Quote:
Originally Posted by Otis
My take on the thread is that people are discussing a wide gap in the desireability of classes in relation to each other for what they bring to a table for a raid guild.
MG is saying that you can successfully raid even with those less desireable classes when no one said anything to the contrary, not even the person he quoted.
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There is not a game out there that doesn't have "more desirable" and "less desireable" classes. EQ1 I was lucky to get into a raiding guild as a pally, even tho they were wanted, most guilds didn't keep around more than 2, maybe 3. Chanters were by far the more desired on raids, and most guilds housed 4-5 of them. Clerics were the most desired, some guilds with upwards of 10-15 clerics.
In DAOC, healers again topped the most desired classes, but I didn't play long enough to get into the raiding.
There is no game out there that the min-max'ers won't exclude some classes outright, prefer some classes to others, and highly desire a few select classes. If you want to raid in the high end game, you either make one of the desired classes, or you make one of the undesired and hope and pray you get a shot when an opening opens up (usually requiring a server transfer to get what you want).
So yeah, people who play an class that is unwanted in a raid guild, then cry that they can't high end raid are not cut out to high end raid anyway.