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Old 11-09-2007, 07:46 PM  
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Default BETA NDA LIFTED - POST YOUR BEST ROK STUFF NOW!

http://www.eq2flames.com/325412-post79.html

Feel free to post about your beta experiences!

Thanks SOE for lifting this.
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Old 11-09-2007, 07:52 PM  
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Default Re: BETA NDA LIFTED - POST YOUR BEST ROK STUFF NOW!

Rise of Kunark Raid Progression


First Tier: Easiest to Hardest

* Zone: The Tomb of Thuuga
* Gear needed: At least level 80 legendary
* Spells needed: Some Master I abilities.

* Zone: The Execution Throne Room
* Gear needed: At least level 80 legendary
* Spells needed: Some Master I abilities.

* Zone: The Protector's Realm
* Gear needed: At least level 80 legendary, some fabled.
* Spells needed: Some Master I abilities.


Second Tier: Easiest to Hardest

* Zone: Venril Sathir's Lair
* Gear needed: All level 80 legendary, some fabled.
* Spells needed: Some Master I abilities.

* Zone: Throne Room of the Overking
* Gear needed: All level 80 legendary, some fabled.
* Spells needed: Some Master I abilities.


Third Tier

* Zone: The Chamber of Destiny
* Gear needed: Mostly Fabled.
* Spells needed: Some Master I abilities.


Fourth Tier: Easiest to Hardest

* Zone: Veeshan's Peak
* Gear needed: Mostly Fabled.
* Spells needed: Most Master I abilities.

* Zone: Trakanon's Lair
* Gear needed: All Fabled. Epic Weapon.
* Spells needed: Most Master I abilities.



Coercer
71 - Dysphoria
71 - Hemorrhage
71 - Mana Shroud
72 - Absolute Silence
72 - Brainshock
73 - Cannibalize Thoughts
73 - Cortical Hesitation
73 - Soothing Apprentice
74 - Anesthesia
74 - Dictate
74 - Third Eye
75 - Coruscation
75 - Peaceful Link
76 - Channeling
76 - Dissecting Gaze
76 - Obliterated Psyche
77 - Hold Mind
77 - Hostage
78 - Ego Melt
78 - Pure Awe
78 - Spell Curse
79 - Intrepid Focus
79 - Shift Mana
79 - Signet of Intellect
80 - Asylum
80 - Shockwave
80 - Puppetmaster - gives an ally short term control over your charmed pet while you get another one. Improves the charm casting speed as well.

Conjuror
71 - Crystal Blast
71 - Earthquake
71 - Vampire bats
72- Effigy
72 - Solidify
73 - Scale of Essence
73 - Najena's Essence Summoning
73 - Sediment
73 - Wind Sensei
74 - Expire
74 - Masters Intervention
74 - Winds of Velious
75 - Elemental Aspect
75 - Inferno Drake
75 - Pyro
76 - Elemental Unity
76 - Infernoshield
76 - Torrent
77 - Aqueous Serpents
77 - Earthen Avatar
77 - Magma Seed
78 - Antagonize
78 - Shattered Tectonics
78 - Vehement Skin
79 - Capture Vigor
79 - Geoticism
80 - Conjuror's Pact
80 - Converge - temporarily summon pets that differ from your primary pet
80 - Defensive Haven
80 - Reconstruct Servant
80 - Blazing Manifestation


Illusionist
71 - Bedazzlement
71 - Mana Shroud
71 - Ultraviolet Beam
72 - Brainclot
72 - Drain Consciousness
73 - Construct of Rationality
73 - Inhibition
73 - Percolate
74 - Illusory Group
74 - Manatap
74 - Personae Reflection
75 - Aspect of Genius
75 - Tandem
76 - Daunted Apprentice
76 - Gamma Storm
77 - Mindless
77 - Phantsmal Awe
78 - Flash of Brilliance
78 - Lesion
78 - Regalia
79 - Extract Mana
79 - Seal of Invention
79 - Withdrawal
80 - Doppleganger - illusionist takes the form of their target and splits damage taken by the target
80 - Pessimism
80 - Prismatic Adornment
80 - Chromatic Shower


Necromancer
71 - Bloodcloud
71 - Soulrot
71 - Vampire Bats
72 - Bloodcoil
72 - Plot
72 - Siphoning of Souls
73 - Chains of Eternity
73 - Darkness Heart
73 - Miragul's Dark Heart Summoning
73 - Shadowblade
74 - Control Undead
74 - Filter Life
75 - Demi-Lich
75 - Grave Disturbance
75 - Grave Favors
76 - Drain Life
76 - Gluttony
76 - Pandemic
77 - Horror
77 - pack of imps
77 - undead knight
78 - Howl from Beyond
78 - Mortality Mark
78 - Rending
78 - Undead Horde
79 - Devour Vigor
79 - Teachings of the Undead
80 - Grisly Protection
80 - Necromantic Pact
80 - Necrotic Reconstruction
80 - Vampirism - summons a vampiric orb that siphons health from nearby enemies and restores the health of nearby allies.
80 - Demilich


