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11-04-2006, 04:15 AM
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Future AoC Addict
Character: I'm playing
Guild: Age of Conan
Server: Some PVE server
Posts: 3,401
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Re: EOF nda lifted.
Here's a quick breakdown of coercer aa's
3% decrease in power consumption on about 4 spells
3% lower resists on about 5 spells
1 extra charge on all reatives
Each spell has its own aa that increases one of the above 3 things. That is the base of our AA tree.
Final AA's.
Increase heals by 15%, increase wards by 15%, increase power consumption by 10% for one healer in your group. No conc, but can only be placed on one person at a time.
See Illumy's post for more info.
Its crap basically. I have to waste almost 20 aa's to get the healing one (which is the only one that seems worthwhile for a final effect). 3% less power, 3% lower resists can kiss my ass. Give me back charm for less conc, pretty please!
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11-04-2006, 04:48 AM
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Don't even think about it
Character: Petgroup
Server: Gorgonnash
Posts: 1,239
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Re: EOF nda lifted.
Quote:
Originally Posted by Elanie
Here's a quick breakdown of coercer aa's
3% decrease in power consumption on about 4 spells
3% lower resists on about 5 spells
1 extra charge on all reatives
Each spell has its own aa that increases one of the above 3 things. That is the base of our AA tree.
Final AA's.
Increase heals by 15%, increase wards by 15%, increase power consumption by 10% for one healer in your group. No conc, but can only be placed on one person at a time.
See Illumy's post for more info.
Its crap basically. I have to waste almost 20 aa's to get the healing one (which is the only one that seems worthwhile for a final effect). 3% less power, 3% lower resists can kiss my ass. Give me back charm for less conc, pretty please!
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The Dps boost from the AA's on the far right line, alone is kinda huge. I'm against DPS for chanters but its very noticeable, so I don't feel bad wasting 15pts in it for the heal. Cat Mind is the only one with the 3% thing, Spell lash and Haru get extra triggers and time. Fuk Mindbend. Now spending 15pts in the far left on the less resistance shit to get the force target AA is fokin retarded. My Coercer is pretty much always at 104% spell haste, so if something resists, its getting recasted and landing almost instantly.
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Originally Posted by RadarX
Go play another game and wake up. SOE's Community Team does more than ANY other company.
Flames now has 0 support from anyone. No TTH, no Zam (although I'm not sure how much there was), no SOE, no one.
Last edited by Petgroup; 11-04-2006 at 04:50 AM.
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11-04-2006, 04:59 AM
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Administrator
Character: Retired
Guild: Onyx is the best guild ever to play EQ2
Server: Nagafen
Posts: 8,899
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Re: EOF nda lifted.
Quote:
Originally Posted by Illuziun
EoF raiding is garbage, there is 4 instances that take less then an hour to clear. One is about the size of DT with out walls, that's the biggest.
Avatar contested which are ok, but I was really looking forward to some zones that take like 3-6 hours to clear to unlock the hardcore zones that are mad tough, but none of this is in EoF.
Expect every thing to be beat in a month of release.
IMO raiding is a major failure in EoF, they focus on the 1-69 crowd way to much.
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Is this accurate? If it is, I'm most likely done with the game. But I'd like some verification first.
I'm probably done with EQ2 if we can beat everything in the first two weeks, then can clear all EoF instances in one day per week, and really have nothing left to do but level more alts.
That would mean a choice between either logging on to raid just one day per week for the next 6 to 9 months, or continuing to farm KoS to stay busy. I can't see myself farming KoS content for another year, or even another 6 months.
I'd hoped and understood that there would be sufficient EoF content and activities for end game raiders to play EoF full time.
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"Bottom line: we're not all being honest with ourselves here." Become, Kraken forums
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11-04-2006, 05:02 AM
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Regular
Character: Kurp Kurpsalot
Server: Ex-Mistmoore
Posts: 243
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Re: EOF nda lifted.
Unless they are hiding a bunch of stuff from the beta testers (like the DoF dragons, DMP and PoS) there's not nearly enough content to keep you busy, maybe if you combine it with KoS but i doubt it.
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11-04-2006, 05:15 AM
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a walrus
Character: Snarkw
Guild: The Kraken
Server: Nagafen
Posts: 3,331
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Re: EOF nda lifted.
Quote:
Originally Posted by Elanie
Here's a quick breakdown of coercer aa's
3% decrease in power consumption on about 4 spells
3% lower resists on about 5 spells
1 extra charge on all reatives
Each spell has its own aa that increases one of the above 3 things. That is the base of our AA tree.
Final AA's.
Increase heals by 15%, increase wards by 15%, increase power consumption by 10% for one healer in your group. No conc, but can only be placed on one person at a time.
See Illumy's post for more info.
Its crap basically. I have to waste almost 20 aa's to get the healing one (which is the only one that seems worthwhile for a final effect). 3% less power, 3% lower resists can kiss my ass. Give me back charm for less conc, pretty please!
