Quote:
Originally Posted by hcre
So let me get this straight. Your argument is because there already is 12 classes with just slight variations, they should just go ahead and make them 12 classes. Why again?
|
For example: 1 out of 11 chances to get a master for your class instead of 1 out of 24, same thing for class-only gear (intelligent loot system has been implemented only a few months ago and in just a few zones) or trying to make different yet balance 2 variations of the same class which they cannot do no matter how hard they try.
Quote:
Using your logic why stop there, there is really only 4 classes, why not just combine all the classes into 4 classes? It would reap the same benefits as combining 24 into 12. Hell why not go all the way and just make one class and let people chose AAs to make themselves unique.
Seriously, what exactly is the benefit of combining the classes? Everyone knows that every good assassin chooses the same AA lines, so does every good ranger, and every good every other class. You think if you reduce it to 12 people will behave differently? No, they will still choose the exact same AA lines to go down, thus making no variety. I see absolutely no reason to combine the classes. The best reason given is so they can add more unique classes. What exactly is stopping them from doing that now?
|
Every fantasy game has 4 archetypes, duh, some just call some class "hybrid of this and that" and call it a day. The mistake of eq2 was labeling the 4 archetypes as a feature, promising that they'd be able to function equally well no matter the situation.
Anyway, consolidating to 12 or so could be good because they could expand AA trees, making more varied mix of the same class according to guild needs or playing style choice, this just to list one reason. Pinski said it much better than me.
Quote:
Must have changed, when I played 40 person raids was the norm and some went to 72.
You are telling me that WoW is both more scripted and more varied, two mutually exclusive traits, and I am the fucking moron?
|
Even if this is eq2 flames, I don't like to flame other people and I won't tell you that you are a moron, but just uninformed.
WoW started with 40 men raids (MC, BWL, etc.) and 20 men raids (ZG) then dropped to 25 with the release of the expansion, because Blizzard figured that putting together 25 retards was easier than putting together 40, thus more people got to experience the content they made increasing retention rate.
More scripted and more varied are not mutually exclusive as in there is not a single script equal to another. Look for a fight that is the same as Vael or 4horsemen or even those "easy" ones in molten core. Each fight is as unique as it can be. As for all raids in all games, once you have the strat down and a sufficient level of gear, you beat it, nothing new here.
There is no case where in wow you can raid with more than 40, so there you are wrong, unless you mean those 4 useless contested dragons that no one really wanted to kill. The 2 contested bosses in the vanilla wow are not zergable by any means, in fact 1 more person adding over 40 and it's gg-wipe-time thanks to an anti zerg code.
Quote:
|
I’m retarded? Sure there are quests in WoW, sure they were what you did to level, but it was the same quest over and over again, go kill 10 of mob x, grats now go kill 10 of mob x again. I’m not trying to be a fanboi here, but it is possible to level to 70 with adventure xp turned off in EQ2. You get all your xp from quests that way, and it really doesn’t take that much longer. The fastest way to level is to combine quests with killing in EQ2, which IMO is how it should be. If you think quests are more fluid and immersive in WoW over EQ2, either they changed WoW completely or you are a few French fries short of a happy meal.
|
WoW and eq2 quests are pretty much the same thing, with eq2 coming on top thanks to few good questlines in my opinion. Both games use those kill 10 xyz quests to tell some story and to mask the grind. In both games you can chose to grind, it happens that this is a much more viable tactic in eq2 than in wow, where "efficient questing" is the fastest way to level.
Damn, what a fucking wall of text I wrote.