Warlock
71 - Dissolve
71 - Flames of Velious
72 - Acid
72 - Brood Infestation
72 - Encase
73 - Boon of Solitude
73 - Gift of Bertoxxulous
73 - Netherous Bind
74 - Mana Trickle
74 - Netherbeast
75 - Absolution
75 - Aspect of the Moon
76 - Netherealm
76 - Radiation
77 - Distortion
77 - Nullify
78 - Curse of Luclin
78 - Dead Grasp
78 - Grasp of Bertoxulous
78 - Upheaval
79 - Mages Pact
79 - Vacuum Field
79 - Void Contract
80 - Acid Storm - a storm of acid that damages nearby enemies with more damage the closer they are to the center
80 - Cataclysm
80 - Curse of Humility
80 - Armageddon

Wizard
71 - Flames of Velious
71 - Solar Flare
72 - Magma Chamber
72 - Ro's Coil
73 - Converge
73 - Fetter
73 - Surge of Ro
74 - Furnace of Ro
74 - Mana Intromission
74 - Protofire
75 - Consolidation
75 - Solar Wind
75 - Velium gift
76 - Electorn Storm
76 - Glacial Shield
76 - Storming Tempest
76 - Ball of Magma
77 - Blip
77 - Heatwave
78 - Fission
78 - Peak Shift
78 - Ring of Glaciers
78 - Ro's blade
79 - Ice Spears
79 - Tyrants Pact
79 - Vital Transfer
80 - Exothermicity
80 - Harvest Mana
80 - Rays of Disintegration - Interrupts up to 5 nearby mages forcing them to cast ray of disintegration inflicting massive heat damage.
80 - Bolt of Ice


Defiler
71 - Crystallize Essence
71 - Dire Balm
72 - Imprecate
72 - Noxious Efflux
72 - Precognition
72 - Soul Cannibalize
73 - Enormity
73 - Invective
73 - Sacrificial Restoration
74 - Absolute Corruption
74 - Shroud of Armor
74 - Words of the Ancestors
75 - Hideous Seal
76 - Abomination
76 - Countenance
76 - Spiritual Shring
77 - Fulginous Whip
77 - Panic
78 - Ancient Shroud
78 - Emaciate
78 - Malis
79 - Bane of Warding
79 - Carrion Warding
79 - Terror Chant
80 - Ancestral Avenger
80 - Deathward - Ward that increases in value depending on how close to death the target is
80 - Wild Accretion
80 - Pandemonium


Fury
71 - Aspect of the Bat
71 - Dire Salve
71 - Feast
72 - Death Swarm
72 - Lucidity
72 - Master of the Hunt
72 - Return to the Pack
73 - Forest Spirit
73 - Grand Elixir
74 - Armor of Nature
74 - Starshower
74 - Wildfire
75 - Distracting Swarm
75 - Fae Immolation
76 - Hibernate
76 - Inferiority
76 - Karana's Hold
76 - Veteran Predator
77 - Lightning Bolt
77 - Quillskin
78 - Call of Karana
78 - Dire Bloodflow
78 - Typhoon
79 - Autumns Kiss
79 - Feral
79 - Incapacitating Thorns
80 - Ball Lightning - launches a ball of lightning at your target and that damages everything in its path
80 - Feral Courage
80 - Untamed Regeneration
80 - Hedgehog


Inquisitor
71 - Forced Martyrdom
71 - Ministration
71 - Smite Corruption
72 - Blasphemy
72 - Invocate
72 - Tenacity
72 - Zeal
73 - Arch Recovery
73 - Inquest
73 - Repentance
74 - Litany
74 - Sacred Armor
75 - Art of War
75 - Tormenting Conversion
76 - Deny
76 - Dogma
76 - forced Disarmament
77 - Cauterizing Flames
77 - Condemned
77 - Confine
78 - Penance
78 - Scourging
79 - Forgiving Diatribe
79 - Greater Disorientation
79 - Heretics Fall
80 - Alleviation
80 - Inquisition - Forces an enemy to radiate heals to your allies. the closer your allies the greater the heals
80 - Redeem
80 - Devotion

Mystic
71 - Prophetic Ward
71 - Rejuvination
72 - Ancestral Mettle
72 - Premonition
72 - Stoicism
72 - Velium Winds
73 - Lunar Attendant
73 - Ritual Healing
73 - Spirit of the Mastadon
74 - Revenge of the Ancients
74 - Runic Armor
74 - Slothiness
75 - Ancestral Avatar
76 - Ancestral Balm
76 - Deteriorate
76 - Ursine Avatar
77 - Ice Age
78 - Ancient Aegis
78 - Epidemic
79 - Echoes of the Ancients
79 - Spirits
80 - Ancestral Savior
80 - Ancestral Sentry - summons a pet that absorbs damage done to nearby allies
80 - Transcendent Aid
80 - Oberon Obstruction


