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Old 11-10-2007, 12:25 AM  
Meh
 
Character: Hakujin
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Default RoK & New Racial Abilities

I compiled this list and figured a full breakout would be helpful - enjoy~

(A) = Activated
(P) = Passive

Sarnak
Innates:
Hunter's Fury - +50 in combat movement speed (though it worked out of combat too), 36 sec duration, 5 min recast (A)
Gathering - Half second reduction in all harvesting times (P)

Choices:
Carpenter's Touch - 5 Sculpting (P)
Weapon Production - Weaponskill ability 10% power cost reduction (P)
Reflexive Landing - 25% Damage reduction for falling (P)
Stride - +5% movement speed (P)
Junglewalk - 25% movement penalty reduction from all snares (P)
Spirituality - Divine Resist (P)
Insight - 5 WIS (P)
Herbal Supplementation - Melee: 2 Melee crit + 5 crushing | Caster: Healing Critical 2%, + Ministration (P)
Fire Breath - Frontal AE dd, 3 targets limit, 2 min recast (A)
Break Will - 2% reduction of resistability to all Spells and Taunts (P)

Ogre
Innates:
Rock Thrower - 1sec reduction to mining (P)
Commanding Presence - Enlarges caster by 20% (A)

Choices
Oggokian Trade - Weaponsmith 10% power reduction (P)
Rallosian Readiness - +5 Metal Shaping skill (P)
Battle Rest - out of combat health regen regen + strength boost (A)
Many Marches - 10% reduced initial sprint power cost, +9% sprint speed (P)
Impenetrable Will - 10 sec duration stun immunity (P)
Armor of the Feerott - + physical mitigations (P)
Brute Strength - 5 str (P)
Oggokian Aggression - 2 Melee Crit + 5 aggression (P)
Shoulder Slam - dd + short stun, 30 sec recast (A)
Rallos Zek's Blessing - 3% HP (P)

Dark Elf
Innates:
Master of the Shadows - 15% speed boost while stealth/invis (P)
Hover - slow fall toggleable buff (A)

Choices:
Poison Crafter - 5% increased alchemy success chance (P)
Pursuit of the arcane - sage 10% power reduction (P)
Poison Expertise - 25% increased poison trigger count (P)
Fueled by hate - out of combat power regen (+78 at lvl 72) + magic mit (A)
Shadow Slip - Blink + 1 hate position drop - recast 5 min (A)
The Foci's Magical Protection - Magic resist (P)
Knowledge of Neriak - 5 int (P)
Innoruks' Gift - Melee get 2% Dbl Attack/ 5 piercing; Casters get spell crit + disruption (P)
Hateful Mind - 3% power (P)
Fury of Innoruuk - (A) - Fury of Innoruuk:

Recast 5 minutes
Duration 24 seconds

Increases Melee Crit by 5%
Increases Dmg Spell Crit by 5%
Increases Casting Speed by 10%
Increases Attack Speed by 35
Increases Spell and CA damage by 100
Decreases Parry by 31
Decreases Defense by 32




Dwarf
Innates:
Mining Expertise - 1s reduction to mining (P)
Summon: Tumpy Tonic - Summons drink (A)

Choices:
Master of the Tumpy tonic - +5 provisioning (P)
Weapon Forger - Weaponsmith 5% success chance increase (P)
Rush into Battle - 25% sprint initial power cost reduction + 10 speed boost (P)
Body by Butcherblock - str + health regen, 3 min duration, 10 min recast (A)
Defender of Kaladim - 5 Defense (P)
Strong Heart - Disease Resist (P)
Dwarven Fortitude - 5 sta (P)
Aggressive Strike - Melee: melee crit + aggression, Caster: 2% heal crit + 5 ministration (P)
Fury of Blades - AE melee attack, 1 min recast (A)
Short but Strong - 3% max health (P)

Wood Elf
Innates:
Keeper of the Forest - 1s reduction to gathering and foresting (P)
Camo - short duration power drain stealth, 1min dur, 5 min recast (A)

Choices:
Gift of the Faydark - Fletching power reduction (P)
Faydwer Fashions - 5% Tailoring success increase (P)
Natural Recovery - sta + out of combat power regen buff, 3 min dur, 10 min recast (A)
Elvish Spirits - 25% Drink duration increase (P)
Light Footed - 25% reduction in snare effects (P)
Shield of Nature - disease mit (P)
Wisdom of the Faydark - 5 wis (P)
Faydark's Champion - Melee: 2 ranged crit + 5 ranged skill | Caster: heal crit + minstration (P)
Forest Fire - AE DD, 8 max targets, 1 min recast (A)
Vitality of the fier dal - 3% power (P)

