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Old 10-19-2006, 01:34 PM  
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Default They should never merge...

I see alot of threads about posting class mergers. Why would you want them to merge the classes? Each class brings their bit of diversity. It gives you that semi-facade of a choice to lean you either good or evil. Why would you wanna take that away? Why, Forrest, WHY???
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Old 10-19-2006, 01:41 PM  
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Default Re: They should never merge...

I wanna just be a cleric and get complete heal

Would that be overpowered?
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Old 10-19-2006, 01:46 PM  
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Default Re: They should never merge...

You've either got the "diverse" class choices in a game like EQ2 and people bitch about them not being "unique" enough or the lack of class choices in a game like WoW and people bitch that there is not enough to choose from.
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Old 10-19-2006, 01:50 PM  
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Default Re: They should never merge...

I agree...i like as much diversity as possible...thats why i liked the original SWG engine over the revamped "NGE." The thing that attracted me to it was the fact that you could basically do whatever you wanted within reason.

I mean if anything i'd even go as far as to say to fucking branch the Subclasses FURTHER. Like how at level 1 we were all fighter/priest/mage/scout...then with Kajar i went Warrior, then Berserker. Each way i went a bit closer to what i am now...but what i am now is something that could easily be broken into two things ... A plate more defensive tank, or maybe a Chain OFFENSIVE thing cause i already can do good DPS, and some people would prefer the option to go more offensive, some would go defensive.

Then again i think the KoS AA's and the EoF AA's have and will continue to give people options to tailor their characters specifically to them so that there arent just a buncha carbon copies. Sure alot of the AA's are 'no brainers' in certain regards, but only if you know your going to fill certain roles. If i was a 'chain wearing' DPS zerker thing rather than a Plate Tank i might lose the ability to wear plate and stuff but with the chain somehow i gain something offensively and then i can be almost like a scout.

So i would say merging classes and taking away classes is the dumbest thing this game could do. Why make things 'simpler?' Thats why i didnt go to WoW, i didnt want a cartoonish, more 'simplified' game, i wanted something more "AD&D-Esque." Would merging make me quit? Who knows, maybe, maybe not. If it was done right i prolly would stay anyway cause i've played so long and feel like i have too much of a vested interest. But who knows, with Vanguard on the horizon a major change like Merging Classes might just make that game (or for that matter any other game) all the more appealing. I didnt play EQ1, i don't want to 'relearn' EQ2. I've already had to relearn alot of Zerker things several times now.
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Old 10-19-2006, 02:05 PM  
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Default Re: They should never merge...

Quote:
Originally Posted by Taelana View Post
I see alot of threads about posting class mergers. Why would you want them to merge the classes? Each class brings their bit of diversity. It gives you that semi-facade of a choice to lean you either good or evil. Why would you wanna take that away? Why, Forrest, WHY???
Because it is not possible for this game to support 24 classes. There simply aren't enough features and capabilities to go around. What happens is that some classes are king of the hill, and people want 2 at each raid, and other classes only justify a raid slot in min/maxing guilds if there is absolutely no other choice to fill the slot.

Think about it like this: You go on a dinner date, and order a meal that includes a slab of beef, potatoes, vegetables, cabernet, and desert.

The waiter brings you a plate with the beef and vegetables. Your date gets a plate with the potatoes, wine, and desert. You are told you can't share.

That is the situation with at least druids, clerics, warriors, bards, shaman, and enchanters in EQ2 at this time. Each of those classes are only getting half a meal, and none is satisfied with what the waiter has delivered.

It was a poorly thought out scheme to seperate these classes to begin with. They did this for marketing reasons, just like the did with SWG, to maximize subscribers by pitching all the diversity and choices they haven't been able to support and deliver. At the top end of the game, this shit plain isn't working.

My daddy always said that if you have to eat a frog, it's best not to look at it too long first. This frog don't jump.

This problem should be handled sooner rather than later, because it is responsible for the sluggish growth of this game compared to WoW. Many EQ2 classes should simply be combined now to overcome for the poor planning and greed that caused these problems to begin with.
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Old 10-19-2006, 02:15 PM  
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Default Re: They should never merge...

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Originally Posted by KFizzle View Post
I agree...i like as much diversity as possible...thats why i liked the original SWG engine over the revamped "NGE." The thing that attracted me to it was the fact that you could basically do whatever you wanted within reason.
The original SWG system, while you may have liked it, was the example of the century for retarded and irresponsible planning in a MMO.

The main problem with SWG involved its database and itemization system. Every item in SWG could be different, because each had it's own unique db lookup number. That is different from the EQ2 system, and the new SWG system. Under these rational systems, items are standardized and maintained in a table, rather than each item having a unique reference.

