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Old 11-15-2007, 04:03 PM  
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Default Re: Karnors Castle and some retarded shit that needs to go.

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Originally Posted by Widem View Post
fucking quit the game if your this dumb.
Now that right there is what you call "irony". Pathetic and sad, but ironic.
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Old 11-16-2007, 11:37 PM  
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Default Re: Karnors Castle and some retarded shit that needs to go.

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Originally Posted by Arch0n View Post
Now that right there is what you call "irony". Pathetic and sad, but ironic.
...while you're at it, delete your forum account for being retarded. Seriously. Look up irony in the dictionary.
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This is a really good freaking question... Someone should post this question on the SOE forums and see if it gets deleted.
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Old 11-17-2007, 11:38 AM  
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Default Re: Karnors Castle and some retarded shit that needs to go.

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Originally Posted by Prof View Post
So easy that mid fight with the named healing himself you pulled the rest of the room to clear it so you could find and then click the buttons? Cuz that's what we did. Obvious and easy, and the game needs more encounters that involve more than a pet pull and a burn. I like the direction it leads to.
Actually, yeah, that's exactly what happened, we pulled him out towards the pillar area, but then noticed as was stated the GIANT FUCKING BEAMS OF GREEN SHIT that magically seemed to correspond to when he was healing himself. HMM, I WONDER WHAT THOSE ARE. OH WELL, I GIVE UP, TOO HARD, I WANT AN EMOTE TO TELL ME!

But yeah, lock the named down, kill ther est of the adds, and finished off the fight on the first pull. Was simple as can be to figure it out :P
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Old 11-17-2007, 12:44 PM  
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Default Re: Karnors Castle and some retarded shit that needs to go.

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Originally Posted by Widem View Post
b/c the answer is already in the thread with fucking 5 posts in it!



looks like a poster on the wall isnt even enough for some people...fucking quit the game if your this dumb.
rofl

we figured it out right away, we must have killed enough times 6 times over. wow that was a fun fight.
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