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Old 10-30-2007, 09:36 AM  
Noobus Maximus
 
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Default Re: Passion for your class...

For some reason it always comes down to Fury for me. I'm not really sure why, but perhaps the ability to DPS and heal at the same time. I never really played a healer on PvE (monk, zerker and conj mainly) but then again only ever got halfway to the level cap before PvP servers opened. I rolled on Darathar and played several classes, Necro/Conj, Ranger, Paladin, but the class I had most fun with was my Fury and that became my main. Then I left Darathar and rerolled on Nagafen, again messed with a bunch of classes (monk, conj, swash, wizard) but it again was Fury that I enjoyed most while levelling and became my first lvl 70.

I think I just have a thing for healer classes, I enjoy the responsibility of solo healing the tougher heroic zones, I love being able to DPS when i want to, I love being high on the parses in raids while keeping my group up at the same time.

I am currently levelling up a Dirge (which im loving) and a Templar (not so much), but Fury will always be my class.
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Old 10-30-2007, 10:07 AM  
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Default Re: Passion for your class...

Conjuror/Illu was fun aswell , the Illu just with a good group when i felt mezzing helped us
at some point like I saved us from wiping
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Old 10-30-2007, 10:18 AM  
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Default Re: Passion for your class...

Quote:
Originally Posted by Xanoth View Post
I can't really put my finger on what irritates me about the classes or EQ2 as a whole.
Its that they arent unique. A couple of people have already stated how they think they are just doing some mundane job cuz they do the same thing as everyone else, and I'm restating it now myself.

IMO, the absolute BEST thing they could do to EQ2 is to merge most of the subclasses. Brigand with Swashy, Fury with Warden, Wizard with Warlock, etc. The differences between the classes dont mean shit. So rangers use a bow and assassins use daggers? Whatever. With merges like that, every resulting class will have its own unique niche that noone else can fill.
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Old 10-30-2007, 10:21 AM  
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Default Re: Passion for your class...

I don't understand how there being 24 classes of which each has a distinctly similar yet different counterparts makes a class less fun. Merging to only 12 classes wouldn't make them more fun. Either you enjoy them or not. I personally enjoy all 3 of my 70 toons enough that I'll play any of them as often as I can. The only class I played that I didn't really "enjoy" was dirge. That being said, I played him pretty well as I was trying to prove a point to guildies that dirges could do all the cool utility stuff they do and still make parse.

Kinda funny watching a dirge outparse sorcerers and summoners cause they fucking suck.

Last edited by obelisk79; 10-30-2007 at 10:34 AM.
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Old 10-30-2007, 10:52 AM  
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Default Re: Passion for your class...

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Originally Posted by Rhymez View Post
and yes i really love it to play my brig even with all the flaws (deagro issues, horrible AA tree)
lashes! one for each achievement point you spent in your "horrible" AA tree. brigand achievements rock.
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Old 10-30-2007, 10:58 AM  
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Default Re: Passion for your class...

Quote:
Originally Posted by obelisk79 View Post
I don't understand how there being 24 classes of which each has a distinctly similar yet different counterparts makes a class less fun. Merging to only 12 classes wouldn't make them more fun. Either you enjoy them or not.
it's about overlapping roles and the watering down of identity.
you end up with pairs (or larger groups) of classes that do the same thing effectively in the same way. you lose the feeling of being unique (as a class) when other classes can do virtually the same thing.

it's just a small piece of a larger discussion that could be had about the original design of the game... and this thread isn't about that, so i'll leave it at that.
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Old 10-30-2007, 11:10 AM  
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Default Re: Passion for your class...

Quote:
Originally Posted by Manyak View Post
IMO, the absolute BEST thing they could do to EQ2 is to merge most of the subclasses. Brigand with Swashy, Fury with Warden, Wizard with Warlock, etc. The differences between the classes dont mean shit.
While i agree (it was one of my 3 things for the "what 3 things could improve eq2" discussion), I don't think its the only issue.

Something about the class concepts and style feel stretched to fit a role or a job, rather than have those concepts expand to fill a role etc. They almost feel reverse enginired and hollow if that makes sense.
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Old 10-30-2007, 11:19 AM  
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Default Re: Passion for your class...

I think a lot of this player burn-out is due to high play times or availability. I struggle to get my GF to let me play the three nights a week that we raid. I have to sneak in an extra hour or two here and there on the off-nights to try and do quests or make money for repairs. This leaves me constantly longing for more and more play time. If she goes away for the day sometimes I might not even stop for food just to get in that extra time.