Templar
71 - Focused Intercession
71 - Meliorate
71 - Shield of Faith
71 - Smite Corruption
72 - Aegolism
72 - Divine Smite
72 - Symbol of Marzin
73 - Arch Restoration
73 - Mark of Divinity
74 - Blazoned Faith
74 - Holy Armor
75 - Glory
75 - Involuntary Gift
76 - Healing Fate
76 - Sign of Placation
77 - Awestruck
77 - Reproval
77 - Warring Deities
78 - Martyr Strike
78 - Unflinching Hammer
78 - Vital Intercession
79 - Greater Complacency
79 - Holy Intercession
79 - Virtue
80 - Holy Salvation
80 - Repent - Converts harmful damage into a heal
80 - Word of Redemption
80 - Focused Intervention


Warden
71 - Aspect of the Bat
71 - Sylvan Bloom
72 - Aspect of the Forest
72 - Dawnstrike
72 - Essence of the Polar Bear
73 - Gale
73 - Ground Florescence
73 - Master of the Wild
74 - Armor of Seasons
74 - Natures Pack
74 - Winds of Permafrost
75 - Regenerating Spores
76 - Defender of the Forest
76 - Healing Grove
76 - Holding Vines
77 - Razorcoat
77 - Velium Frost
78 - Icefall
78 - Photosynthesis
79 - Healstorm
79 - Instinct
79 - Willow Wisp
80 - Faerie Ally - summons a Faerie that heals your most wounded allies. if it dies all allies nearby are healed
80 - Natures Renewal
80 - Tide of Healing
80 - Hierophantic Provenance


Berserker
71 - Aggressive Defense
71 - Frenzied Hits
71 - Trespass
72 - Insolence
72 - Mock
72 - Unflinching Stance
72 - Weapon Counter
73 - Head Crush
73 - Relentless Rage
73 - Stunning Bellow
74 - Berserk Rage
74 - Trample
75 - Blood Regeneration
75 - Bloodshower
76 - Bellow
76 - Fury Stance
76 - Rouse
77 - Invasion
77 - War Fury
77 - War Pledge
78 - Hold Rage
78 - Ram
79 - Anarchism
79 - Body Check
79 - Wall of Madness
80 - Adrenaline - Causes all damage to be reduced by 50% then reduces your power by 50% on termination.
80 - Dismember
80 - Intrusion
80 - Rage


Bruiser
71 - Bruising Stance
71 - Hammer
71 - Lightning Fists
72 - Bodyguard
72 - Boil
72 - Chin Break
73 - Comet Punch
73 - Gut Punch
74 - Front Kick
74 - One Hundred Hands
74 - Sonic Punch
75 - Body Flail
75 - Smoldering Fists
76 - Bruising Cry
76 - Man handle
77 - Blaze Kick
77 - Double Stomp
77 - Trepidation
78 - Knockout
78 - Resistant Spirit
78 - Rock Skin
79 - Adamantine Fist
79 - Battle Ready
79 - Tenacity
80 - Divide and Conquer - Half of the target encounter increases hate for you the other half decreases
80 - Eye Rip
80 - Savage Assault


Guardian
71 - Hold The Aggression
71 - Overmatch
72 - Armored Stance
72 - Forward Charge
72 - Impede
73 - Head Trauma
73 - Immobility
73 - Return to Combat
74 - Gut Kick
75 - Seige
76 - Call to Warfare
76 - Guard
76 - Mar
77 - Call of Shielding
77 - Infraction
77 - Trespass
78 - Decimate
78 - Exact Strike
78 - Retaliatory Strike
79 - Fortify
79 - Staggering Charge
79 - Wall of Armor
80 - Fortification
80 - Recapture - Increases the hate position of all fighters in the group or raid.
80 - Separate
80 - Sentinel Sphere


Monk
71 - Arachnid Stance
71 - Lightning Palm
71 - morning Star
72 - Crouching Tiger
72 - External Calm
72 - Infuriation
72 - Velium Talon
73 - Everburning
73 - Velium Palm
74 - Five Rings
74 - Horse Kick
75 - Flow Like Wind
75 - Full Moon
76 - Mindful
76 - Rising Dragon
76 - Scowl
77 - Biting Cobra
77 - Rising Phoenix
78 - Body Like Mountain
78 - Dragonfire
78 - Iron Stance
79 - Chakra
79 - Tackling Cougar
79 - Wall of the Wise
80 - Dragon Rage
80 - Stifling Palm
80 - Peel - Forces an enemy that doesnt already hate you the most to target you. Also increases hate over time ending when you are at the top of the hate list.

