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Old 11-11-2007, 11:34 AM  
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Default Froglok Hop

Anyone have any information on this racial? Is it just a high vertical jump and if so, how high?
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Old 11-11-2007, 11:45 AM  
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Default Re: Froglok Hop

i believe its like the spring loaded gnomish stilts.
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Old 11-11-2007, 11:46 AM  
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Default Re: Froglok Hop

Boiyoing!!!!!!!







No idea tho.
Would be nice if it was an enhanced regular jump, like fae/arasai can have that more floaty-like jump.
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Old 11-11-2007, 11:57 AM  
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Default Re: Froglok Hop

I would like to know too.

I heard someone say it's similar to Fae glide, but a jump instead of glide. Hope it's true, because I'm really looking forward to playing a frog that can make actually make a leap

Last edited by Fibs; 11-11-2007 at 11:59 AM.
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Old 11-11-2007, 12:01 PM  
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Default Re: Froglok Hop

if you take a look at the killcounters, theres finally a froglok killcounter comming with rok. now we only miss 2 counter: gnome and fay
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Old 11-12-2007, 12:56 AM  
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Default Re: Froglok Hop

Well, according to a guy on the official forums - frogloks had their super hop removed.

Can someone please confirm this?

And honestly, if true... that's really disappointing. It looked like a really fun ability, something that really fit with the race. Why couldn't we keep that? Was it overpowered or something?
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Old 11-12-2007, 09:35 AM  
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Default Re: Froglok Hop

dunno... on pve it would prolly have been a non issue... but on pvp it had the potential to cause lots of whining...
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Old 11-12-2007, 11:41 AM  
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Default Re: Froglok Hop

So disable the feature in PvP, leave it for PvE. Problem solved.
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Old 11-12-2007, 11:46 AM  
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Default Re: Froglok Hop

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Originally Posted by Ownz View Post
So disable the feature in PvP, leave it for PvE. Problem solved.
That's an excellent idea! I'd like to request that all racial traits be disabled on the PvP servers ... particularly the ones that give a 50% boost to runspeed ... after all it's a PvP server of EverQuest ... not EverRUNAWAY!
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Old 11-12-2007, 12:07 PM  
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Default Re: Froglok Hop

I play on a PvP server, and the ability to jump a little higher/farther wouldn't cause any balance issues at all. Fairies AND people with gnomish jumpboots have done that for a year now, and I have yet to see that give any advantage in PvP combat. It can be used tactically to reach certain places , but it has very limited use even as that - and anyone with more than single digit IQ can easily follow. In combat it means nothing. This is a non-issue. Things like snare reduction and stun immunity will grant much greater advantages in PvP than that super jump ability ever will.

As for runspeed, I am willing to bet a lot of money it won't work in PvP combat. Nothing but bard speed does.

I agree that there are too many ways to escape from PvP in this game, but how about we start with removing the biggest problem of them all then - evac.

I haven't been able to find out for sure if super jump for frogloks is still there or not, since I'm not in beta I can't check it myself. But it really doesn't make any sense at all if they removed it. I think a race with a name and appearance as describing as "froglok" should be able to jump higher/farther than for example a human character, but right now we can't. I was hoping this racial revamp would change that...

Last edited by Fibs; 11-12-2007 at 12:11 PM.
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