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Old 06-14-2007, 09:05 AM  
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Default Re: GU-36

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Originally Posted by Slix View Post
  • Starter - Shapeshift: The nature of the shapeshift is no longer determined by weapon; Instead multiple abilities are added for each illusion type.
  • if you get every effect that is now available thats pretty kewl. no more switching in and out weapons for whatever you need atm.
I agree awsome change. You get 3 shapechange spells in your book when you get this AA just pick what you want and cast it.

Can you cast all three, and have all of them up at the same time? I have a feeling we can only cast one, and if we cast another it cancels the first one.
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Old 06-14-2007, 01:35 PM  
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Default Re: GU-36

if you could cast all 3, what would be the point to make it 3 buffs instead of the one we already have and just remove the requirements?
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Old 06-14-2007, 01:53 PM  
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Default Re: GU-36

So, do these changes strike anyone as being worthy of respecing to take advantage of something new, or is it just the case that we're getting a couple of decent upgrades to things we already use, and a bunch of useless upgrades to things that are still shit?
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Old 06-14-2007, 02:48 PM  
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Default Re: GU-36

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So, do these changes strike anyone as being worthy of respecing to take advantage of something new, or is it just the case that we're getting a couple of decent upgrades to things we already use, and a bunch of useless upgrades to things that are still shit?
currentlyin its current form and it hasnt been determined if its a bug or not Tortoise Shell will root your entire group. This could spell coordination issues if you arent with extremely good players. If you cast this to avoid and a Scout is standing next to an avatar he is suspose to joust well guess what u just rooted him there. Depending on how that works out Im prolly going to try the Str line just to see if its any good then respec to check out serenity line...Int line is still far superior but i would like to see how str works out. Im pretty sure the answer will be that it still sucks for furies.
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Old 06-14-2007, 03:35 PM  
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Default Re: GU-36

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if you could cast all 3, what would be the point to make it 3 buffs instead of the one we already have and just remove the requirements?
Because each one is an illusion also. If you have three spells, aka toggles, which ever one is cast first is your illusion. I assumed they removed the weapon requirments, so the illusion is not determined by what you are holding now.

Anyway, guess I will find out in a week, and I doubt they are goign let us have all trhee up... but i can dream cant I?
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Old 06-14-2007, 06:43 PM  
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Default Re: GU-36

Ok T.Shell root...remeber T.Shell only gives aoe immunity to people in group with 3m from you...its a very small radius. The root only effects group members that are effected by the aoe immunity...makes perfect sense to me. It is there to stop grp members who are sheilded by the immunity from running out of its range. It is not a bug it is clearly written into the AA description.

Right now with the spec's I would not change from my STA, INT lines....I may toss a few of my extra points into stuff other then stats but i wont go for a new tree. Now IF, IF RoK Expanstion gives us 25 new AA to spend on the same tree's I would consider going down wis line for the spell immunity ability...12% chance to avoid any spell or hostile effect cast on you is pretty nice.


Illusion Buffs...If you cast 1 you cannot cast the others. You need to cancel the 1st illusion to cast a new one.

As for the Infusion upgrade....they add 50 damage per proc not a big upgrade...but im not gonna complain.
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Old 06-14-2007, 08:36 PM  
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Default Re: GU-36

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Bonus Changes...Serene Symbol, Hierophant Grasp, Thunder Spike, Nature Blade can all be used now without weapon restrictions....so before you needed a staff, a hammer and a sword, symbol...now you can just cast them with no need to change to a specific weapon

This makes me wet.
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Old 06-15-2007, 11:29 AM  
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Default Re: GU-36

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Ok T.Shell root...remeber T.Shell only gives aoe immunity to people in group with 3m from you...its a very small radius. The root only effects group members that are effected by the aoe immunity...makes perfect sense to me. It is there to stop grp members who are sheilded by the immunity from running out of its range. It is not a bug it is clearly written into the AA description.
just want to clear up teh mechanic real quick...so it roots people within the 3m...i got that...if you cast it and someone is 15m out and then runs into your range what happens? does it then root them or do they not get an AE avoid?
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Old 06-15-2007, 06:10 PM  
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Default Re: GU-36

Does someone have a screenshot of the changed Tortoise spell from Test. In the notes, the description says it stifles/roots the DRUID - where does it say it stifles/roots the group? Sure sounds like a bug to me. I would also like to confirm whether a group member running into range after the spell is cast will be protected as well or do they have to be within 3m before it is cast?
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Old 06-15-2007, 09:12 PM  
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Default Re: GU-36

Holy fuck Sioned gah.....fine i will get a SS since me saying 5 times that it is not a bug isnt good enough for you.

Now for Widem's question about the root If they are inside 3m they are rooted for as long as TS is up....if they are 20m away and I cast TS and they run to me....they will be rooted and get immunity once they are 3m away.






Last edited by Slix; 06-15-2007 at 09:56 PM.
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