Paladin
71 - Cleave Faith
71 - Doom Rays
71 - Faith Strike
72 - Clarion
72 - Prayer of Amelioration
72 - Stance of Bayle
73 - Bayle's Leadership
73 - Donation of Armament
73 - Wrath Stance
74 - Consecration
74 - Holy Touch
74 - Penitent Kick
75 - Circular Smite
76 - Call to Redemption
76 - Holy Aid
77 - Blessing of the Paladin
77 - Break Will
77 - Righteous Weapon
78 - Castigation
78 - Refusal of Atonement
78 - Sacrement of Bayle
79 - Heroic Dash
79 - Judgement
79 - Prayer
80 - Circle of Conviction
80 - Holy Ground - moves you to second position on the hate list if you are not on top already
80 - Holy Strike
80 - Verdict


Shadowknight
71 - Anguish
71 - Doom Rays
71 - Pariahs Strike
72 - Drain Might
72 - Insinuate
72 - Mana Siege
72 - Stance of Lucan
73 - Lucans Leadership
73 - Lucans Sword
74 - Death Touch
74 - Lucans Boot
74 - Tap Arteries
75 - Crimson Circle
76 - Chastisement
76 - Relentless Hunger
76 - Shadow Coil
77 - Innoruuks Caress
77 - Siphon Strike
77 - Unholy Arms
78 - Contagion
78 - Grave Sacrament
78 - Pain Wrath
79 - Hateful Slam
79 - Life Pact
79 - Malice
80 - Bloodletter - Prevents Death by sacrificing health from your allies to restore you to full health.
80 - Painful Aura
80 - Siphon Vitae
80 - Devouring Mist


Assassin
71 - Deadly Blast
71 - Scarring Blow
71 - Spine Shot
72 - Apply Toxins
72 - Blade Stance
72 - Disfiguring Strike
72 - Resourceful Weapon
73 - Adroit Stance
73 - Slate
73 - Velium Strike
73 - Baffle
74 - Death Mark
74 - Jugular Slice
74 - Masked Strike
75 - Pinpoint Blade
75 - Squeeze
76 - Death Blow
76 - Mesh
77 - Moon Blade
77 - Mortal Blade
78 - Ear Shot
78 - Gushing Wound
79 - Deadly Impale
79 - Villain
80 - Spy
80 - Stealth Assault
80 - Fatal Followup - Attack that improves in power based on how many stealth skills were used in the last 10 seconds
80 - Execute


Brigand
71 - Double Throw
71 - Jagged Blade
71 - Remiss
72 - Befuddle
72 - Compromising Thrust
72 - Stunning Blow
73 - Baffle
73 - Mercenary Stance
73 - Spew
74 - Blood Rake
74 - Dispatched
74 - Shenanigans
74 - Sidestab
75 - Clock
75 - Rob
75 - Roughen
76 - Holdup
77 - Entrail
77 - Snicker
78 - Battery and Assault
78 - Hood of Thugs
79 - Adventurous Advance
79 - Savy
80 - Barrom Negotiation
80 - Thieves Guild - Improves resistance reduction of a non predator/rogue ally
80 - Enfeeblement


Dirge
71 - Spell Rebuff
71 - Deprivating Shot
71 - Dissonant Requiem
71 - Siphon Blade
72 - Emotional Dirge
72 - Weapon Boon
73 - Baffle
73 - Weapon Elusion
73 - Divigorating Descante
74 - Lanet's Scream
74 - Noxious Tempo
74 - Scream of Blood
74 - Shriek Blade
75 - Dead Calm
75 - Grim Strike
75 - Rhyming Curse
76 - Chimes of Blades
76 - Keen Tactics
76 - Vile Blade
77 - Athletic Strain
77 - Clara's Cacophany
78 - Fearful March
78 - Penetrating Shriek
78 - Speech of Sacrifice
79 - Deaths Edge
79 - Power Ballad
80 - Fortissimo
80 - Howl of Death
80 - Gravitas - Improves healing, ward and resurrect spells
80 - Cry of the Banshee


Ranger
71 - Jolting Strike
71 - Rear Shot
71 - Searing Shot
72 - Archery Stance
72 - Arrow Tear
72 - Roped Shot
72 - Spiked Trap
73 - Baffle
73 - Amazing Arrow
73 - Fittest Survival
73 - Leaf Stance
74 - Long Stab
74 - Repeating Arrows
74 - Used Arrows
74 - Vulnerable Arrow
75 - Combustion Strike
75 - Vulnerability
76 - Rope
76 - Sniper Arrow
77 - Blame Arrow
77 - Kunark Blade
78 - Bloody Reminder
78 - Hawk Attack
78 - Stealth Fire
79 - Immobilizing Lunge
79 - Shroud of Kunark
80 - Spy
80 - Triple Burst
80 - Shower of Arrows
80 - Coverage - used after a stealth or positional attack, it places the ranger in stealth and the next stealth attack completed does extra damage.


