Go Back   EQ2Flames Forum > General Discussion > General Gameplay

Reply
 
LinkBack Thread Tools
Old 10-29-2006, 10:30 AM  
Trolls Crossing
 
Character: TBD, and hidden anyhow
Guild: Sabaki
Server: Najena

Posts: 1,327
Photos: (0)

Send a message via MSN to Skaer
Default Re: They should never merge...

Quote:
Originally Posted by Xlrate View Post
What they need to do is very simple. Reduce down to 13 classes. 3 tank types 3 healer types and 7 dps/buffing types.

Balance could be achieved very easily for tanks by fixing the avoidance/mit issue and doing the way tanks hold agro better. Make your 3 tanks be limited to plate/tower, chain/kite, and leather/no shield equippable (but gets an avoidance bonus and can DW) then fix hate generation, have some reactive hate, some taunting, some nuking some combat arts et. al.

For healers you could balance things very easy. Druid, Cleric, (I forget what the warding ones are called). Lets start it off, Clerics get the most armor choices and round shields, best and fastest single target healing, slowest and most expensive group heals, and best buffs for tanks and self, their spell dps is basically crap but they get a bonus to melee dps and are limited to crushing weapons. They keep reactives as their specialty heal of choice and recieve a damage shield. Clerics buff Str, STa and WIS.

Druids, Least armor choices of all the healers leather and cloth only, Stay with H.O.T.s, Group healing is their specailty fast and high, Single target healing is their weakness. They buff casters the best but also recieve a melee proc to grant out, the stats they buff are int and AGI and maybe limited spell haste. Druids have the strongest nukes out of the healers and AE's. Their melee dps is ornamental at best. Druids do have a very limited root / slow.

OK lets fix those that ward. Limited to chain armor and bucklers, recieves an extra line of ward spells (so they will have 3 specialty lines of healing as opposed to other healers 2) They are solid at warding but lose some power on direct heals. Their buffs lean towards agi, haste, and raw HP. They have very few buffs. They have best debuffs out of all the healers. They have short time proc buffs they can cast on enemies so when any group member lands melee, there is bonus damage given.

You all can figure out how to balance dps classes, although i would highly advise
Warlocks +necro
Wizard + conj
Illusionis + Coercer
Swashy + Assassin + Brig
Ranger
Dirge + Troub
Beastmaster
If that's what you want go play fucking WoW. The reason I chose EQ was for the variety.
__________________
Forgotten.
Skaer is online now   Reply With Quote
Old 10-29-2006, 10:57 AM  
Regular
 

Posts: 201
Photos: (0)

Default Re: They should never merge...

What fucking variety? What the fuck is the difference between a fury and a warden, or a troub and a dirge, or a bruiser and a monk, etc? They're basically the same apart from slightly different buffs or damage types. WoW actually has a lot more variety between classes than this game. The WoW druid has more variety in a single class than the whole priest archetype in EQ2. In essence, every fighter plays the same, every scout plays the same, every priest plays the same. "One buffs haste, one buffs dps" is not variety, it's just lame and pointless.
Scafloc is offline   Reply With Quote
Old 10-29-2006, 11:46 AM  
Regular
 
Taelana's Avatar
 
Character: Taelana Qaele
Guild: Seraphim
Server: Blackburrow

Posts: 441
Photos: (0)

Default Re: They should never merge...

Quote:
Originally Posted by Scafloc View Post
What fucking variety? What the fuck is the difference between a fury and a warden, or a troub and a dirge, or a bruiser and a monk, etc? They're basically the same apart from slightly different buffs or damage types. WoW actually has a lot more variety between classes than this game. The WoW druid has more variety in a single class than the whole priest archetype in EQ2. In essence, every fighter plays the same, every scout plays the same, every priest plays the same. "One buffs haste, one buffs dps" is not variety, it's just lame and pointless.
I dont know what you're talkin about Rangers are altogether a completely different arrow totin' scouting entity. We would appreciate it if you didnt lump us all together...
__________________
Taelana the lvl 70 sexy Rangeress
Taezya the lvl 60 jammy sportin' Monk-princess
_________________________________________

Ever optomistic cuz I dont raid...
Taelana is offline   Reply With Quote
Old 10-29-2006, 11:59 AM  
Regular
 

Posts: 201
Photos: (0)

Default Re: They should never merge...

My mistake, you stand at a distance and spam CAs instead of stand behind a mob and spam CAs.
Scafloc is offline   Reply With Quote
Old 10-29-2006, 12:09 PM  
Regular
 
Taelana's Avatar
 
Character: Taelana Qaele
Guild: Seraphim
Server: Blackburrow

Posts: 441
Photos: (0)

Default Re: They should never merge...

Quote:
Originally Posted by Scafloc View Post
My mistake, you stand at a distance and spam CAs instead of stand behind a mob and spam CAs.
No...We stand behind the mob at a distance
__________________
Taelana the lvl 70 sexy Rangeress
Taezya the lvl 60 jammy sportin' Monk-princess
_________________________________________

Ever optomistic cuz I dont raid...
Taelana is offline   Reply With Quote
Old 10-29-2006, 01:26 PM  
Visitor
 
Character: Pacc
Guild: ex foh
Server: permafrost

Posts: 98
Photos: (0)

Default Re: They should never merge...

You were lumped together because you are the same. If you feel there is variety in Eq2 right now as far as classes are concerned than you dont have enough knowledge about all the classes.

What was said above is totally true. Some people buff dps others haste or 1 class is for ae and 1 is for single target. Listen to me when I say this, there is no balance and there is no variety and the little variety there is only makes it so that certain classes suck. For example, lots of the top guilds right now have 2 assas. or 2 necros, 2 wizards, 2-3 brigs, the list goes on and on. Then they exclude palys, sks, warlocks, monks, brusiers, and that list goes on and on.