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15% to all heals and wards is almsot enough to make me switch mains. This is incredibly powerful, and surely works on buffs with heal/ward components, all relevant adornemnts and effects, and all pets etc.
how can u ignore this? 
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11-04-2006, 05:17 AM
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Visitor
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Re: EOF nda lifted.
echos of mostly grey content.....
Seriously why cant the fae start on nub isle like everyone else and use the lower tier zones like everyone else? Why am i even bothering to pay for this crap? content is lacking. Its the big fuck you from soe! casual fae faggots run this game now.
Where is dagnor's cauldron, kedge keep, and unrest .... oh yeah its NOT finished yet. I give up on this game ever being good.
Last edited by Tarsonis; 11-04-2006 at 05:22 AM.
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11-04-2006, 12:08 PM
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100% Anti-Dev
Character: Khalan/Kazaumi
Guild: Retired
Server: Oasis
Posts: 819
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Re: EOF nda lifted.
I posted my review on the FoH Boards and Gallenite Responded to me such:
Quote:
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Originally Posted by khalan
My EOF Beta Experience:
Been in since the start, at this point imho 2 weeks from relese the Class AA's, 2 Tradeskills and Raid Content, needs MAJOR tuning/Revamps still. Most of the Class Specific AA's are pretty lame/useless/underpowered and Estate of Unrest is going to be patched in after Release as stated by devs as it is not finished yet.
T7 Raid Content is severely lacking in Difficulty/Progression and I haven't even seen the Itemization yet but they have NEVER gotten it right in any expansion, every previous expansion has had it's raid loot itemized and reitemized after the fact (DoF and Kos) to be honest, I'm not sure why the Item Gal (anyksis) is even still working their, her work seems to reek of someone who doesn't play the game at any serious level itemizing raid bosses.
But I digress, EoF has a TON Of awesome things for the Newer players, 1-69 is mindblowing, the zones and art direction and music are amazing, Cloaks are awesome, New Horses are nice and their are a ton of other cool things.
I just worry for the High End Level 70 Players Raids and AA's are all bleh and don't look to be done correctly or with much balance and tuning in mind.
Finally, as much as I love EQ2 and Tout it as awesome,
Let it be known that the Class Hats from Kingdom of Sky Expansion are STILL unfinished 9 months later and 1 expansion later. Promised Features left unfinished for months, the whole thing reeks of frogloks, plane of mischeif, PoP, Rathe Council etc...
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I'm not going to address the areas that are still being tuned, because I want to make sure specifics hit our boards first. I'm also skipping any mention of individual team members for obvious reasons. (Doubly so on the latter when the observation is "Bad things happened with other expansions. I haven't seen anything, but I'm positive bad things will happen again!" :P )
I do want to address Unrest, however.
Since you've been in beta, I'm sure you noticed that the shared zones each have their own message board. Unrest has never had one. The zone was initially sketched out as tentative, and officially dropped as a launch-day possibility four months ago. Hopefully you also noticed that we've stated it wasn't a launch zone throughout beta to make certain there was no misunderstanding. The zone is not a core part of EoF advancement, on purpose. The promised zone count will be there at launch, and Unrest will be a free EoF addition when it's completed, which is on track for a couple updates after the expansion's release.
We'll have to agree to disagree as to the severity of two hat appearances. Yes, we had to shuffle people off of them to help elsewhere at SOE, and couldn't pick them back up until now in order to meet the goals of this expansion. Not going to lie about that. I do have a hard time seeing how they equate to the historical events you're comparing them to, though.
Not to minimize the feelings of the two classes who are still awaiting hat appearances, but if that turns out to be our biggest problem with this expansion, I will be one seriously happy camper.
Just the same, very glad you liked the parts you liked.
- Scott
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Scott Hartsman
Senior Producer, EverQuest II
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11-04-2006, 12:09 PM
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100% Anti-Dev
Character: Khalan/Kazaumi
Guild: Retired
Server: Oasis
Posts: 819
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Re: EOF nda lifted.
I also replied to him, this is what I had to say:
Scott I appreciate your candor, but Touting Class Hats as a Selling Point for Kingdom of Sky then Failing to deliver, may not be on the level of Cockblock/content missing stuff like EQ1 but it is still a broken promise, one that makes me Sad since I love EQ2 so much and I hate seeing stuff like this just be fuel to the fire. It's not so much a matter of content as it is principle.
As for Itemization, bud I'm just going on past experience here. EVERY expansion to date (albiet 2) along with The Fallen Dynasty has had it's raid loot almost completey changed in some way or another due to the half-ass nature in which it was created in the 1st place.