Swashbuckler
71 - Bedazzling Steel
71 - Eye Point
71 - Velium Throw
72 - Avoid
72 - Blame Blade
72 - Flashy Strike
73 - Baffle
73 - Dexterous Stance
74 - Kidney Stab
74 - Storm of Steel
74 - Swathe
75 - Heel Cut
75 - Stealthy Charge
75 - Trickery
76 - Bound
76 - Lung Bleed
77 - Sack
77 - Tease
78 - Disarm
78 - On Guard
78 - Uncanny Thrusts
79 - Adventurous Advance
79 - Weaver
80 - Lucky Whirl
80 - Triple Blades
80 - Sleight of Hand - swaps hate position with an ally
80 - Insight


Troubador
71 -Spell Rebuff
71 - Draining Incursion
71 - Painful Lamentations
71 - Stifling Missle
72 - Elemental Tempo
72 - Rejuvinating Celebration
72 - Song of Magic
73 - Baffle
73 - Chaos Anthem
73 - Devigorating Discante
73 - Performer Avoidance
74 - Arcane Tempo
74 - Bright Blade
74 - Dispirited Processional
74 - Sonnet
75 - Aria of Magic
75 - Night Strike
75 - Vexing Verses
76 - Ceremonial Blade
76 - Depressing Chant
76 - Perfection of the Maestro
77 - Fortifying Song
78 - Reverberating Shrill
78 - Thunderous Overture
79 - March of Blades
79 - Power Ballad
80 - Allegretto
80 - Tap Essence
80 - Countersong - reduces the damage done by the next enemy attack
80 - Peaceful Meldoy

nice finally to be able to bitch about the 80 swash and warden spell :\
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Old 11-09-2007, 07:54 PM  
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Default Re: BETA NDA LIFTED - POST YOUR BEST ROK STUFF NOW!

Got picture of the outside zone on here

To many to post in the thread.
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Old 11-09-2007, 07:54 PM  
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Default Re: BETA NDA LIFTED - POST YOUR BEST ROK STUFF NOW!

Racials~
Racial Choices List Below

I took Aeralik's sticky to start with, and updated it with relevant tidbits from beta today Nov 7th in order to better compare the races and the abilities. Thought it would be useful to folks to see how things currently stand instead of going off old info.

(A) = Activated

(P) = Passive


Sarnak
Innates:
Hunter's Fury - +50 in combat movement speed (though it worked out of combat too), 36 sec duration, 5 min recast (A)
Gathering - Half second reduction in all harvesting times (P)

Choices:
Carpenter's Touch - 5 Sculpting (P)
Weapon Production - Weaponskill ability 10% power cost reduction (P)
Reflexive Landing - 25% Damage reduction for falling (P)
Stride - +5% movement speed (P)
Junglewalk - 25% movement penalty reduction from all snares (P)
Spirituality - Divine Resist (P)
Insight - 5 WIS (P)
Herbal Supplementation - Melee: 2 Melee crit + 5 crushing | Caster: Healing Critical 2%, + Ministration (P)
Fire Breath - Frontal AE dd, 3 targets limit, 2 min recast (A)
Break Will - 2% reduction of resistability to all Spells and Taunts (P)

Ogre
Innates:
Rock Thrower - 1sec reduction to mining (P)
Commanding Presence - Enlarges caster by 20% (A)

Choices
Oggokian Trade - Weaponsmith 10% power reduction (P)
Rallosian Readiness - +5 Metal Shaping skill (P)
Battle Rest - out of combat health regen regen + strength boost (A)
Many Marches - 10% reduced initial sprint power cost, +9% sprint speed (P)
Impenetrable Will - 10 sec duration stun immunity (P)
Armor of the Feerott - + physical mitigations (P)
Brute Strength - 5 str (P)
Oggokian Aggression - 2 Melee Crit + 5 aggression (P)
Shoulder Slam - dd + short stun, 30 sec recast (A)
Rallos Zek's Blessing - 3% HP (P)

Dark Elf
Innates:
Master of the Shadows - 15% speed boost while stealth/invis (P)
Hover - slow fall toggleable buff (A)

Choices:
Poison Crafter - 5% increased alchemy success chance (P)
Pursuit of the arcane - sage 10% power reduction (P)
Poison Expertise - 25% increased poison trigger count (P)
Fueled by hate - out of combat power regen (+78 at lvl 72) + magic mit (A)
Shadow Slip - Blink + 1 hate position drop - recast 5 min (A)
The Foci's Magical Protection - Magic resist (P)
Knowledge of Neriak - 5 int (P)
Innoruks' Gift - Melee get 2% Dbl Attack/ 5 piercing; Casters get spell crit + disruption (P)
Hateful Mind - 3% power (P)
Fury of Innoruuk - (A) - Fury of Innoruuk:

Recast 5 minutes
Duration 24 seconds

Increases Melee Crit by 5%
Increases Dmg Spell Crit by 5%
Increases Casting Speed by 10%
Increases Attack Speed by 35
Increases Spell and CA damage by 100
Decreases Parry by 31
Decreases Defense by 32






Dwarf
Innates:
Mining Expertise - 1s reduction to mining (P)
Summon: Tumpy Tonic - Summons drink (A)

