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Old 07-16-2008, 02:24 AM  
Tartar Sauce
 
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Default Too far away

I am looking to have ACT beep when I am too far away from a mob to hit it.

The EQ2 text is: Your target is too far away! Move closer!

Can anyone help out with the exact code needed to make this happen?

Thanks
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Old 07-16-2008, 09:07 AM  
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Default Re: Too far away

use ".*Your target is too far away.*" (strip "") as a custom trigger and attach a beep/sound to it?
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Old 07-16-2008, 09:48 PM  
Tartar Sauce
 
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Default Re: Too far away

Tried it, doesn't work.
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Old 07-16-2008, 11:10 PM  
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Default Re: Too far away

No offense, but I think you followed the instructions wrong, then.
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Old 07-17-2008, 12:09 AM  
Yes We Can
 
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Default Re: Too far away

Quote:
Originally Posted by the_mo View Post
use ".*?Your target is too far away.*" (strip "") as a custom trigger and attach a beep/sound to it?
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Old 07-17-2008, 01:11 AM  
ACT Developer
 
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Default Re: Too far away

That change is a negligible difference. Both will match the target line.

I will however give you points on the more efficient Regex. Approximately 37 steps verses 121.
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