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Old 11-15-2007, 01:05 PM  
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Default Re: Karnors Castle and some retarded shit that needs to go.

I didn't read through the whole thread, so I don't know if someone's already addressed this... but this was a bug with a feature that was accidentally turned off on live servers. That's since been corrected. Legendary stuff was dropping appropriately, but some of the treasured gear wasn't.
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Old 11-15-2007, 01:15 PM  
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Default Re: Karnors Castle and some retarded shit that needs to go.

I take back what I said about all the Devs mothers/grandmothers. thnx
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Old 11-15-2007, 01:15 PM  
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Default Re: Karnors Castle and some retarded shit that needs to go.

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Originally Posted by Krontak View Post
look man, if you like killing something and having no reward that's great. And you know what, I'd love to farm some instances in the new zones, oh wait a second, there are no appropriate instances with this new expansion until later levels. The option now is going to old content that doesn't drop level appropriate spells farming. GG whoever thought it would be neat to not have many low t8 instance content. I'd imagine those low level masters are gonna be tough like those lvl 61 ones were to obtain.

I call bs on your call on bot groups, at least on the server I'm on. It wasn't until late late t5, early t6 that bot groups became rampant in zones like ools which I'm sure you're refering to. I never saw one bot group in pf while I lvl'ed up there and went to get the named for access to the raid zone. I also never saw bot groups in CT while leveling up and getting access to the zone needed for the HQ until early when t6 content was released. Also, named for lavastorm HQ's were never camped by bot groups when t5 was the current content. Maybe on your server things were different. If it was then you have a valid argument.

Furthermore, I'm not asking for 2 hour spawns . Not sure really what you're derailment there was about. It was then supported by your last paragraph stating the result of ultra rare harvests and spells. I think you are mis interpreting what I'm saying because this last paragraph you typed and the sentence refering to two hour spawns has nothing to do with Named with no chest drops. I didn't even remotely ask for any of that. If you're going to make an argument, at least make one against what I'm saying, not stuff that you're just making up.

Lastly, the only thing that making chests more rare with possible masters/legendary/rares in them is going to do one thing, drive the price of masters/legendary/rares up. There will be less supply and the prices will go up. Its pretty simple. The last thing I want is for the average Joe to have to dish out crazy amounts of plat for masters that mainly raiders will have access too.

So, I stand by my decision that Named with no loot is unhealthy for the game.

But you know what, these named still have a chance for loot. So guess what. If there is anything of slight value that drops from them, people are still going to camp and farm them so this really solves nothing. If people are being disruptive to gameplay that is another issue that shouldn't be resolved by changing how loot drops imho. There is another system already in place for this. Its /report. I think its a shame this was SOE's solution to this problem.
Its uh... its really hard to take you serious with that Avatar >_< lol
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Old 11-15-2007, 01:19 PM  
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Default Re: Karnors Castle and some retarded shit that needs to go.

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Originally Posted by coltsfancolts View Post
boom lvl 74 bitch's
You've been beat to lvl 80 some 6 odd hours ago? Pssh no one cares ;)
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Old 11-15-2007, 01:22 PM  
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Default Re: Karnors Castle and some retarded shit that needs to go.

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Its uh... its really hard to take you serious with that Avatar >_< lol

Fine I'll change it....I hope this one is a little easier to take me seriously.
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Old 11-15-2007, 01:22 PM  
2 scccrrrddd 2 pvp
 
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Default Re: Karnors Castle and some retarded shit that needs to go.

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Originally Posted by Ilucide View Post
I didn't read through the whole thread, so I don't know if someone's already addressed this... but this was a bug with a feature that was accidentally turned off on live servers. That's since been corrected. Legendary stuff was dropping appropriately, but some of the treasured gear wasn't.
sweet, thank you.

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So easy that mid fight with the named healing himself you pulled the rest of the room to clear it so you could find and then click the buttons? Cuz that's what we did. Obvious and easy, and the game needs more encounters that involve more than a pet pull and a burn. I like the direction it leads to.
I agree 100%. More encounters like this please, thanks.

Although i still say an emote would be good...
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Old 11-15-2007, 01:42 PM  
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Default Re: Karnors Castle and some retarded shit that needs to go.

Not for nothing, but the green streams of healing coming from the room were all but a road map to what was keeping him alive... road map > emote IMHO.
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Old 11-15-2007, 01:59 PM  
2 scccrrrddd 2 pvp
 
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Default Re: Karnors Castle and some retarded shit that needs to go.

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Originally Posted by Santios View Post
Not for nothing, but the green streams of healing coming from the room were all but a road map to what was keeping him alive... road map > emote IMHO.
True, but not everyone plays with particle effects on? idk, I just think it would be a better fight if he was gloating it up.

I also think if the shit heals him to 100% he should get a nice phat temp dps buff that owns ass.

just sayin, thats all.

Guess i should just thank the fictional gods of norath that they are finnaly adding good shit in the game.
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Old 11-15-2007, 03:54 PM  
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Default Re: Karnors Castle and some retarded shit that needs to go.

Make it clearer! BTW if you pull him put of the room you cannot turn off the heals! (Ask me how I know)

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Old 11-15-2007, 03:57 PM  
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Default Re: Karnors Castle and some retarded shit that needs to go.

Then the moral of the story is pulling everything out of the room it spawns in is not good pulling.
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