Choices:
Master of the Tumpy tonic - +5 provisioning (P)
Weapon Forger - Weaponsmith 5% success chance increase (P)
Rush into Battle - 25% sprint initial power cost reduction + 10 speed boost (P)
Body by Butcherblock - str + health regen, 3 min duration, 10 min recast (A)
Defender of Kaladim - 5 Defense (P)
Strong Heart - Disease Resist (P)
Dwarven Fortitude - 5 sta (P)
Aggressive Strike - Melee: melee crit + aggression, Caster: 2% heal crit + 5 ministration (P)
Fury of Blades - AE melee attack, 1 min recast (A)
Short but Strong - 3% max health (P)

Wood Elf
Innates:
Keeper of the Forest - 1s reduction to gathering and foresting (P)
Camo - short duration power drain stealth, 1min dur, 5 min recast (A)

Choices:
Gift of the Faydark - Fletching power reduction (P)
Faydwer Fashions - 5% Tailoring success increase (P)
Natural Recovery - sta + out of combat power regen buff, 3 min dur, 10 min recast (A)
Elvish Spirits - 25% Drink duration increase (P)
Light Footed - 25% reduction in snare effects (P)
Shield of Nature - disease mit (P)
Wisdom of the Faydark - 5 wis (P)
Faydark's Champion - Melee: 2 ranged crit + 5 ranged skill | Caster: heal crit + minstration (P)
Forest Fire - AE DD, 8 max targets, 1 min recast (A)
Vitality of the fier dal - 3% power (P)

Gnome
Innates:
Clockwork Expertise - 10 tinkering + reduced power use (cannot confirm)
Illusion: Clockwork - clockwork illusion (A)

Choices:
Forge Invention - reduced power cost for weaponsmiths - 10%? (P)
Chemical Calculations - 5% increased success chance at alchemy (P)
Clear Mind - int + power regen out of combat, 3 min dur, 10 min recast (A)
Healthy Appetite - 25% Food duration Increase (P)
Lost in the crowd - Temporary shrink + deaggro + minus 1 threat position, 5 min recast (A)
Steamfont's Magical Barrier - Magic Resist (P)
Akanon's Innovation - 5 int (P)
Meldrath's Teachings - Melee: 2% melee crit/5 parry | Caster: spell crit + focus (P)
Clockwork Army - summons 3 clockwork dumbfire pets, 25 sec duration, 5 min recast (A)
Flash of Insight - 3% max power (P)

Half Elf
Innates:
Elven Heritage - 1s reduction to gathering and foresting (P)
Camouflage - 1 min duration power draining stealth, 3 min recast (A)

Choices:
Ayr`Dal Adornment - 5 jewelcrafting (P)
Gift of the Faydark - 5% Fletching success chance increase (P)
Tend Wounds - str + health regen out of combat, 3 min dur, 10 min recast (A)
Forest Navigation - 5% movement bonus - says out of combat (P)
Misfits Trickery - 1 threat position drop + deaggro, 10 min recast (A)
Rebellious Spirit - magic resist (P)
Elven Reflexes - 5 agi (P)
Mixed Knowledge - Melee: 1 ranged crit, 1 melee crit, 5 parry | Caster: spell crit + focus (P)
Piercing Stab - dd + mit debuff, 30 sec recast (A)
Hardiness - 1.5% power 1.5% health (P)

Human
Innates:
Multitalented - .5s reduction to all harvesting skills (P)
Will to Survive - water summon (A)

Choices:
Clothier - Tailoring 5% success chance (P)
Diversity - +5 to all tradeskills (P)
Tend Wounds - str + out of combat health regen, 3 min dur, 10 min recast (A)
Urban Sprawl - 10 min faster recast of city recall spells (P)
Diplomacy - Soothe spell, 'reduces awareness of enemies', does not affect epics, 20 sec dur, 2 min recast (A)
Environmental Adaptability - heat/cold resist (P)
Perserverance - 5 sta (P)
Versatility - 7 to crush, pierce, ranged, slash, disruption, ministration, defense, deflection (P)
Bayle's Strike - DD, 30 sec recast (A)
Ruggedness - 3% max health (P)

Iksar
Innates:
Reptilian Ancestry - Innate out of combat health regen
Defensive Coloration - short duration power-draining stealth

Choices:
Dark Medicine - 5 Chemistry (P)
Whipstich - tailoring 10% power reduction (P)
Proficient Swimmer - water breathing (P)
Reptilian Grace - 25% falling damage reduction (P)
Tough scales - 5 Defense (P)
Greenmist - Disease mit (P)
Honed Body - 5 agi (P)
Venrils guidance - Melee: 2 melee crit + 5 parry | Caster: 2 spell crit + 5 focus(P)
Venemous Strike - 175-262 dd + 69-104 2 sec dot - dur 10 secs, recast 30 secs (A)
Legacy of the shissar - 3% health (P)

Troll
Innates:
Innothule's Blessing - Innate out of combat regen (cannot confirm)
Summon filthy water - Summons drink (A)

