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07-05-2007, 03:19 PM
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No Name, No Slogan
Character: Ashmoria
Guild: is
Server: gone
Posts: 1,745
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Re: Trying to maximize personal DPS after mainly healing
Are we going to get leet Disso strats for Mayong now after I tell you?
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07-05-2007, 03:22 PM
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~The Ballpit Scene~
Character: Razieh
Server: Unrest
Posts: 2,088
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Re: Trying to maximize personal DPS after mainly healing
Quote:
Originally Posted by oddyophile
Are we going to get leet Disso strats for Mayong now after I tell you?
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Depends are you going to send me a PM asking what you are doing wrong and how to fix it? I was rather pissed how you talked shit, after your guild asked me for help.
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07-05-2007, 03:23 PM
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No Name, No Slogan
Character: Ashmoria
Guild: is
Server: gone
Posts: 1,745
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Re: Trying to maximize personal DPS after mainly healing
Quote:
Originally Posted by razieh
Depends are you going to send me a PM asking what you are doing wrong and how to fix it? I was rather pissed how you talked shit, after your guild asked me for help.
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I wasn't a part of that, and I'm pretty pissed about it.
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07-05-2007, 03:23 PM
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Confirmed Exploits Life
Character: Widem
Server: Unrest
Posts: 2,353
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Re: Trying to maximize personal DPS after mainly healing
Quote:
Originally Posted by oddyophile
Are we going to get leet Disso strats for Mayong now after I tell you?
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or i might point out the obvious yet again...the truth is your fucking dumb and shows what quality a player you are. maybe if you would think about whats going on you might be able to find other avenues that are way more efficient and a shitton faster
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07-05-2007, 03:26 PM
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No Name, No Slogan
Character: Ashmoria
Guild: is
Server: gone
Posts: 1,745
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Re: Trying to maximize personal DPS after mainly healing
Quote:
Originally Posted by Widem
or i might point out the obvious yet again...the truth is your fucking dumb and shows what quality a player you are. maybe if you would think about whats going on you might be able to find other avenues that are way more efficient and a shitton faster
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Talk to people who have played with me about the quality of player I am. Until you get a chance to see me in action, you're just making noise and throwing shit.
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07-05-2007, 03:35 PM
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Confirmed Exploits Life
Character: Widem
Server: Unrest
Posts: 2,353
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Re: Trying to maximize personal DPS after mainly healing
Quote:
Originally Posted by oddyophile
Talk to people who have played with me about the quality of player I am. Until you get a chance to see me in action, you're just making noise and throwing shit.
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theres a point where spamming buttons isnt going to win you the encounter...you got lucky that you fucked up on a mob that has already been nerfed into oblivion. everyone has friends that will tell me how good they think you are but all they really know is how good you are compared to what they have.
this has nothing to do with your raw clicking ability, but at a certain point you have to realize there is more to being good than that and to build upon it.
what you did was, without any understanding of what was happening, made a post on how something was to much to handle and then after being repeatedly told by people who did know how you were incorrect you were to stubborn to realize otherwise. this game has had some very bad changes over the past 6months and finally a good one takes place and as far as im concerned its b/c of people like you that are ruining the game for people. id expect to see shit like that on an SOE board, not here.
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07-05-2007, 03:47 PM
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No Name, No Slogan
Character: Ashmoria
Guild: is
Server: gone
Posts: 1,745
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Re: Trying to maximize personal DPS after mainly healing
Quote:
Originally Posted by Widem
theres a point where spamming buttons isnt going to win you the encounter...you got lucky that you fucked up on a mob that has already been nerfed into oblivion. everyone has friends that will tell me how good they think you are but all they really know is how good you are compared to what they have.
this has nothing to do with your raw clicking ability, but at a certain point you have to realize there is more to being good than that and to build upon it.
what you did was, without any understanding of what was happening, made a post on how something was to much to handle and then after being repeatedly told by people who did know how you were incorrect you were to stubborn to realize otherwise. this game has had some very bad changes over the past 6months and finally a good one takes place and as far as im concerned its b/c of people like you that are ruining the game for people. id expect to see shit like that on an SOE board, not here.
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I don't come up with the strats douchebag, I heal through them, and I'm damn good at what I do. I'm not going to argue with you about shit you know nothing about, namely how I play. You seem to want to make this a personal battle instead of a discussion, so here's my two cents about you.
You're bored with this game. Clearly, you're too good for it. Maybe you should go play an RTS or FPS for a while, because this game just hasn't been giving you the challenge your skills deserve. I guess anything that increases the amount you have to click is a welcome change from the drudgery you must be experiencing on raids.
Other people said they didn't like the changes, but did you bitch at them? No, you found the one guild that said, "Hey, this experience sucked," and jumped on them. There were posts from plenty of other people about why and how these changes are unwelcome, but that wasn't important. What's important to you is insulting a strat, and hoping you can brute force your point of view on a community.
