Spell consolidation is most likely coming.
Debuffs:
Like the idea to consolidating them all into an encounter debuff.
Feast needs to be redesigned make it % mellee crit + hp amount sounds much better than a straight Sta/Str buff. Keep the heal.
Swarm: A stifle would be way overpowered as an encounter debuff specially for how long it lasts. Unless it has a chance to break on damage. Then would it drop the entire debuff consolidated or would just the stifle break?. Just thought of it having a chance deleveling the encounter for 5seconds every time the encounter uses a spell or combat art. (Not usable on epics). Would be very unique for a player class. Would be better if he somehow deleveled before using the CA or spell and then re-assumed his original level. IMO it is how the spell was supposed to be.
Intimidation: -Agi/Wis on a mob does almost nothing. Reducing resists and mit would increase the effectiveness of this spell but other classes already do that. No idea how to keep the same theme and make it useful without making it a resists/mit debuff though.
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Group Con Buffs:
Hunt and Primal are fine.
Regen on Mask is useless. There is a tank item that drops in EH that increases any heal on target by a certain amount of points. (Forgot the name of it and Xanadu is down.) Add that to the group buff so anyone in your group getting healed has an additional amount of healing added.
Hope they will use less conc slots.
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Nukes:
Think most of the mare fine except for Call of Stunned. Any change to it would probably be good.
One easy change to it is to make it uninterruptable and only stifle you so you can run and mellee with it on. Have it guaranteed hit 5 targets (targets still get chance to resist) every tic would also make it more usable.
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Single / Temp buffs
Yes Spirit of the Bat needs to be upgraded but I think we will get that soon. No need to consolidate unless it is made caster only.
Agitate: Good buff. Not sure if they will actually upgrade the dps and haste on this as they are % buffs. The stats will need to be upgraded however. No need to consolidate this buff.
Fae Flames: I like hitting my buttons but consolidation is coming so making this a group perma proc buffand consolidating it with the other group buffs sounds like a good idea. The base damage needs to be increased though if it is going to remain a mellee only proc.
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Heals:
Quote:
Originally Posted by Slix
The way I see it for T8
Fighter 20K raid buffed
Salve =2K heal
Elixier = 4K heal
Bloodflow = 6K total regen amt
Fray = 2K high / 4K low
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All our single target heals with the exception of bloodflow are currently t6.
Current heal number average(base).
Salve = 667 heal
Elixir = 1184 heal
Fray = 795 high/ 1587 low
Using your numbers Fray would have to heal to be around the ratio it is now.
Fray = 2.5k high/ 5.5k low
If you want to do the actual math though you are welcome.