Choices:
Troll Gourmet - 5 provisioning (P)
Mender of the Mire - increased armoring success chance (P)
Swamp Breath - Water Breathing (P)
Tasty Things - 25% Increased food duration (P)
Cazic Thule's Gift - 10 sec fear immunity, 5 min recast (A)
Gift of the innothule - disease resist (P)
Bog Bully - 5 str (P)
Thule's Guidance - 1 melee crit, 1 double attack, 5 slashing (P)
Brutal Bashings - dd + stun, 30 sec recast (A)
Manical Madness - 3% power (P)

Froglok - Not Confirmed by me
Innates:
Gills - Water breathing
Hydromotion - water jumping

Choices:
Fervor of Marr - 10% Metal shaping power reduction (P)
Zealotry of Marr - 5% Metal working success chance (P)
Soft Landing - 25% falling damage reduction (P)
Hop - super jump
Astounding Leap - blink + deaggro
Cold Blooded - heat/cold split
Natural Acrobat - 5 agi
Valor in Battle - ? + crush / heal crit + minstration
Marr's Glorious Blade - ae melee attack
Spontaneous Metamorphosis - 3% health (P)


High Elf
Innates:
Intricate Creations - tradeskill power reduction (P)
Mind over Matter - slow fall toggleable buff (A)

Choices:
Esoteric Study - +5 sage skills (P)
Gilding of Felwith - +5 jewelcraft skills (P)
Harmonious mind - wis + out of combat power regen, 3 min dur, 10 min recast (A)
Connisseur of fine wines - +25% drink duration (P)
Graceful Movements - +5 parry, +5 defense (P)
Tenet of Takish`Hiz - magic resist (P)
Elven Wisdom - 5 wis (P)
Training of the Koada`Dal - Priest: 2% heal crit + 5 ministration, Mage: 2% spell crit + 5 disruption (P)
Fury of Felwithe - AE Encounter DD, 2 min recast (A)
Arcane Knowledge - 3% power (P)

Barbarian
Innates:
Tundra Endurance - +5 run speed (P)
Summon: Halasian Brew - summon alcoholic halasian brew (A)

Choices:
Brewmaster - 5% provisioning success chance (P)
Herbology - 5 Alchemy (P)
Sprint into Battle - reduced initial sprint power cost by 25%, +10 sprint speed (P)
Battle Reprieve - STR + out of combat health regen, 3 min dur, 10 min recast (A)
Barbaric Rage - Below 30% health sees a gain to defensive skills (P)
Blizzard - Cold Resist (P)
Halasian Authority - 5 str (P)
Defender of Everfrost - Melee: 1 melee crit, 1 double attack, 5 parry / Caster: healing crit + ministration (P)
Tundra Slam - dd + 2.5sec stun/knockback, 30 sec recast (A)
Tribal Strength - 3% health (P)

Ratonga
Innates:
Shadow Lurker - 15% improved stealth.invis speed (P)
Rob - pick pocket, 5 min recast (A)

Choices:
Instruments of the underfoot - 5 weaponsmithing (P)
Poison Play - 10% alchemy power reduction (P)
Poison Expertise - 25% increase in poison trigger count (P)
Soul Mending - agi + out of combat health regen, 3 min dur, 10 min recast (A)
Pitiful plea - Decrease threat priority by 1 position, 10 min recast (A)
Antidote - poison resist (P)
Rodent Reflexes - 5 agi (P)
Street Thug - Melee: melee crit + piercing / Caster: 2 spell crit + 5 disruption (P)
Poisonous Bite - poison based dd + dot, 10 sec, 30 sec recast (A)
Dark Agenda - 3% max power (P)

Hafling
Innates:
A halflings feast - 25% increased duration for food/drink (P)
Always Prepared - summons jum jum pue (A)

Choices:
Pants Patcher - Tailoring CA 10% power reduction (P)
Niami's Tutelage - Provisioning 5% success chance increase (P)
Poison Expertise - 25% Poison Trigger Increase (P)
Light on Feet - AGI + Out of Combat Health Regen, 3 min dur, 10 min recast (A)
Protection of the Jum Jum - ward, 5 min recast (A)
Rivervale's Protection - mental resist (P)
Wisdom of Rivervale - 5 wis (P)
Vale Protector - Melee: melee crit + piercing / Caster: 2 heal crit + 5 minstration (P)
Mischievous Strike - dd + melee skill debuff, 30 sec recast (A)
Jum Jum regimen - 3% health (P)

Erudite
Innates:
Clear Mind - Out of combat power regen (P)
Falling Grace - Feather Fall toggleable buff (A)

Choices:
Scholarly Pursuit - +5% sage success chance (P)
Chemist - 5 alchemy (P)
Homeward Bound - 10 min reduction in recast of city recall spells (P)
Intellectual Feasting - 25% food duration (P)
Ward of Glyphs - ward, 5 min recast (A)
Magical Protection - magic resist (P)
Intellect of the Sage - 5 int (P)
Erud's Teachings - 2 spell crit chance + 5 disruption skill (P)
Arc of Lightning - ae magic attack encounter dd, 2 min recast (A)
Casting Fury - 5% casting time reduction, 2% max power (P)