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07-05-2007, 03:51 PM
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~The Ballpit Scene~
Character: Razieh
Server: Unrest
Posts: 2,088
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Re: Trying to maximize personal DPS after mainly healing
You don't come up with the strats? At least try not to be a moron and make the fight 10x harder for your guild then!! As far as attacking other people comments were made to them and they weren't just repeating the same bullshit over and over like you guys were. Try having an actual reason to get these changes made then come back to the conversation.
EDIT:* so no to result in a double post, you say.
Quote:
Originally Posted by oddyophile
I don't come up with the strats douchebag, I heal through them, and I'm damn good at what I do.
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That just proves Widem right to a degree you just spam buttons apparently and don't understand whats going on. You are the reason this encounter was so hard for you guys was a direct result of your actions.
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Last edited by razieh; 07-05-2007 at 03:58 PM.
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07-05-2007, 03:57 PM
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No Name, No Slogan
Character: Ashmoria
Guild: is
Server: gone
Posts: 1,745
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Re: Trying to maximize personal DPS after mainly healing
Quote:
Originally Posted by razieh
You don't come up with the strats? At least try not to be a moron and make the fight 10x harder for your guild then!! As far as attacking other people comments were made to them and they weren't just repeating the same bullshit over and over like you guys were. Try having an actual reason to get these changes made then come back to the conversation.
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Quote:
Originally Posted by oddyophile
Not that it matters. You like the changes, fine. We don't. There are others that don't as well. Cry all you want about how "nothing has changed," I'm telling you it has. Like Stoic said, curing is not healing, and now I'm spending more time doing that and less warding/debuffing the mob. Healers that were given combat art skills and bonuses are seeing those skills wasted because they have to spend more time curing. The aa cure trees seem to be broken or worthless, so the points in either the combat art trees or the cure trees are now a total waste. Changes to the curing system should be teamed up with changes to our cure spells or aa abilities to compensate. Or abilities should have been given to other classes to give them more resistability or chances to avoid curable effects.
But no. No other classes were asked to adjust to this new change. All the pressure is put on the healers to keep up with this. Can people do it? Sure they can. We suck, and we still managed to take down Hate through the changes. It wasn't fun, though, and there's no point in playing a video game if it isn't fun.
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Quote:
Originally Posted by oddyophile
Not every guild out there is Dissolution, and not every encounter is going to be a cakewalk. Fpr some people this change turns something fun to do on a Saturday night into a chore, and who needs more of that? Healers always had something to do on raids. If you weren't warding/using HoTs/casting reactives, you could debuff, cure, and still find time to do something fun like run in and melee (using those melee skills you are almost forced to take becuase all your other aa choices are worhtless). Now you have to spend your time playing whack-a-mole on the cures while 22 of your aa go to waste, and a big chunk of the fun you had playing your class goes out the window.
Meanwhile scouts are running in and autoattacking while watching porn in the background, and then yelling at the healers that they're stunned or died because they didn't get cured in time. Yay! Being a healer now officially rocks.
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Quote:
Originally Posted by oddyophile
Curing an entire raid with one cure is overpowered, but being able to dispell a group effect with one cure makes sense. Like several people have said now, the EoF encounters were designed with this curing in mind. If we're going to change this aspect of the encounters they should change the tools we have to deal with them.
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Quote:
Originally Posted by oddyophile
Tell that to a mystic. Which should they take, the rez line (which is worthless for any competent raid guild that doesn't need their whole guild rezzed and/or has a dirge), or the cure achievements which are broken and worthless. Their only other option is the combat arts line, but they shouldn't take those because they are raid healers and they shouldn't be dps'ing. Well fuck, maybe we should just let those achievement points sit in the pool, because they can't improve healing at all.
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Quote:
Originally Posted by oddyophile
We adapted and overcame, but we aren't happy about it. Our healers were having fun playing our classes, and now we get to cure! Constantly! Weeeeee! I am so looking forward to playing the game now because I get to strategize my cures! Wow, it sure does add depth and complexity that the game needed. I hope the dps and tank classes appreciate how much more fun I'm having then them now while they stand there auto-attacking and yawning. Yay for us!
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That's just a couple of posts. I can dig through them and find more if you like.
Last edited by oddyophile; 07-05-2007 at 03:59 PM.
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07-05-2007, 04:07 PM
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~The Ballpit Scene~
Character: Razieh
Server: Unrest
Posts: 2,088
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Re: Trying to maximize personal DPS after mainly healing
Quote:
Originally Posted by oddyophile
Wait, so you haven't done Hate since the change, but you know it hasn't changed much? How stupid are you?