The other point would be if you are in one of the top raiding guilds on your server that has all the contested on lock-down. There is such a rush being one of the competing guilds trying to sneak one away from them but I wonder if it is as much fun being them ie killing the same mob week in week out with no real fear of anyone taking it off you. Even if competition does come it is not likely that they will take it first pull.

I guess what I am saying here is that being UBER and killing everything can be a great feeling but it soons wears off leading to player burn out. Top players leaving the game because it is no longer a challenge. They can play whenever they like so they have no real longing to play. Big deal if you miss a night for some family function as you can play tommorrow. Our alliance just killed Wuoshi for the first time last week. It was a huge thrill for us because we are so focused on clearing EoF before RoK hits. We only have Vampire Mayong left and hope he dies tonight. After that its kinda like, "Ok, we killed everything, now what?" We can go back and kill it all again but it will never be as fun as the first time. I cant imagine what it must be like for players with these mobs on farm status for the past 6 months or longer.

Anyway, its a Guardian I play and I cant get enough of him. I dunno what it would be like if play-time was no object.
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Old 10-30-2007, 11:36 AM  
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Default Re: Passion for your class...

I love my coercer, I can do things with him no one else can. Is the class flawed? Hell yes, but it's still fun. I haven't really lost my passion for him yet, still looking forward to causing havoc in RoK with him.
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Old 10-30-2007, 11:44 AM  
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Default Re: Passion for your class...

Quote:
Originally Posted by Xanoth View Post
While i agree (it was one of my 3 things for the "what 3 things could improve eq2" discussion), I don't think its the only issue.

Something about the class concepts and style feel stretched to fit a role or a job, rather than have those concepts expand to fill a role etc. They almost feel reverse enginired and hollow if that makes sense.
to some extent, it reaches back to the basics of character development.
we started from a "good" city and an "evil" city, and thusly in conflict with one another. however, instead of being forced into conflict, we end up being encouraged to work together. (the only exception is the terribly designed pvp system... where a lot of people end up going exile and can work together anyway)

fundamentally, we start out with the notion of good vs. evil and then it's almost immediately abandoned. the swords of destiny quest line had both groups working for the leader of the evil side.

the problem with abandoning the conflict is that when you do it, you forsake the roles you set forth, and it becomes pointless to even make a distinction between the classes. not only do they already operate the same way, but now there's no reason for one to be evil and one good, because they both end up being neutral and cooperative.

furthermore, there is a fundamental flaw in class design: archetypal design. they started with the basic idea that they wanted four groups - tanks, healers, melee dps, caster dps - and then built the system around that. it limited their possibilites and pushed all of their classes into a very flat role. while there is variety in how each class accomplishes its goal or adds to combat, the fact that the system was directly built from an archetypal perspective is what produced the flatness of the classes. it probably also gave them the idea that they could bring things down from the class level to the subclass level, where there would be another great chance for a split.

perhaps in the original design of classes this worked. as i remember, the game was much more complicated back then. however, when they did the first major combat revamp (with the release of DoF) they took a step back and simplified a lot of things. to accomplish this, they collected everything back to the archetype level and reassigned roles to the classes, then the subclasses. at the time i was playing a warden, and i remember logging in that day and not knowing any of the spells in my book anymore. what they had done with my class was build it off of a "healer template". each healer class had a heal, arch heal, and specialty heal line. we each had a regular damage spell, with damage unique to our class, and an special damage spell that did additional damage to creatures of type X (which varies by class), and then several group buffs and a single target buff that varied by class only in what resist or stat they boosted. after that, there were a few spells left over that made up the bread and butter of what now "defined" the class. when this class simplification happened, the archetype-down system began to fail. it was because classes were more complex that it had worked in the first place.

i think it's too late to merge classes together. DoF may have been the best time for them to have done it - they could have simplified the system, re-evaluated and defined the new roles of the classes, and added the achievement system (or something similar) as a means of differentiating - but i think that would have been too much even then.

hoping for the best for you guys, but it would take a ton of work on their part and even more willingness to change on the part of the players. as much as players complain, they're usually not willing to give up a lot of what they have. you'd probably lose a few things you like in the process. if you like eq2 for what it is, then keep playing... but if you want something else, your time would be better spent looking elsewhere.
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