Gnome
Innates:
Clockwork Expertise - 10 tinkering + reduced power use (cannot confirm)
Illusion: Clockwork - clockwork illusion (A)

Choices:
Forge Invention - reduced power cost for weaponsmiths - 10%? (P)
Chemical Calculations - 5% increased success chance at alchemy (P)
Clear Mind - int + power regen out of combat, 3 min dur, 10 min recast (A)
Healthy Appetite - 25% Food duration Increase (P)
Lost in the crowd - Temporary shrink + deaggro + minus 1 threat position, 5 min recast (A)
Steamfont's Magical Barrier - Magic Resist (P)
Akanon's Innovation - 5 int (P)
Meldrath's Teachings - Melee: 2% melee crit/5 parry | Caster: spell crit + focus (P)
Clockwork Army - summons 3 clockwork dumbfire pets, 25 sec duration, 5 min recast (A)
Flash of Insight - 3% max power (P)

Half Elf
Innates:
Elven Heritage - 1s reduction to gathering and foresting (P)
Camouflage - 1 min duration power draining stealth, 3 min recast (A)

Choices:
Ayr`Dal Adornment - 5 jewelcrafting (P)
Gift of the Faydark - 5% Fletching success chance increase (P)
Tend Wounds - str + health regen out of combat, 3 min dur, 10 min recast (A)
Forest Navigation - 5% movement bonus - says out of combat (P)
Misfits Trickery - 1 threat position drop + deaggro, 10 min recast (A)
Rebellious Spirit - magic resist (P)
Elven Reflexes - 5 agi (P)
Mixed Knowledge - Melee: 1 ranged crit, 1 melee crit, 5 parry | Caster: spell crit + focus (P)
Piercing Stab - dd + mit debuff, 30 sec recast (A)
Hardiness - 1.5% power 1.5% health (P)

Human
Innates:
Multitalented - .5s reduction to all harvesting skills (P)
Will to Survive - water summon (A)

Choices:
Clothier - Tailoring 5% success chance (P)
Diversity - +5 to all tradeskills (P)
Tend Wounds - str + out of combat health regen, 3 min dur, 10 min recast (A)
Urban Sprawl - 10 min faster recast of city recall spells (P)
Diplomacy - Soothe spell, 'reduces awareness of enemies', does not affect epics, 20 sec dur, 2 min recast (A)
Environmental Adaptability - heat/cold resist (P)
Perserverance - 5 sta (P)
Versatility - 7 to crush, pierce, ranged, slash, disruption, ministration, defense, deflection (P)
Bayle's Strike - DD, 30 sec recast (A)
Ruggedness - 3% max health (P)

Iksar
Innates:
Reptilian Ancestry - Innate out of combat health regen
Defensive Coloration - short duration power-draining stealth

Choices:
Dark Medicine - 5 Chemistry (P)
Whipstich - tailoring 10% power reduction (P)
Proficient Swimmer - water breathing (P)
Reptilian Grace - 25% falling damage reduction (P)
Tough scales - 5 Defense (P)
Greenmist - Disease mit (P)
Honed Body - 5 agi (P)
Venrils guidance - Melee: 2 melee crit + 5 parry | Caster: 2 spell crit + 5 focus(P)
Venemous Strike - 175-262 dd + 69-104 2 sec dot - dur 10 secs, recast 30 secs (A)
Legacy of the shissar - 3% health (P)

Troll
Innates:
Innothule's Blessing - Innate out of combat regen (cannot confirm)
Summon filthy water - Summons drink (A)

Choices:
Troll Gourmet - 5 provisioning (P)
Mender of the Mire - increased armoring success chance (P)
Swamp Breath - Water Breathing (P)
Tasty Things - 25% Increased food duration (P)
Cazic Thule's Gift - 10 sec fear immunity, 5 min recast (A)
Gift of the innothule - disease resist (P)
Bog Bully - 5 str (P)
Thule's Guidance - 1 melee crit, 1 double attack, 5 slashing (P)
Brutal Bashings - dd + stun, 30 sec recast (A)
Manical Madness - 3% power (P)

Froglok - Not Confirmed by me
Innates:
Gills - Water breathing
Hydromotion - water jumping

Choices:
Fervor of Marr - 10% Metal shaping power reduction (P)
Zealotry of Marr - 5% Metal working success chance (P)
Soft Landing - 25% falling damage reduction (P)
Hop - super jump
Astounding Leap - blink + deaggro
Cold Blooded - heat/cold split
Natural Acrobat - 5 agi
Valor in Battle - ? + crush / heal crit + minstration
Marr's Glorious Blade - ae melee attack
Spontaneous Metamorphosis - 3% health (P)


