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Originally Posted by RogueFrequency
I like the idea, but wouldn't that potentially screw the people that hit early? For example, an assassin is the hate xfer, and on the start of the encounter he uses 2 relatively large hits to help establish agro for the tank. I'm just imagining the tank pulling and everyone standing there waiting for other people to start attacking because they don't want to waste an auto-attack when the parser isn't taking damage into effect yet.
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It would not actually remove any damage that was done before the Encounter's recalculated start time. Nothing changes but the Encounter Start time and the things that depend on it. (Enc Duration, ExtDPS)
Quote:
Originally Posted by Dants
Doing this would take away from the true definition of EXT DPS that we go by now. It would invalidate a lot of current parse data as well and would add into more confusion when guilds compare parses. I think if you want to add this option, you should name it EDM DPS or something of that sort so it's not to be confused with what everyone refers to as EXT DPS.
I honestly don't think it's worth your time to do it since I'd bet EXT DPS would still be the standard for comparing parses.
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The true definition is shaky at best, as is. Let's say that a tank is bow pulling, or the mob does a ranged attack while en-route. If the person parsing is in range to see that, you might have several seconds added to the duration. If they aren't in range, the duration will be shorter. Essentially all this proposed modification would do is not penalize the entire raid for the tank doing bow damage on the pull.
Let's take the minimalistic version of the preposed issue. If it were to ignore the first two combatant's start time's (puller and possibly pull target), would that be better? Essentially it would prevent the start time being early due to the tank and one mob... but the very next person or mob to attack it would have the Encounter's Start Time.