Go Back   EQ2Flames Forum > Class Discussion > Furies

Reply
 
LinkBack Thread Tools
Old 08-27-2007, 03:01 AM  
This is the title that appears beneath your name on your posts. Check the 'Reset' box if you wish to
 
xunen's Avatar
 
Character: Yunem
Guild: <Silver Dragon>
Server: Venekor (PvP)

Posts: 492
Photos: (0)

Default Re: changes to +spell dmg and Infusion

Quote:
Originally Posted by boli View Post
Remember whatever you see an inspected spell you're looking at it precrit pre debuffs and pre vortex. I've had tempest tick for 1k under a dispatch before now.. after infusion it is generally my second most damage dealing spell; paired close with thunderbolt.
Nice!

Talking 'bout Infusion: What's the range of it? Didn't have a chance to test it yet, but doesn't seem to be more than 10 metres, eh?
__________________
"How can PvP in this game be any good when a single player can turn a 3vs3 into a 4vs1?"
Silver Dragon PvP Vol. 1
np
xunen is offline   Reply With Quote
Old 08-27-2007, 09:08 PM  
Treesauce
 
Slix's Avatar
 

Posts: 130
Photos: (0)

Default Re: changes to +spell dmg and Infusion

The range is about 10m I know this thanks to trealoth(sp) in FTH, when thermal shocker is grey its >10m to target and infusion doesnt proc but once TS lights up as usable the procs will land.

The only thing I have not tested is does range of group member from the target effect the number of proc. (ie: mage hangs way in the back of the raid vs melee range) hmm im curious now...someone should test that for me :p
Slix is offline   Reply With Quote
Old 08-29-2007, 10:46 AM  
Regular
 
Character: Ceker
Guild: Retired

Posts: 234
Photos: (1)

Default Re: changes to +spell dmg and Infusion

620 int w/ soulfire equipped and not equipped



Ceker is offline   Reply With Quote
Old 08-29-2007, 03:47 PM  
Regular
 
Vegaxe's Avatar
 
Character: Vegaxe
Guild: Dracos Argent
Server: Butcherblock

Posts: 146
Photos: (0)

Default Re: changes to +spell dmg and Infusion

nice upgrade on the dots. Since it displays the change in the effects, I assume that the +damage can crit also, instead of just adding the +damage on top?
__________________

Butcherblock
Vegaxe is offline   Reply With Quote
Old 08-29-2007, 04:01 PM  
Confirmed Exploits Life
 
Character: Widem
Server: Unrest

Posts: 2,306
Photos: (8)

Default Re: changes to +spell dmg and Infusion

Quote:
Originally Posted by Vegaxe View Post
nice upgrade on the dots. Since it displays the change in the effects, I assume that the +damage can crit also, instead of just adding the +damage on top?
its intended to. havent tested it so wont say it does. if it doesnt someone needs to say something because the intent is that crits is applied after the "up to" and not before.

IE 1k damage up to 500 then crit =1725ave.

whats not supose to be happening is:

1k damage, then crit, then upto 500 = 1650ave.

just something for everyone to look for on all their stuff parses to make sure its being calculated correctly.
Widem is offline   Reply With Quote
Old 08-30-2007, 02:03 PM  
Visitor
 
Character: Sykl
Server: Unrest

Posts: 30
Photos: (0)

Default Re: changes to +spell dmg and Infusion

soulfire > grizz now?
Sykl is offline   Reply With Quote
Old 08-31-2007, 11:42 PM  
Visitor
 
Saphira's Avatar
 
Character: Saphira
Guild: Elysium
Server: InnoBone

Posts: 76
Photos: (0)

Default Re: changes to +spell dmg and Infusion

Been running tests on greater bloodflow to test crits on upto healing.

Conclusion so far. The added healing is applied after a crit. Base of bloodlfow is 482. Crit is a static 626 every time. With +160 healing the initial tick increases to 642 other ticks are 482. Crit is 786/626 every time.

Crit calculation 30% of 482 is 144.6. SOE seems to round down nearly every time. If you put that number into the crit above you will see that +healing is added after the crit has been calculated.

786 - 642 = 144(30% of 482). 30% of 642 should be 192. If crits where calculated after the +healing the crit number should be 816.

Forgot to mention that this was on test server.

Last edited by Saphira; 08-31-2007 at 11:46 PM.
Saphira is offline   Reply With Quote
Old 09-04-2007, 10:30 AM  
Confirmed Exploits Life
 
Character: Widem
Server: Unrest

Posts: 2,306
Photos: (8)

Default Re: changes to +spell dmg and Infusion

Quote:
Originally Posted by Saphira View Post
Been running tests on greater bloodflow to test crits on upto healing.

Conclusion so far. The added healing is applied after a crit. Base of bloodlfow is 482. Crit is a static 626 every time. With +160 healing the initial tick increases to 642 other ticks are 482. Crit is 786/626 every time.

Crit calculation 30% of 482 is 144.6. SOE seems to round down nearly every time. If you put that number into the crit above you will see that +healing is added after the crit has been calculated.

786 - 642 = 144(30% of 482). 30% of 642 should be 192. If crits where calculated after the +healing the crit number should be 816.

Forgot to mention that this was on test server.
your conclusion of how these are being calculated is 100% accurate.

i tried to bitch about it but it seems people were more afraid of making enchanters to powerful rather than actually creating a working combat system. they are afraid that a synergetic bonus between "up to" crits wil completely overpower enchanters ability to dps. I cant say that i dont agree but the problem isnt with crits its with the BoE itself and how it is applied to enchanters. this will completely devalue crits even more when you can get an item such as the soulfire which is the equivalent of getting 30% heal crits. never the less here was your chance to speak up on that issue.

http://www.eq2flames.com/combat-disc...plication.html

further more, for people who are unaware, all "up to" for group heals spells will be divided by three, hibernate will not be affected, and all "up to" on regen is applied on the very first tick. So, we are pretty much getting fucked on this as well. We are talking, from a top end standpoint, up to 300-400 healing give or take depending how you set up for heals. With "up to" 400, Shriek of the untamed will gain 133 points for the group heal, owls reparation will gain 133 points on only the first tick of the regen and hibernation will receive no bonus. In summation the shining aspect of our class will be either getting minmal or no benefit.

Where we do benefit is from single target heals if you are an MT healer ,which as a fury you really arent, b/c you get the full benefit. I can essentially increase my wild salve by more than 50% healing for over 1k w/o a crit as well as teetering close to 2k for back into the fray below 50%. All in all what has happened as far as healing is concern is we got beefed up in an aspect that is not our core competency. We were designed to be solo healers in the mage group with great group healing capabilities while small amounts of single target utility. We are pretty much getting stuff added to aspect we dont really need to use.
you chance to bitch about this issue.

http://www.eq2flames.com/combat-disc...oup-heals.html

all of my data was mined i beleive last thursday and at this time im not aware of any further changes so if this data has become outdated inbetween that time...sorry
Widem is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 07:22 AM.


Design By: Miner Skinz.com Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0