High Elf
Innates:
Intricate Creations - tradeskill power reduction (P)
Mind over Matter - slow fall toggleable buff (A)

Choices:
Esoteric Study - +5 sage skills (P)
Gilding of Felwith - +5 jewelcraft skills (P)
Harmonious mind - wis + out of combat power regen, 3 min dur, 10 min recast (A)
Connisseur of fine wines - +25% drink duration (P)
Graceful Movements - +5 parry, +5 defense (P)
Tenet of Takish`Hiz - magic resist (P)
Elven Wisdom - 5 wis (P)
Training of the Koada`Dal - Priest: 2% heal crit + 5 ministration, Mage: 2% spell crit + 5 disruption (P)
Fury of Felwithe - AE Encounter DD, 2 min recast (A)
Arcane Knowledge - 3% power (P)

Barbarian
Innates:
Tundra Endurance - +5 run speed (P)
Summon: Halasian Brew - summon alcoholic halasian brew (A)

Choices:
Brewmaster - 5% provisioning success chance (P)
Herbology - 5 Alchemy (P)
Sprint into Battle - reduced initial sprint power cost by 25%, +10 sprint speed (P)
Battle Reprieve - STR + out of combat health regen, 3 min dur, 10 min recast (A)
Barbaric Rage - Below 30% health sees a gain to defensive skills (P)
Blizzard - Cold Resist (P)
Halasian Authority - 5 str (P)
Defender of Everfrost - Melee: 1 melee crit, 1 double attack, 5 parry / Caster: healing crit + ministration (P)
Tundra Slam - dd + 2.5sec stun/knockback, 30 sec recast (A)
Tribal Strength - 3% health (P)

Ratonga
Innates:
Shadow Lurker - 15% improved stealth.invis speed (P)
Rob - pick pocket, 5 min recast (A)

Choices:
Instruments of the underfoot - 5 weaponsmithing (P)
Poison Play - 10% alchemy power reduction (P)
Poison Expertise - 25% increase in poison trigger count (P)
Soul Mending - agi + out of combat health regen, 3 min dur, 10 min recast (A)
Pitiful plea - Decrease threat priority by 1 position, 10 min recast (A)
Antidote - poison resist (P)
Rodent Reflexes - 5 agi (P)
Street Thug - Melee: melee crit + piercing / Caster: 2 spell crit + 5 disruption (P)
Poisonous Bite - poison based dd + dot, 10 sec, 30 sec recast (A)
Dark Agenda - 3% max power (P)

Hafling
Innates:
A halflings feast - 25% increased duration for food/drink (P)
Always Prepared - summons jum jum pue (A)

Choices:
Pants Patcher - Tailoring CA 10% power reduction (P)
Niami's Tutelage - Provisioning 5% success chance increase (P)
Poison Expertise - 25% Poison Trigger Increase (P)
Light on Feet - AGI + Out of Combat Health Regen, 3 min dur, 10 min recast (A)
Protection of the Jum Jum - ward, 5 min recast (A)
Rivervale's Protection - mental resist (P)
Wisdom of Rivervale - 5 wis (P)
Vale Protector - Melee: melee crit + piercing / Caster: 2 heal crit + 5 minstration (P)
Mischievous Strike - dd + melee skill debuff, 30 sec recast (A)
Jum Jum regimen - 3% health (P)

Erudite
Innates:
Clear Mind - Out of combat power regen (P)
Falling Grace - Feather Fall toggleable buff (A)

Choices:
Scholarly Pursuit - +5% sage success chance (P)
Chemist - 5 alchemy (P)
Homeward Bound - 10 min reduction in recast of city recall spells (P)
Intellectual Feasting - 25% food duration (P)
Ward of Glyphs - ward, 5 min recast (A)
Magical Protection - magic resist (P)
Intellect of the Sage - 5 int (P)
Erud's Teachings - 2 spell crit chance + 5 disruption skill (P)
Arc of Lightning - ae magic attack encounter dd, 2 min recast (A)
Casting Fury - 5% casting time reduction, 2% max power (P)

Kerra
Innates:
Feral Rage - +50% speed in & out of combat, 36 sec duration, 5 min reuse (A)
Don't Know Name - +15% speed when stealthed/invis (P)

