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Old 11-04-2006, 04:18 PM  
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Default Re: EOF nda lifted.

EQ2 came out earlier than expected, buggy as hell.

DoF came out on time, buggy as hell.

KOS came out on time, buggy as hell.


When i say buggy i mean no fucking itemization, things don't work, or there are far too many exploits.

Will EoF be delayed? Fuck No. It's going to be another crappy expansion expecting people roll Faes and playing them 1 - 70. Faes so far seems to be a superior race in traits over most other races.

It would be funny to see a raid party of all Faes.
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Old 11-04-2006, 04:25 PM  
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Default Re: EOF nda lifted.

Took these like 4 days ago, some changes couldve been made but i dont think there has been.

Wizard AAs page 1
Wizard AAs page 2
Wizard AAs page 3

Coercer AAs page 1
Coercer AAs page 2
Coercer AAs page 3

Last edited by Haidden; 11-04-2006 at 04:31 PM.
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Old 11-04-2006, 04:50 PM  
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Default Re: EOF nda lifted.

Manaburn, shouldn't it be dealing damage to the caster oh wait that is MTG.
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Old 11-04-2006, 06:16 PM  
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Default Re: EOF nda lifted.

Quote:
Originally Posted by LFG View Post
Is this accurate? If it is, I'm most likely done with the game. But I'd like some verification first.

I'm probably done with EQ2 if we can beat everything in the first two weeks, then can clear all EoF instances in one day per week, and really have nothing left to do but level more alts.

That would mean a choice between either logging on to raid just one day per week for the next 6 to 9 months, or continuing to farm KoS to stay busy. I can't see myself farming KoS content for another year, or even another 6 months.

I'd hoped and understood that there would be sufficient EoF content and activities for end game raiders to play EoF full time.
For the most part its accurate. Only part is the whole clearing in an hour. I think, but not im 100% that a couple zones take longer then an hour. BUT! I didnt really pay attention to the times. There is barely any content at the end so imo you can take that hope of yours and pitch it.

Raiding is a very large failure. Nearly everything he posted LFG, is true.

1-69 was way over done sadly. As I said in a early post, they shouldve called the expansion "Level a Fae" cause everything else seems like it took a week to develope if that.
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Old 11-04-2006, 06:17 PM  
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Default Re: EOF nda lifted.

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everything else seems like it took a week to develope if that.
I guess we're in luck then since we still have 10 days til launch.
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Old 11-04-2006, 06:18 PM  
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Default Re: EOF nda lifted.

Quote:
Originally Posted by Snark View Post
15% to all heals and wards is almsot enough to make me switch mains. This is incredibly powerful, and surely works on buffs with heal/ward components, all relevant adornemnts and effects, and all pets etc.

how can u ignore this?
You forget this is a coercer AA, and that spell can be put on only one healer in your group (not raid). It also costs them 10% more power to sustain that 15% extra healing boost (esentially creating a 5% bonus if 100% of the power is used).

Like I said, this is hands down the best final AA we get. The rest are questionable:


Tash - debuff 700 mental damage per rank for 5 seconds, 5 ranks. Each additional rank adds 700 more debuff, but no additional time. Essentially, spending 5 aa's on it would net a 3500 mental (only) debuff for 5 seconds. This means that chanters (only classes that use mental damage) could land ONE spell while this debuff is active.


Manaward - Wards against mana drains (description is currently bugged in picture). Will ward up to 333 power being drained for 1 minute. Interesting concept, but fairly worthless spell UNLESS some of the EOF raids are heavy on power drains. I could see this being useful on particularly long fights that involve some sort of power drain to keep healers with power. Its very weak tho, for the AA cost (5 points to reach the 333 ward). Would prefer to see something in the realm of 100-200 per rank.


Thought Snap - This is a great spell, forcing targets to stay on a "random fighter" in your group. Perfect for MT group on a raid, particularly in a mem wipe situation. Biggest complaint is needing to spend 15 AA on totally worthless 3% reductions on power cost of spells I rarely use. Unsure of recast on this spell.
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Old 11-04-2006, 06:19 PM  
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Default Re: EOF nda lifted.

Quote:
Originally Posted by Petgroup View Post
EoF should be delayed a month. Theres to much to fix. If they don't, theres gonna be 100's of posts from very pissed off people.

Would I care if it could delayed a month? Nope.
100% agreed. I would much rather have it delayed for a month so that they can actually read everyones ideas ( which they never do so i can throw that hope out ) and improve upon them.
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Old 11-04-2006, 06:20 PM  
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Default Re: EOF nda lifted.

Quote:
Originally Posted by Ever-Befallen View Post
I guess we're in luck then since we still have 10 days til launch.
Dont hold your breath.
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Old 11-04-2006, 06:27 PM  
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Default Re: EOF nda lifted.

Quote:
Originally Posted by Elanie View Post
Thought Snap - This is a great spell, forcing targets to stay on a "random fighter" in your group. Perfect for MT group on a raid, particularly in a mem wipe situation. Biggest complaint is needing to spend 15 AA on totally worthless 3% reductions on power cost of spells I rarely use. Unsure of recast on this spell.
IMO, that's Chel'Drak's most powerful ability, since it prevents me from casting single target heals and wards while it's active and I can't change target from a warrior skel. Can still cast group spells though. Nice to see they are giving it to players.
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Old 11-04-2006, 07:41 PM  
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Default Re: EOF nda lifted.

This means that chanters (only classes that use mental damage) could land ONE spell while this debuff is active

Incorrect troubadours are all mental damage.
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