Taken from the Combat Discussion forum:
Quote:
Originally Posted by Manyak
As announced at fan-faire:
- Normalization is removed. So +50 damage means +50 damage to almost any spell. Certain spells (such as instant-cast ones) do not get the bonus.
- Damage is no longer spread out over DoT ticks. Instead, the entire bonus is applied only to the first tick. This SHOULD fix the problem with lifetaps i think. But we'll see.
- Reactive nukes, such as the Coercer's Auspex and Spell Scourge, get the full bonus now.
- Damage on AEs is still spread out over the number of targets.
- It gets added on after all other spell modifiers. So it goes base+INT+%damage+BoE. This ends up with less damage overall. However, the cap itself is also calculated at the end, meaning that it gets increased through INT and the Plasma Wand and stuff like that.
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Does this mean that if we have +175 to spell dmg that now gets added directly on to each Infusion proc? And, if so, how is that different from the way it is now?
I like the Soulfire staff better now.
- Sekret