Choices:
Gift of the Land - 10% alchemy power reduction (P)
Timber Shaper - 5 fletching (P)
Feline grace - 25% reduction to falling damage (P)
Kerra speed - 5% out of combat run speed buff (P)
Leaping grace - blink + deaggro - recast 5 min (A)
Ancestral protection - divine resist (P)
Fleetness of Foot - 5 agi (P)
Murrar Shar's guidance - Melee: 2 melee crit + 5 parry / Caster: healing crit + ministration (P)
Claw - slashing attack + physical mitigation debuff, 30 sec recast (A)
Tribal Knowledge - 3% power (P)
Fae
Innates:
Wind Walker - +50 movement speed, 36 sec dur, 5 min recast (A)
Glide/Safefall? (guessing)

Choices:
Forest Knowledge - +5 Fletching (P)
Magical Teachings - +5 Scribing (P)
Glide - jump further/feather fall (P)
Fae Flight - +5% movement speed (P)
Escaping Dive - AE De-threat (no hate position drop), 5 min recast (A)
Toxic Protection - poison mit (P)
Fae Dexterity - 5 AGI (P)
Aerial Dodging - Melee: melee crit? and defense? | Caster: 1 spell crit, 1 heal crit, 5 defense (P)
Fae Fire - AE DD + DoT, 1 min recast (A)
Magic of the Fae - 3% max power (P)

Arasai
Innates:
Wind Walker - +50 movement speed, 36 sec dur, 5 min recast (A)
Glide/Safefall? (guessing)

Choices:
Transmography - +5 Transmuting (P)
Neriak Precision - +5 Jeweler (P)
Glide - jump further/feather fall (P)
Arasai Flight - +5% movement speed (P)
Escaping Dive - AE De-threat (no hate position drop), 5 min recast (A)
Magic Protection - magic mit (P)
Arasai Savvy - 5 INT (P)
Aerial Dodging - Melee: melee crit and defense | Caster: 2 spell crit, 5 defense (P)
Arasai Endurance - in combat power regen (P)
Dark Envy - (A):
Recast 5 minutes
Duration 24 seconds

Increases Melee Crit by 5%
Increases Dmg Spell Crit by 5%
Increases Casting Speed by 10%
Increases DPS by 25
Increases Spell and CA damage by 100
Decreases Parry by 31
Decreases Defense by 32

Compiled by Hakujin of Permafrost - Nov 7 2007
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Old 11-10-2007, 12:29 AM  
Scourge of Nektulos
 
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Default Re: RoK & New Racial Abilities

So..Arasai berserker is better then a wood elf berserker?... This is complete bullshit

Wood Elf
Innates:
Keeper of the Forest - 1s reduction to gathering and foresting (P)
(wow I can Gather roots 1 second faster!, maybe by the end of the day we wont see anymore!)
Camo - short duration power drain stealth, 1min dur, 5 min recast (A)
(Wow! Maybe I can /disband and hide from the raid as the Dark Elf Outparses me, Oh shi- Ran out of mana!)

Choices:
Gift of the Faydark - Fletching power reduction (P)
(Who Makes Arrows and Loses Power?)
Faydwer Fashions - 5% Tailoring success increase (P)
(Whats the point of Tailoring success? The cloths are statless)
Natural Recovery - sta + out of combat power regen buff, 3 min dur, 10 min recast (A)
(Wow, Maybe I can turn this on when im bored)
Elvish Spirits - 25% Drink duration increase (P)
????
Light Footed - 25% reduction in snare effects (P)
(Sooooo... I run 25% faster when im snared?)
Shield of Nature - disease mit (P)
Yay, I can raise my desease mit by 1%
Wisdom of the Faydark - 5 wis (P)
(I hope This will make me Resist Buying the expansion)
Faydark's Champion - Melee: 2 ranged crit + 5 ranged skill | Caster: heal crit + minstration (P)
(......... ......... ....... .. ... .. . .. ......)
Forest Fire - AE DD, 8 max targets, 1 min recast (A)
????????
Vitality of the fier dal - 3% power (P)
(..... so I lose my 6% extra health I had...)
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How Dare you Nerf my Uber SIG!

Last edited by Nektulos-Tuor; 11-10-2007 at 12:35 AM.
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Old 11-10-2007, 08:37 AM  
DON'T PANIC!
 
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Default Re: RoK & New Racial Abilities

Arasai and DE anything are a better anything....
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Old 11-10-2007, 09:08 AM  
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Default Re: RoK & New Racial Abilities

Quote:
Originally Posted by Brallin View Post
Arasai and DE anything are a better anything....
for 24 seconds every 5 minutes....
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Old 11-10-2007, 10:00 AM  
DON'T PANIC!
 
