Quote:
Originally Posted by Saphira
Been running tests on greater bloodflow to test crits on upto healing.
Conclusion so far. The added healing is applied after a crit. Base of bloodlfow is 482. Crit is a static 626 every time. With +160 healing the initial tick increases to 642 other ticks are 482. Crit is 786/626 every time.
Crit calculation 30% of 482 is 144.6. SOE seems to round down nearly every time. If you put that number into the crit above you will see that +healing is added after the crit has been calculated.
786 - 642 = 144(30% of 482). 30% of 642 should be 192. If crits where calculated after the +healing the crit number should be 816.
Forgot to mention that this was on test server.
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your conclusion of how these are being calculated is 100% accurate.
i tried to bitch about it but it seems people were more afraid of making enchanters to powerful rather than actually creating a working combat system. they are afraid that a synergetic bonus between "up to" crits wil completely overpower enchanters ability to dps. I cant say that i dont agree but the problem isnt with crits its with the BoE itself and how it is applied to enchanters. this will completely devalue crits even more when you can get an item such as the soulfire which is the equivalent of getting 30% heal crits. never the less here was your chance to speak up on that issue.
http://www.eq2flames.com/combat-disc...plication.html
further more, for people who are unaware, all "up to" for group heals spells will be divided by three, hibernate will not be affected, and all "up to" on regen is applied on the very first tick. So, we are pretty much getting fucked on this as well. We are talking, from a top end standpoint, up to 300-400 healing give or take depending how you set up for heals. With "up to" 400, Shriek of the untamed will gain 133 points for the group heal, owls reparation will gain 133 points on only the first tick of the regen and hibernation will receive no bonus. In summation the shining aspect of our class will be either getting minmal or no benefit.
Where we do benefit is from single target heals if you are an MT healer ,which as a fury you really arent, b/c you get the full benefit. I can essentially increase my wild salve by more than 50% healing for over 1k w/o a crit as well as teetering close to 2k for back into the fray below 50%. All in all what has happened as far as healing is concern is we got beefed up in an aspect that is not our core competency. We were designed to be solo healers in the mage group with great group healing capabilities while small amounts of single target utility. We are pretty much getting stuff added to aspect we dont really need to use.
you chance to bitch about this issue.
http://www.eq2flames.com/combat-disc...oup-heals.html
all of my data was mined i beleive last thursday and at this time im not aware of any further changes so if this data has become outdated inbetween that time...sorry