The difference in systems? SWG required over 100x the disk space and computing resources of EQ2. SWG had gotten to the point where it couldn't be continued without spending millions and millions of dollars annually for an ever growing terrabyte farm of disks and servers. It simply would have been more cost effective to discontinue the game than continue it in it's previous form.

EQ2 doesn't have the storage and computing problems that SWG had, but it does have the problems of too many classes. There simply aren't enough ideas and possibilities to continue expanding the 24 existing classes in this game in a way that anyone will be satisified with. If they reduced the number of classes, devs could spend more time making people happy and less time trying to do the impossible.

They should bite this bullet sooner rather than later, because they will be biting this bullet at some point whether they want to or not. It simply isn't feasible to maintain 24 classes in this game, and they are fooling themselves and us by continuing to pretend that it is possible.
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Old 10-19-2006, 02:39 PM  
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Default Re: They should never merge...

Quote:
Originally Posted by LFG View Post
Because it is not possible for this game to support 24 classes. There simply aren't enough features and capabilities to go around. What happens is that some classes are king of the hill, and people want 2 at each raid, and other classes only justify a raid slot in min/maxing guilds if there is absolutely no other choice to fill the slot.

Think about it like this: You go on a dinner date, and order a meal that includes a slab of beef, potatoes, vegetables, cabernet, and desert.

The waiter brings you a plate with the beef and vegetables. Your date gets a plate with the potatoes, wine, and desert. You are told you can't share.

That is the situation with at least druids, clerics, warriors, bards, shaman, and enchanters in EQ2 at this time. Each of those classes are only getting half a meal, and none is satisfied with what the waiter has delivered.

It was a poorly thought out scheme to seperate these classes to begin with. They did this for marketing reasons, just like the did with SWG, to maximize subscribers by pitching all the diversity and choices they haven't been able to support and deliver. At the top end of the game, this shit plain isn't working.

My daddy always said that if you have to eat a frog, it's best not to look at it too long first. This frog don't jump.

This problem should be handled sooner rather than later, because it is responsible for the sluggish growth of this game compared to WoW. Many EQ2 classes should simply be combined now to overcome for the poor planning and greed that caused these problems to begin with.
But it'll be that way anyway. Its not expected that everybody will be the same or that every class should get a little of what everybody else has. You play what you have and bring to the party what you can. But an ranger isnt exactly an assassin and a warden isnt exactly a mystic. I like that they're slightly off from one another, becuz whatever their difference will make me chose, regardless of what I percieve is a flaw, but that's just me. I dont complain becuz my ranger doesnt have backstab or my monk wears leather.

P.S. Crocodile is better!! )
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Old 10-19-2006, 02:53 PM  
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Default Re: They should never merge...

I'm sorry, I'm stubborn and not too keen on big changes since my SWG scars.
lol
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Old 10-19-2006, 02:57 PM  
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Default Re: They should never merge...

While I think some classes lack direction, overall I feel it is possible for them to work. Min maxers are always going to min max, it doesn't matter how many classes there are, if one is worse than another, that class will not be welcome. Certain subclasses lack a definitive role that seperates them from their counterpart, this should be focused on rather than combining all the classes.
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Old 10-19-2006, 03:28 PM  
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Default Re: They should never merge...

Quote:
Originally Posted by LFG View Post
The original SWG system, while you may have liked it, was the example of the century for retarded and irresponsible planning in a MMO.

The main problem with SWG involved its database and itemization system. Every item in SWG could be different, because each had it's own unique db lookup number. That is different from the EQ2 system, and the new SWG system. Under these rational systems, items are standardized and maintained in a table, rather than each item having a unique reference.

The difference in systems? SWG required over 100x the disk space and computing resources of EQ2. SWG had gotten to the point where it couldn't be continued without spending millions and millions of dollars annually for an ever growing terrabyte farm of disks and servers. It simply would have been more cost effective to discontinue the game than continue it in it's previous form.

EQ2 doesn't have the storage and computing problems that SWG had, but it does have the problems of too many classes. There simply aren't enough ideas and possibilities to continue expanding the 24 existing classes in this game in a way that anyone will be satisified with. If they reduced the number of classes, devs could spend more time making people happy and less time trying to do the impossible.

They should bite this bullet sooner rather than later, because they will be biting this bullet at some point whether they want to or not. It simply isn't feasible to maintain 24 classes in this game, and they are fooling themselves and us by continuing to pretend that it is possible.
Ah yes, in the beginning every single item had a unique key on it....I have no clue who the fuck was there capacity planner back then....lol

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