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Old 08-21-2007, 10:25 AM  
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Default Re: Cure Consolidation Concern

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Originally Posted by Aeralik View Post
You need to understand how your cures work before needlessly worrying about such things. Once you understand them you will realize how simple of a change this really is
I have to agree this is a simple change....too simple.
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Old 08-21-2007, 10:27 AM  
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Default Re: Cure Consolidation Concern

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Originally Posted by Pinski View Post
Your tank shouldn't be getting 5 effects at the same time unless you aren't curing.
It could happen, that's all I'm saying. If all effects are going to show as one type, it wouldn't seem out of the ordinary to expect 3 or 4 effects to hit a tank at some point. Often a tank gets hit with multiple effects at once or MT healers are stunned when adds put CA effects on, you know that. If it never happened, there would be no reason Tranquility was put in the game.
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Old 08-21-2007, 10:53 AM  
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Default Re: Cure Consolidation Concern

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It could happen, that's all I'm saying. If all effects are going to show as one type, it wouldn't seem out of the ordinary to expect 3 or 4 effects to hit a tank at some point. Often a tank gets hit with multiple effects at once or MT healers are stunned when adds put CA effects on, you know that. If it never happened, there would be no reason Tranquility was put in the game.
Pretty sure Tranquility was put in the game because they thought it sounded cool and would be useful, but in practice it turned out to be not very useful, just like other classes DoF/KoS Ancient Teachings.
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Old 08-21-2007, 10:55 AM  
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Default Re: Cure Consolidation Concern

See Divine Favor....and Castigate for Paladins.
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Old 08-21-2007, 12:00 PM  
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Default Re: Cure Consolidation Concern

Funny thing about cures as they are, you don't get to pick which effect you cure, just what kind from a pooled stack. It already is "dumbed down" to a degree and hard to defend as-is.
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Old 08-21-2007, 12:02 PM  
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Default Re: Cure Consolidation Concern

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Funny thing about cures as they are, you don't get to pick which effect you cure, just what kind from a pooled stack. It already is "dumbed down" to a degree and hard to defend as-is.
are u suggesting we have a choice in which of the 2 nox we want to cure b/c i'll take that any day of the week.
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Old 08-21-2007, 12:44 PM  
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Default Re: Cure Consolidation Concern

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Originally Posted by Pinski View Post
Pretty sure Tranquility was put in the game because they thought it sounded cool and would be useful, but in practice it turned out to be not very useful, just like other classes DoF/KoS Ancient Teachings.
I definitely will not argue the usefulness of some of the skills from that era.

My point is only that multiple effects happen and not being able to control which effect you take off could be more an issue then it was already, because now instead of 1 arcane and 2 trauma, you'll have 3 effects on one generic. You can't choose to cure that arcane effect if it's more beneficial, but I'm just stating the obvious.
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Old 08-21-2007, 10:35 PM  
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Default Re: Cure Consolidation Concern

Often times I find more useability from Tranq. in heroic groups then I really do on raids. Sometimes I use it on raids but not to the same effectiveness I get from it in heroics groups.

Basically because my brother(Duoing partner on his non raid toon(70 Guardian)) will pull several encounters at once because we usually put together good groups w/ guildmates and pickups to get alot of AE damage going or atleast enough to handle 2-3 encounters at once, thus making alot of hostile effects pop up on him. He hits around 50% hp and I hit tranq(Doing around 700 point heal per effect cured), next 50% I've got shatter infections on him, so it has uses just not as many in raids that you would like to have the tank down that low for to get the full use out of it. Anyone who says Tranq doesnt have it's uses just isn't looking for the oppertunity to use it.

In responce to the responce about my problems w/ cure consolidations is that I really don't have any problems with it correct! I just don't want a half ass job done with my cure line if it's going to be changed. That and I'd like to see repitive shit like Pin/Crumble etc go the fuck away because it just makes healing boring.

What people and prolly the designers don't get is that healing classes are fun, specially since LU13 with the ability to do more damage and the release of DoF I've gained alot of useability in my class and the ATs from DoF and up have really added to wardens.

CURING is the biggest problem with the priest arch-type and once it's been properly handled there are small problems with each class I'm sure people will speak up about but for the most part either people don't know their class or they do have some validity in what they say.

I'm more for cure consolidation as long as I can be assured that things will be attended to properly.

-Review cure AA lines on Wardens, Templars, & Mystics.
-Make sure cureall's don't get fixed, specially Tranq. & Ancient Balm(Does this do what I earlier mentioned?)
-Maybe give the ability for enchanters to pick a training or AA that allows them have a group cure arcane like they had in the past(Pre LU13 they could pick to have their cure affect the group).
-Maybe make the elemental cure on the conjuror tree a group cure to bring up the attractiveness of that line a bit more.

Dunno, I'm kinda of the mind that if your able to deal alot of damage in a certain area you should be able to also dabble in the ability to cure it. Giving each mage class the ability to do group cures would allow them to have more edge into utility. Altough, IMO....a wizard should get elemental cure over a conj...conjs already get shards allowing them to bring the utility of group power regen and they get a healer pet....so maybe share the utility love with wizards, unless your just doing this to make up for conj's lesser intended DPS.
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Old 08-22-2007, 10:04 AM  
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Default Re: Cure Consolidation Concern

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Originally Posted by Widem View Post
are u suggesting we have a choice in which of the 2 nox we want to cure b/c i'll take that any day of the week.
Nope, even better: which specific effect instance.

Think it will sell?
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Old 08-22-2007, 10:54 AM  
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Default Re: Cure Consolidation Concern

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Originally Posted by Aeralik View Post
You need to understand how your cures work before needlessly worrying about such things. Once you understand them you will realize how simple of a change this really is


You need t understand how a fucking game works! You are fucking clueless! Rigid Scale bows hit for 2k+ in PvP?? Same with the stardarkened?? What kind of bullshit is that? Any other average fabledbow in PvP hits for what 600-800. You sir are a retard. EoF has been out over a year, and no city faction has beaten MMIS, or EH. So basically if you want to play any of the cool content you have to exile. Was that intended? Even if a city faction could get finish some of these encounters, it would'nt make those weapons any better for PvP in thier current state. Whatever SOE pays you, IT'S TOO MUCH!!!
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