Not that it matters. You like the changes, fine. We don't. There are others that don't as well. Cry all you want about how "nothing has changed," I'm telling you it has. Like Stoic said, curing is not healing, and now I'm spending more time doing that and less warding/debuffing the mob. Healers that were given combat art skills and bonuses are seeing those skills wasted because they have to spend more time curing. The aa cure trees seem to be broken or worthless, so the points in either the combat art trees or the cure trees are now a total waste. Changes to the curing system should be teamed up with changes to our cure spells or aa abilities to compensate. Or abilities should have been given to other classes to give them more resistability or chances to avoid curable effects.
But no. No other classes were asked to adjust to this new change. All the pressure is put on the healers to keep up with this. Can people do it? Sure they can. We suck, and we still managed to take down Hate through the changes. It wasn't fun, though, and there's no point in playing a video game if it isn't fun.
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Ashmoria says "Now you have to cure alot and its bullshit, scouts mages and tanks don't have to cure this is to much work!"
Mages can cure arcane as well as use cure pots, tell your scouts and mages to have them ready to go to help you if the work is to much for you!
Quote:
Originally Posted by oddyophile
I went over that in my previous posts. The adds are group stunning the MT group when they run to us, stacking arcane and elemental effects along with the damage shield. Maybe you guys are able to pick up the adds faster due to your OT response time, or your positioning. It wasn't happening every time, but often enough that the OT healers were spending a lot of time curing the MT group. I'm not sure what was triggering Hate's damage shield so often but the MT group (including the Templar) was getting hit with stuns constantly. The templar can't group arcane cure when he's stunned, and I can't unstun him when a) my stun break is down because I just used it 10 seconds before, b)he's got 2 arcane effects and an elemental stacked because we can't cure that many effects while trying to ward and heal the tank.
Not every guild out there is Dissolution, and not every encounter is going to be a cakewalk. Fpr some people this change turns something fun to do on a Saturday night into a chore, and who needs more of that? Healers always had something to do on raids. If you weren't warding/using HoTs/casting reactives, you could debuff, cure, and still find time to do something fun like run in and melee (using those melee skills you are almost forced to take becuase all your other aa choices are worhtless). Now you have to spend your time playing whack-a-mole on the cures while 22 of your aa go to waste, and a big chunk of the fun you had playing your class goes out the window.
Meanwhile scouts are running in and autoattacking while watching porn in the background, and then yelling at the healers that they're stunned or died because they didn't get cured in time. Yay! Being a healer now officially rocks.
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Ashmoria says "Now you have to cure a lot and its bullshit, scouts mages and tanks don't have to cure this is to much work!"
This is just beginning to prove my point you are complaining about the same point over and over again! tell your members to carry cure pots, hell even I carry cure arcane & noxious pots.
Quote:
Originally Posted by oddyophile
The ae stuns/stifles from the adds could be cured group wide with one arcane/elemental cure before the change. The MT group is hit with those since the adds often go straight for the MT healers, and with adds, Hateful Feedback, and Hate's Blinding it makes things more than just "challenging."
Curing an entire raid with one cure is overpowered, but being able to dispell a group effect with one cure makes sense. Like several people have said now, the EoF encounters were designed with this curing in mind. If we're going to change this aspect of the encounters they should change the tools we have to deal with them.
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Ashmoria says "Now you have to cure a lot and its bullshit, encounters weren't designed with this in mind obviously I know because I'm a dev!"
This argument is a little different but its completely flawed, if encounters were designed around the raid being cured with one cure why was it changed? why do we have group cures? whats the point of healers having cures everyone could use cure pots and cure the raid?
EDIT:* you decided to add more quotes so here we go!
Quote:
Originally Posted by oddyophile
Tell that to a mystic. Which should they take, the rez line (which is worthless for any competent raid guild that doesn't need their whole guild rezzed and/or has a dirge), or the cure achievements which are broken and worthless. Their only other option is the combat arts line, but they shouldn't take those because they are raid healers and they shouldn't be dps'ing. Well fuck, maybe we should just let those achievement points sit in the pool, because they can't improve healing at all.
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This is a completely irrelevant argument about spending your AAs on healing. So if we break this down to the simplest level it comes out to be "I shouldn't have to change my AAs to heal more because we cant deal with the cure change" which as you can see is a stupid argument.
Quote:
Originally Posted by oddyophile
We adapted and overcame, but we aren't happy about it. Our healers were having fun playing our classes, and now we get to cure! Constantly! Weeeeee! I am so looking forward to playing the game now because I get to strategize my cures! Wow, it sure does add depth and complexity that the game needed. I hope the dps and tank classes appreciate how much more fun I'm having then them now while they stand there auto-attacking and yawning. Yay for us!
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Again you are just bitching about having to cure more theres no strategic cures unless you mean instead of single target you have to group cure now?? That added so much complexity encounters I think I'm starting to understand where you are coming from 
__________________
Last edited by razieh; 07-05-2007 at 04:13 PM.
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