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Default Re: RoK & New Racial Abilities

Quote:
Originally Posted by Flesch Wrought View Post
for 24 seconds every 5 minutes....
Yes a buff that is equal to if not more powerful than all of my temp buffs as a swashbuckler that have similar recasts....and this is a fucking racial. So STFU because you are a moron.
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Old 11-10-2007, 02:04 PM  
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Default Re: RoK & New Racial Abilities

Quote:
Originally Posted by Nektulos-Tuor View Post
So..Arasai berserker is better then a wood elf berserker?... This is complete bullshit

Wood Elf
Innates:
Keeper of the Forest - 1s reduction to gathering and foresting (P)
(wow I can Gather roots 1 second faster!, maybe by the end of the day we wont see anymore!)
Camo - short duration power drain stealth, 1min dur, 5 min recast (A)
(Wow! Maybe I can /disband and hide from the raid as the Dark Elf Outparses me, Oh shi- Ran out of mana!)

Choices:
Gift of the Faydark - Fletching power reduction (P)
(Who Makes Arrows and Loses Power?)
Faydwer Fashions - 5% Tailoring success increase (P)
(Whats the point of Tailoring success? The cloths are statless)
Natural Recovery - sta + out of combat power regen buff, 3 min dur, 10 min recast (A)
(Wow, Maybe I can turn this on when im bored)
Elvish Spirits - 25% Drink duration increase (P)
????
Light Footed - 25% reduction in snare effects (P)
(Sooooo... I run 25% faster when im snared?)
Shield of Nature - disease mit (P)
Yay, I can raise my desease mit by 1%
Wisdom of the Faydark - 5 wis (P)
(I hope This will make me Resist Buying the expansion)
Faydark's Champion - Melee: 2 ranged crit + 5 ranged skill | Caster: heal crit + minstration (P)
(......... ......... ....... .. ... .. . .. ......)
Forest Fire - AE DD, 8 max targets, 1 min recast (A)
????????
Vitality of the fier dal - 3% power (P)
(..... so I lose my 6% extra health I had...)

You will have to live with these changes regardless of buying RoK or not! sad isnt it!
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Old 11-10-2007, 03:17 PM  
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Default Re: RoK & New Racial Abilities

so earlier posts in other forums showed similiar racial traits, but one thing that stood out was an AE autoattack for Ogres and Barbarians, now i am just seeing +1% double attack, is this confirmed? So ogres and barbarians are not getting an AE auto attack?
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Old 11-10-2007, 03:21 PM  
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Default Re: RoK & New Racial Abilities

Quote:
Originally Posted by Stevers View Post
so earlier posts in other forums showed similiar racial traits, but one thing that stood out was an AE autoattack for Ogres and Barbarians, now i am just seeing +1% double attack, is this confirmed? So ogres and barbarians are not getting an AE auto attack?
Yes b/c it was non toggable meaning it was always on and was a problem on some encounters. Instead of making it a on/off buff they gave out the other. personaly i disagreed with this and just asked for it to be made so you could toggle it.

Last edited by Wolfe; 11-10-2007 at 03:22 PM.
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Old 11-10-2007, 03:38 PM  
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Default Re: RoK & New Racial Abilities

I dont. THats completely bullshit that hey would give two races a HUGE bonus. YOu realize how unfair that would be?!

It would cost all warriors 20 god damn AA points to get a 40% AE frontal auto attack from agility line... whereas an ogre and a barbarian would get 100% for FREE!?! Just for being a lvl 1 race? yeah, that's complete bullshit.

For god sakes autoattack is 50-60% of a large majority of guardian dps, you throw in AE and wow...

Yeah thank god they got rid of that, or i would be forced to reroll because i didnt jump on the unoriginal bandwagon of being an ogre/barbarian/troll tank.
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Old 11-10-2007, 03:53 PM  
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Default Re: RoK & New Racial Abilities

Quote:
Originally Posted by Stevers View Post
I dont. THats completely bullshit that hey would give two races a HUGE bonus. YOu realize how unfair that would be?!

It would cost all warriors 20 god damn AA points to get a 40% AE frontal auto attack from agility line... whereas an ogre and a barbarian would get 100% for FREE!?! Just for being a lvl 1 race? yeah, that's complete bullshit.

For god sakes autoattack is 50-60% of a large majority of guardian dps, you throw in AE and wow...

Yeah thank god they got rid of that, or i would be forced to reroll because i didnt jump on the unoriginal bandwagon of being an ogre/barbarian/troll tank.
FYI it was not 100% it was 2% as a swashy i thought it was a nice add. but did not mind the change.
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