SoE screwed themselves from the start by making 24 classes and that issue I doubt will be fixed.
Pacc is offline   Reply With Quote
Old 10-29-2006, 02:25 PM  
Regular
 
Taelana's Avatar
 
Character: Taelana Qaele
Guild: Seraphim
Server: Blackburrow

Posts: 441
Photos: (0)

Default Re: They should never merge...

Quote:
Originally Posted by Pacc View Post
You were lumped together because you are the same. If you feel there is variety in Eq2 right now as far as classes are concerned than you dont have enough knowledge about all the classes.

What was said above is totally true. Some people buff dps others haste or 1 class is for ae and 1 is for single target. Listen to me when I say this, there is no balance and there is no variety and the little variety there is only makes it so that certain classes suck. For example, lots of the top guilds right now have 2 assas. or 2 necros, 2 wizards, 2-3 brigs, the list goes on and on. Then they exclude palys, sks, warlocks, monks, brusiers, and that list goes on and on.

SoE screwed themselves from the start by making 24 classes and that issue I doubt will be fixed.
Wow, get the stick out, buddy. Did you not notice from my silly smilie that I was just kidding? I believe Scoflac knew I was just being silly by his sarcastic comment to my first reply...

This thread went from being a jest about merging classes ... well semi-jest... to an all out I-hate-having-so-many-classes grudge match...lol. So forgive me if I try to lighten the discussion by showing humor at some of the stuff said.
__________________
Taelana the lvl 70 sexy Rangeress
Taezya the lvl 60 jammy sportin' Monk-princess
_________________________________________

Ever optomistic cuz I dont raid...
Taelana is offline   Reply With Quote
Old 11-03-2006, 08:53 AM  
Goddess of Spork-Fu
 
MysidiaDrakkenbane's Avatar
 
Character: Mysidia Drakkenbane
Guild: Retired - For Now
Server: Befallen

Posts: 1,641
Photos: (69)

Default Re: They should never merge...

Quote:
Originally Posted by LFG View Post
Because it is not possible for this game to support 24 classes. There simply aren't enough features and capabilities to go around. What happens is that some classes are king of the hill, and people want 2 at each raid, and other classes only justify a raid slot in min/maxing guilds if there is absolutely no other choice to fill the slot.

Think about it like this: You go on a dinner date, and order a meal that includes a slab of beef, potatoes, vegetables, cabernet, and desert.

The waiter brings you a plate with the beef and vegetables. Your date gets a plate with the potatoes, wine, and desert. You are told you can't share.

That is the situation with at least druids, clerics, warriors, bards, shaman, and enchanters in EQ2 at this time. Each of those classes are only getting half a meal, and none is satisfied with what the waiter has delivered.

It was a poorly thought out scheme to seperate these classes to begin with. They did this for marketing reasons, just like the did with SWG, to maximize subscribers by pitching all the diversity and choices they haven't been able to support and deliver. At the top end of the game, this shit plain isn't working.

My daddy always said that if you have to eat a frog, it's best not to look at it too long first. This frog don't jump.

This problem should be handled sooner rather than later, because it is responsible for the sluggish growth of this game compared to WoW. Many EQ2 classes should simply be combined now to overcome for the poor planning and greed that caused these problems to begin with.
I'm quoting this because this is exactly how I feel. I didn't like the way they bastardized the Druid class in EQ2. There was no real reason for it. They should have never split the classes at all. I understand their want/need to make a different game than EQ1, but they could have gone a different route with that. You know, like actually making the class do what it CAN/SUPPOSED do.

But, you'll have to excuse me. I'm an old D&D chick that is pretty much stuck in her ways as being a Druid.
__________________

Last edited by MysidiaDrakkenbane; 11-03-2006 at 08:57 AM.
MysidiaDrakkenbane is offline   Reply With Quote
Old 11-03-2006, 09:32 AM  
2 scccrrrddd 2 pvp
 
Rinion's Avatar
 
Character: Rinion
Server: Zul'jin

Posts: 2,918
Photos: (35)

Send a message via AIM to Rinion
Default Re: They should never merge...

Quote:
Originally Posted by MysidiaDrakkenbane View Post
I'm quoting this because this is exactly how I feel. I didn't like the way they bastardized the Druid class in EQ2. There was no real reason for it. They should have never split the classes at all. I understand their want/need to make a different game than EQ1, but they could have gone a different route with that. You know, like actually making the class do what it CAN/SUPPOSED do.

But, you'll have to excuse me. I'm an old D&D chick that is pretty much stuck in her ways as being a Druid.
Right on. I dont have a quote but didn't sony 'do away wtih hybrids?' paladins still heal, SKs still lifetap... the only hybrid they did away with is rangers.

It is my opinion that Because they split the class into Ranger/Assassin they ruined Rangers. Asssassin is more of a Rogue 'prestege' class and the reason Rangers no longer have a druid side and can cast spells is because Assassins cant.

Hopefully Sony does fix it but again it's something honestly dont see happening. Vanguard is my only hope, for now, to play a Real Ranger Class again. Having to spend plat on raids and/or mindless semi afk arrow summoning to maintain a dps becasue all my melee attacks were shit and I had no utility just is not what a Real ranger is. I much prefure the warrior/druid hybrid Role while maintaining Nature's Balance.
__________________
"Before one can identify anything as "gray", one has to know what is black and what is white. In the field of morality, this means that one must first identify what is good and what is evil. And when a man has ascertained that one alternative is good and the other evil, he has no justification for choosing a mixture. " Ayn Rand
Rinion is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 01:28 AM.


Design By: Miner Skinz.com Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0