I remember clearing T6 Raid instances and being faced with the Druid Big and Tall shop where every other item was legendary and leather. I remember being the 1st guild to clear PPR world Wide and having A) no Chests drop from the named and b) having the final named drop items worse than lockjaw. I remember the DMP loot Debacle, I remember the Deathtoll Loot Revamp, The Lyceum Loot Revamp, The atrocius Halls of Seeing Itemization, the t7 Contested loot revamp.
Now I've seen some of the legendary set items and granted they look pretty decent, but heroic and Solo itemization has never been the issue, ever since the revamps of RoV and Runneye those have been top notch, but raid itemization (FT Debacle... etc) has been horrid for the past 2 expansions and Adventure packs resulting in complete loot revamps post launch. I want to give you the benefit of the doubt Scott, I really do, I'm one of the staunchest pro EQ2 players you will find, but I've been there done that. Fool me once shame on you, fool me 4 times shame on me.
Unrest I will concede up to you, but only because you guys came out and aid it months ago at the start of beta it wouldn't make it in.
Bottom Line is this, I think EoF is by far the Best EQ2 Expansion Produced so far, and I think overall it has some amazing qualities, but I think it could still use a longer beta (I remember you yourself quoting 3 months as being ideal, NDA beta was about 1.5months) I also think that while "bug" wise it is going to ship pretty decent shape, that "balance" wise (read : AA's atm are garbage for some classes, overpowered for others, combat changes, adornments with +400hhp or mp each gg) it still needs a lot of work and I'm not looking forward to that kind of "beta on live" that I've become so acustomed to while you guys get to tune everything to what it should have been.
P.s I'm totally sorry if I come off sounding like an ass too, I really love EQ2 it's one of my passions, I've been playing since launch with 2 accounts and I wouldn't be here or have invested as much time into it if I didn't think it was a great game. But I see so much failed potential and so many "almost perfects" that I've become very jaded. I want EQ2 to do so awesome, but I've been dissapointed so many times I've almost lost all hope. So apology in advance scott, I'm just trying to be honest.
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11-04-2006, 12:34 PM
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Goddess of Spork-Fu
Character: Mysidia Drakkenbane
Guild: Retired - For Now
Server: Befallen
Posts: 1,642
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Re: EOF nda lifted.
Can I have a breakdown of Warden and Assassin AA's, please?
How will choosing a God affect this?
What does the new housing look like?
What are the new lvl 60 guild titles? (Because the horses are a huge disappointment.)
I'd like to see the wing options for the Fae, please, if I could.
What are the new specs for the full gear on the Warden?
Does Featherlight Fall couple with Safefall, or do they cancel out? How will they compensate to those who are a Safefalling class? How will that effect PvP? (I'm going to assume you'll be seeing a lot of Fae Wardens jumping off of griffs in the future.)
Unrest - Instance or an actual zone? (Lvls to be to complete?)
Crushbone - Instance or actual zone? (Lvls to be to complete?)
Mistmoore Castle - Instance or actual zone?(Lvls to be to complete?)
What other instances are given to us in this expansion?
Where are the new raid areas? Are there/will there be any contested content?
That's all I can think of at the moment. Any info given is appreciated. =)
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11-04-2006, 12:44 PM
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100% Anti-Dev
Character: Khalan/Kazaumi
Guild: Retired
Server: Oasis
Posts: 819
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Re: EOF nda lifted.
Just attempting to compile a list of the T7 content offered with the EoF expansion. Please if you have anything to add or corrections speak up!
Raid Zones (x4)
Clockwork Menace Factory - Inside Klaknon NE passage from dam (Not on map) - 5 Day Lockout on Success / 8 Hour Failure
Freethinkers Hide Out - Entrance in Loping Plains (SE through valley)- 3 Days 20 Hour Lockout on Success / 8 Hour Failure
Emerald Halls - in Lesser Faydark in the cave near the first river towards north center - 5 Day Lockout on Success / 8 Hour Failure
Mistmoore's Inner Sanctum (Non instanced?) - in the basement of castle mistmoore, through some hiddeen passage. Haven't been to this one yet.
Instances
The Obelisk of Blight - Single Group Zone 68th+ Entrance SW in LF with shadowmen/deamons (No Repops) - 18 Hour Lockout
Crypt of Valdoon - 68th-72nd Instance on top of Mistmoore Mt. (No Repops) - 18 Hour Lockout
The Acadechism - at top of crushbone zone (60+ Single Group)
Normal Zones
Mistmoore Catacombs - Loping Plains South Entrance (60th+ Multitiered zone)
Castle Mistmoore - Loping Plains up the steps 72nd+ Mobs
Kaladim - Entrance North in BB 60-70th Mobs
New Tunaria - Entrance SE Greater Fay - 55-66th Mobs (Thex Castle)
Contested
Pumpkin Headed Horseman - Loping Plains
Mayong Mistmoore - Mistmoore Castle
8 Diety Avatars - LF, Zek, and other old world zones...
x2 Mobs in Castle Mistmoore and New Tunaria
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