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Old 10-08-2007, 06:08 PM  
Bind, Torture, Kill.
 
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Default Re: AoM

Grats NPU, Grats AM.
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Old 10-08-2007, 06:13 PM  
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Default Re: AoM

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Originally Posted by Cochy View Post
I agree 100%, we should totally recruit people to kill one mob and then say fuck them for the other mobs. /sarcasm off.

Encounters should not be put into the game that are so drastically different/require a completely different raid than any other mob in the game when we are under 2 months away from a new expansion and the last thing we want to do is recruit just to kill one mob and change our force from what has been working since February.
Dude, alts... not back up raid force...

"A victorious warrior prepares to win first then goes to battle, while a defeated warrior goes to battle first then seeks to win."

In other words, have the options available and the force needed to win before trying not throwing the same old tactics and force at new encounters to try and defeat them.
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Old 10-08-2007, 06:26 PM  
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Default Re: AoM

while ur sarcasm is very spot on cochy for the situation that you speak of. im sorry but i think you missed the point i was trying to make, let me re explain what i was trying to say perhaps i did not say it right. im sorry.

what i was saying is that we are faced with a game that requires us to be competant players not on one type of toon.. but perhaps on many different types of toons..
That while a guild may have a raiding force of 28 on the roster, they in fact have the capability to field a miriad of different classes as the mob requires...

so cochy ur what?? a dps class i assume?? and you prolly got a couple alts that are lvl 70 correct?? (all of these are assumptions only this is not for accuracy just using u for effect)
Mob X pops the raid leader knows that to beat mob x he will need a certain number of this class and a certain number of that class... now instead of bypassing that content all he does is send you a tell asking you to load up your (insert needed alt type here)
since you are hardcore and wanna kill the mob you load up your alt and beat that mob down... nuff said..

face it folks sony is slowly pushing us away from the "i only play one toon mentality"
so we either step it up and adapt to that change or get left behind the people/guilds that do. quit ur whining and make the change... it aint hard.. but dont beat down guilds that already have adapted
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Old 10-08-2007, 06:32 PM  
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Default Re: AoM

I don't have any level70 alts, infact I dont have any above level5.
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Old 10-08-2007, 06:33 PM  
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Default Re: AoM

So alts should be relied upon to beat raid encounters, so in RoK we have to wait till our main raid force and all the alts are geared out before we can take on contesteds (because our mains will be useless), and that is just assuming contesteds will be the only mobs where you have to have some fucked up raid set up. Either that or have a 36+ man roster where it takes you longer to gear up in the first place and when there is supposed to be actual progression you are probably just as fucked because it will be longer before you can progress into further raids since it will take you longer to gear up.

Yep, exactly how content should be designed.
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Old 10-08-2007, 06:37 PM  
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Default Re: AoM

so what you're saying is that someone who plays one class they really like, after trying most of the other classes in the game and not liking them, should have to level alts and spend dkp gearing them out just in case they happen to get into an elite guild and they run into an encounter where they need one more of something else?

i don't think so. when your game has 24 "unique" classes, the encounters should not rely on having multiples of one of them. there should be enough diversity and ability cross-over that missing class X in the raid can be made up by having a little of everything else.
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Old 10-08-2007, 06:41 PM  
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Default Re: AoM

Nobody said your main would be useless, but some people may need to re-consider who their main is, and some guilds may need to re-consider who their main raid force needs to consist of to maintain their top guild and/or competitive status.

Keeping the status quo of the same raid force, same tactics and same basic parameters of the encounters is boring. They are trying to keep people interested and if in RoK that means shaking the trees of all the top raid forces making them redesign how their raids are formed then so be it.
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Old 10-08-2007, 06:44 PM  
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Default Re: AoM

or the harder stuff will get added towards the end again when you will have gear rotting, so gear up alts then? dont you have a reserve guild in SD where recruits start out? cant you just call up some of them to fill the spots?
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Old 10-08-2007, 06:46 PM  
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Default Re: AoM

I understand the argument of principle with needing 8 healers but I don't understand how the "hardcore" people doing the complaining aren't fielding enough smartloot-geared 70 alts to at least get the server-first kill done and over with.

For that reason, gratz Aftermath!
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Old 10-08-2007, 06:50 PM  
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Default Re: AoM

Quote:
Originally Posted by Slippery View Post
So alts should be relied upon to beat raid encounters, so in RoK we have to wait till our main raid force and all the alts are geared out before we can take on contesteds (because our mains will be useless), and that is just assuming contesteds will be the only mobs where you have to have some fucked up raid set up. Either that or have a 36+ man roster where it takes you longer to gear up in the first place and when there is supposed to be actual progression you are probably just as fucked because it will be longer before you can progress into further raids since it will take you longer to gear up.

Yep, exactly how content should be designed.
Completely agree.

Quote:
Originally Posted by pagansaint View Post
Nobody said your main would be useless, but some people may need to re-consider who their main is, and some guilds may need to re-consider who their main raid force needs to consist of to maintain their top guild and/or competitive status.

Keeping the status quo of the same raid force, same tactics and same basic parameters of the encounters is boring. They are trying to keep people interested and if in RoK that means shaking the trees of all the top raid forces making them redesign how their raids are formed then so be it.
Quote:
Originally Posted by Rillix View Post
or the harder stuff will get added towards the end again when you will have gear rotting, so gear up alts then? dont you have a reserve guild in SD where recruits start out? cant you just call up some of them to fill the spots?
Both of you, go fuck yourself. If the content isn't beatable by a guild without massive recruitment the day before or by playing alts(because to me, an alt isn't part of the guild) then that content is a piece of shit and should tweaked ASAP. I don't care if it is beatable by setting up some perfect raid force or it's not beatable. If you need a perfect raid force to beat any mob in the game, it is broken, period. End of story. I don't play this game to gear my alts up, I play this game to gear my main up. Alts are the least of my concerns, and in fact it took me until March to finally get 1 alt to 70, and I've been playing since the start. All in all, fuck you fuckfaces who think alts are part of a raid force. Oh, and fuck all you guild who think they're so badass with their "non-fat" roster of 32 with 10 healers. Yah, about that, have fun with a bunch of people sitting out every raid don't ya?
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