Hey, Aditu.

Two questions for you - with the importance of 'Restrict to Category Zone' for reducing overhead, is there any chance you could implement subcategories to triggers to make organization a bit less of a nightmare?

For the sake of argument, let's say I wanted to make a slew of triggers for Velious.

Currently, the categorization of these would read something like:
  • Great Divide
    • Triggers here
  • Hundreds of entries from other zones in the game
    • Triggers here
  • Siren's Grotto
    • Triggers here
  • Hundreds of entries from other zones in the game
    • Triggers here
  • Temple of Veeshan
    • Triggers here
This gets to be a huge mess very quickly if you've got triggers for multiple zones.

This makes them a bit of a nightmare to navigate, and to disable and enable on the fly. Subcategorization is a quality of life improvement that would make this so much more bearable. Don't need Velious triggers for the time being? Disable it all with one click instead of hunting through tons of categories for every expansion ever.
  • Scars of Velious
    • Great Divide
      • Triggers here
    • Siren's Grotto
      • Triggers here
    • Temple of Veeshan
      • Triggers here
Anyway, just a long-time user of ACT's biggest pet peeve.