Kerra
Innates:
Feral Rage - +50% speed in & out of combat, 36 sec duration, 5 min reuse (A)
Don't Know Name - +15% speed when stealthed/invis (P)

Choices:
Gift of the Land - 10% alchemy power reduction (P)
Timber Shaper - 5 fletching (P)
Feline grace - 25% reduction to falling damage (P)
Kerra speed - 5% out of combat run speed buff (P)
Leaping grace - blink + deaggro - recast 5 min (A)
Ancestral protection - divine resist (P)
Fleetness of Foot - 5 agi (P)
Murrar Shar's guidance - Melee: 2 melee crit + 5 parry / Caster: healing crit + ministration (P)
Claw - slashing attack + physical mitigation debuff, 30 sec recast (A)
Tribal Knowledge - 3% power (P)

Fae
Innates:
Wind Walker - +50 movement speed, 36 sec dur, 5 min recast (A)
Glide/Safefall? (guessing)

Choices:
Forest Knowledge - +5 Fletching (P)
Magical Teachings - +5 Scribing (P)
Glide - jump further/feather fall (P)
Fae Flight - +5% movement speed (P)
Escaping Dive - AE De-threat (no hate position drop), 5 min recast (A)
Toxic Protection - poison mit (P)
Fae Dexterity - 5 AGI (P)
Aerial Dodging - Melee: melee crit? and defense? | Caster: 1 spell crit, 1 heal crit, 5 defense (P)
Fae Fire - AE DD + DoT, 1 min recast (A)
Magic of the Fae - 3% max power (P)

Arasai
Innates:
Wind Walker - +50 movement speed, 36 sec dur, 5 min recast (A)
Glide/Safefall? (guessing)

Choices:
Transmography - +5 Transmuting (P)
Neriak Precision - +5 Jeweler (P)
Glide - jump further/feather fall (P)
Arasai Flight - +5% movement speed (P)
Escaping Dive - AE De-threat (no hate position drop), 5 min recast (A)
Magic Protection - magic mit (P)
Arasai Savvy - 5 INT (P)
Aerial Dodging - Melee: melee crit and defense | Caster: 2 spell crit, 5 defense (P)
Arasai Endurance - in combat power regen (P)
Dark Envy - (A):
Recast 5 minutes
Duration 24 seconds

Increases Melee Crit by 5%
Increases Dmg Spell Crit by 5%
Increases Casting Speed by 10%
Increases DPS by 25
Increases Spell and CA damage by 100
Decreases Parry by 31
Decreases Defense by 32
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Old 11-09-2007, 07:55 PM  
I Lag IRL...
 
Character: Helspeth
Guild: Uprising
Server: Kithicor

Posts: 457
Photos: (4)

Default Re: BETA NDA LIFTED - POST YOUR BEST ROK STUFF NOW!



FU SoE

other than that Awesome job, zones are HUGE, like... they said 3-4 times CL... it's more like 7-8 bigger than CL.
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Old 11-09-2007, 07:58 PM  
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Character: I quit

Posts: 350
Photos: (2)

Default Re: BETA NDA LIFTED - POST YOUR BEST ROK STUFF NOW!

So Kerrans get fucked, that cool. Although it wouldn't be fair to leave out the other handful who got the shaft.
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Old 11-09-2007, 07:59 PM  
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Character: Parallax
Guild: Xanadu
Server: Runnyeye

Posts: 70
Photos: (2)

Default Re: BETA NDA LIFTED - POST YOUR BEST ROK STUFF NOW!

Edit due to outdatedness
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Last edited by Icefire; 11-09-2007 at 08:04 PM.
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Old 11-09-2007, 08:02 PM  
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Character: Arzoth
Guild: Retired
Server: Kithicor

Posts: 260
Photos: (6)

Default Re: BETA NDA LIFTED - POST YOUR BEST ROK STUFF NOW!

Dirge set gear is no longer the same, nor paladin, nor fury...

Dirge Updated Gear:
http://www.eq2flames.com/dirges/14487-rok-dirge-set-gear.html
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Old 11-09-2007, 08:03 PM  
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Character: Parallax
Guild: Xanadu
Server: Runnyeye

Posts: 70
Photos: (2)

Default Re: BETA NDA LIFTED - POST YOUR BEST ROK STUFF NOW!

Bah, will delete the post then, suppose they could all be outdated :/
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Old 11-09-2007, 08:03 PM  
I Lag IRL...
 
Character: Helspeth
Guild: Uprising
Server: Kithicor

Posts: 457
Photos: (4)

Default Re: BETA NDA LIFTED - POST YOUR BEST ROK STUFF NOW!

Swash : 3 set bonus are a joke... seriously..

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