Sangra\/a tells you, "i was only allowed to touch it once, and my dad told me that wierd feeling i couldnt describe when i touched it was what evil felt like"

  2. #22
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    Default Re: DoV Druid AAs

    Quote Originally Posted by serum321 View Post
    Why not ability reuse? Seems like more porcupine alone > either one of those. WoN - from what I hear this xpac is single target city like RoK, only reduce reuse to this one spell whereas it could be all abilities. Tunare's Grace - if you're not capped on reuse for this spell, the ability reuse would be far superior because it may mean using this cure twice instead of alternating TG/Abolishment, 6 triggers > 4. Who gives a shit at curing 3 detrimentals at once, if ever curing 3 detrimentals at once came into play I'm pretty sure ppl would rage. Also, not to mention the majority of the time the triggers mean dick because there is nothing to cure.
    I am currently sitting at 56% reuse. I will not and won't try to predict how my reuse will end up in DoV. With that being said, and nothing being set in stone with so many x-factors such as gear, rune combinations etc. The window of benefit for reuse is very very small.

    Specifically, starting with Tunare's Grace. You are 100% correct that if for whatever reason you could phase out abolishment for a full time use of Tunare's Grace you and the group would be better off from a dps standpoint. With that being said and my current reuse at 56% my recast on TG is 14.4 seconds. If I were to get lightning reflexes it would reduce the recast to 13.4 seconds. The only way I would get a benefit from this is if and only if the time on an AE was between 13.9 and 14.9 seconds. If it is over 14.9 seconds you can use TG every time anyways. It is my experience AE timers are not setup in 11-13 second intervals, which would be the sweet spot for taking Lightning Reflexes under my current reuse stats. If there are AEs staggered in this range (such as 11-13 seconds) I would take lightning reflex if and only if I had base reuses that would bring me down to the necessary timing and furthermore if and only if it was a fair amount of encounters.

    As far porcupine goes, if your using it as a defensive tool you will be in the same boat, yet have a much larger window to work with and is the only tangible benefit I see in getting Lightning Reflexes. If used as a means to dps it simply needs to be parsed out.
    Quote Originally Posted by Schlebbert View Post

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  3. #23
    Is it juicy fruit? serum321's Avatar
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    Default Re: DoV Druid AAs

    Yes granted the window is small, but there have been times for me in the past that tg has been just a second away from coming back up so I use Abolish instead. I don't see anyway of justifying 10 points for one trigger so you can increase 2% of a zw 25%, if any because as pointed out there is that narrow window.

    I meant porcupine moreso for a means of dps, but the defensive benefit is also nice. Porcupine often outparses WoN and again if DoV is single target city like everyone makes it out to be it just makes WoN that much less stellar. And just the reduction of reuse in that one ability is nice, but there is also group cures, ts, CoS, NC, e. vortex, based from what I'm reading in other forums new endlines will be effected by reuse so also the new endline. I can't see giving all that up for 15% more reuse and shorter duration to WoN or an extra trigger to TG.

    Part of it is speculation on there not being much ability reuse on new gear, but with gear going bland I don't see them adding a bunch of ability reuse, not spell reuse, to gear.
    __________________________________________
    [Sat Jun 20 15:30:20 2009] \aPC -1 Sangra:Sangra\/a tells you, "i was only allowed to touch it once, and my dad told me that wierd feeling i couldnt describe when i touched it was what evil felt like"

  4. #24
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    Default Re: DoV Druid AAs

    Quote Originally Posted by serum321 View Post
    Yes granted the window is small, but there have been times for me in the past that tg has been just a second away from coming back up so I use Abolish instead.
    Don't get behind on cures.

    The only time that legitimately happens to me is when there are 10 second AE timers and I was j-capped, but your at cap in that situation so it doesn't matter.

    Nevertheless, like I said it's all about the sweet spots. At the end of the day if 10% reuse hits that sweet spot, you should take it.
    Quote Originally Posted by Schlebbert View Post

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  5. #25
    Is it juicy fruit? serum321's Avatar
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    Default Re: DoV Druid AAs

    Again its not all about that one spell, but even if it never allowed you to get 6 triggers instead of 4 so you always got 4 > 3. Increasing 2% (being generous here) of your zw 25% is not worth taking over more porcupine, ts, won, cos, nc, ev, group cures, and new endline.
    __________________________________________
    [Sat Jun 20 15:30:20 2009] \aPC -1 Sangra:Sangra\/a tells you, "i was only allowed to touch it once, and my dad told me that wierd feeling i couldnt describe when i touched it was what evil felt like"

  6. #26
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    Default Re: DoV Druid AAs

    Quote Originally Posted by serum321 View Post
    Again its not all about that one spell, but even if it never allowed you to get 6 triggers instead of 4 so you always got 4 > 3. Increasing 2% (being generous here) of your zw 25% is not worth taking over more porcupine, ts, won, cos, nc, ev, group cures, and new endline.
    Only 3 of those spells are spells that can be considered a "casting order" spell: Porc, WoN, and CoS. You will get just over a 1 second benefit for both CoS and WoN, which will add little to no dps unless there are adds up for more than about 15 seconds. Like I said earlier there can be tangible benefit to porcupine if the encounter length is favorable to a longer recast nuke, which is basically what its used for.

    All the others are strictly surgical abilities. They aren't cast every time they are up as soon as they are up. Not to mention any "added" use you presume to get out of TS would eat away any presumed "added" use you would get out of your group cures.

    I'd probably get the base stat line before I'd get the reuse line.
    Quote Originally Posted by Schlebbert View Post

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  7. #27
    Is it juicy fruit? serum321's Avatar
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    Default Re: DoV Druid AAs

    Quote Originally Posted by Widem View Post
    I'd probably get the base stat line before I'd get the reuse line.
    That I could actually agree with you on, I would get either before a shitty enhance to WoN or an extra trigger to NG.
    __________________________________________
    [Sat Jun 20 15:30:20 2009] \aPC -1 Sangra:Sangra\/a tells you, "i was only allowed to touch it once, and my dad told me that wierd feeling i couldnt describe when i touched it was what evil felt like"

  8. #28
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    Default Re: DoV Druid AAs

    LOL, it might come down to:

    8 - stats
    10 - ability mod
    10 - pot
    10 - BC
    10 - proc ward thingy
    2 - Death March

    which would really make me sad in the creativity department.
    Quote Originally Posted by Schlebbert View Post

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  9. #29
    Is it juicy fruit? serum321's Avatar
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    Default Re: DoV Druid AAs

    Yeah, I don't understand why they make 3 new unique spells for each subclass and only allow you to pick one. I really like the idea of parsing over a set amount of time for a special effect and would like to play around with that ability. Does anyone know if it is one ward applied to the entire group or each person in the group? If survivability is much of an issue I'll probably play around with it.
    __________________________________________
    [Sat Jun 20 15:30:20 2009] \aPC -1 Sangra:Sangra\/a tells you, "i was only allowed to touch it once, and my dad told me that wierd feeling i couldnt describe when i touched it was what evil felt like"

  10. #30
    Queen of the pink Rosvita's Avatar
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    Default Re: DoV Druid AAs

    Quote Originally Posted by serum321 View Post
    Yeah, I don't understand why they make 3 new unique spells for each subclass and only allow you to pick one. I really like the idea of parsing over a set amount of time for a special effect and would like to play around with that ability. Does anyone know if it is one ward applied to the entire group or each person in the group? If survivability is much of an issue I'll probably play around with it.
    Ward is shared by entire group which when its capped at 30% of your health even if you do great dps is pretty disappointing.

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