Re: Did anyone else like how crafting was when the game first came out?
The problem with the old crafting system was that it was expected that you would get your subcombines from lower-level crafters and just do finals that way, and you would continue on that way in your entire leveling. As you got to a new tier, you would be the lower-level crafter and you would do the sub-combines for the higher-level people. The problem was that Alchemists were required for everything which caused a huge problem. If they had lessened the Alchemist requirement and/or split the WORTS around all the other classes, then the old sub-combine crafting system would have worked out, and not have been decimated into what we have now.
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Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos
Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest
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