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Old 11-18-2007, 03:34 PM  
Fucking SICK of spell resists
 
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Default Re: Why Spell Levels Should Be Eliminated

Look at the game of football. The rules change little from year to year, there's zero gear progression, and they only use one zone map. The question is, how have they been able to keep this game fun for a century?

Then someone will say, "zlormfg he just compared football to eq2!" Yes I did, and yes I fucking can. If you don't understand the fundamentals, you will fuck up the harder shit every single time. People on this site often don't; instead they micromanage the symptoms and side effects of core problems.

Without all your 1337z0r gear and decent spells, your spells are always resisting and you're dead for power all the time and stupid shit beats the fuck out of your character and it's like, why do I have to run to the far far corners of the game just to have a character worth playing? Make this shit work up front, and I don't want to wait for Lucky Sevens for it to start working up front. Smartloot should be everywhere to some degree.

And the problem with plat pharmers is that they are acquiring the most powerful items in the game with entry-level investment, and so gaining access to funds that they really have no right to look at let alone touch. As long as masters drop off of trash, anything the devs say about progression is basically a lie. Go to Barren Sky and watch how it's done.
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Old 11-18-2007, 05:50 PM  
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Default Re: Why Spell Levels Should Be Eliminated

Great post OP.

What pisses me off is that people end up buying 99% of their master spells as the chance to find a usable one is so slim it's not even funny.

Make gear more interesting, want reasons to go back to heroic instances? There are plenty of ways, do something ala LDoN of EQ1 or WoW TBC heroics, etc.

Master spells or adept 3s for non raiders are the norm, and this is not really cool. On levelling one should get his app1, vendor for app2, sage makes app4, mobs drop ad1. Period.

I'll give up my 71 sage if this becomes true.
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Old 11-18-2007, 06:59 PM  
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Default Re: Why Spell Levels Should Be Eliminated

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Originally Posted by Sheya View Post
Great post OP.

What pisses me off is that people end up buying 99% of their master spells as the chance to find a usable one is so slim it's not even funny.

Make gear more interesting, want reasons to go back to heroic instances? There are plenty of ways, do something ala LDoN of EQ1 or WoW TBC heroics, etc.

Master spells or adept 3s for non raiders are the norm, and this is not really cool. On levelling one should get his app1, vendor for app2, sage makes app4, mobs drop ad1. Period.

I'll give up my 71 sage if this becomes true.
You're as dumb as OP
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Old 11-18-2007, 07:07 PM  
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Default Re: Why Spell Levels Should Be Eliminated

Apply smartloot in all dungeons and instances, and apply it to master spells (of those available from that level of mob, only while in a group) and problem solved imo.

Spell levels are an integral and interesting part of this game. Its easy as hell to get adept 3's, and master 1's are usually less than a 15% upgrade, if even 5% over ad3's. There is very little room to complain about the difficulty of obtaining your most coveted masters with that miniscule difference in mind.

The only thing that irks me a bit now is that every mob that drops ancient teachings is now grey, which means you either need to spend 150p for them, have a friend/2nd account to mentor, or a farming alt.

edit: sepllign

Last edited by Feefai; 11-18-2007 at 07:08 PM.
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Old 11-18-2007, 07:08 PM  
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Default Re: Why Spell Levels Should Be Eliminated

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Originally Posted by Illuminator View Post
Look at the game of football. The rules change little from year to year, there's zero gear progression, and they only use one zone map. The question is, how have they been able to keep this game fun for a century?

Then someone will say, "zlormfg he just compared football to eq2!" Yes I did, and yes I fucking can. If you don't understand the fundamentals, you will fuck up the harder shit every single time. People on this site often don't; instead they micromanage the symptoms and side effects of core problems.

Without all your 1337z0r gear and decent spells, your spells are always resisting and you're dead for power all the time and stupid shit beats the fuck out of your character and it's like, why do I have to run to the far far corners of the game just to have a character worth playing? Make this shit work up front, and I don't want to wait for Lucky Sevens for it to start working up front. Smartloot should be everywhere to some degree.

And the problem with plat pharmers is that they are acquiring the most powerful items in the game with entry-level investment, and so gaining access to funds that they really have no right to look at let alone touch. As long as masters drop off of trash, anything the devs say about progression is basically a lie. Go to Barren Sky and watch how it's done.
I admit, the comparison (your whole post actually) goes well over my head. I don't see how you can compare a bloodsport that appeals to a basic social desire to watch people near kill each other, to say nothing of their physical prowess and the inherent randomness of the sport to... well pretty much anything in this game.Maybe upper difficulty raiding/PvP but that's still a reach.

Decent spells aren't out of reach and you don't need "1337z0r" gear to be good. Speaking strictly for myself and my non-raiding friends, we've done well enough in gear acquired from heroic content. I also don't see where people on this site dodge harder mechanics problems since I can jump to just about any gameplay forum at this very moment and find articles on class mergers (not just yours), where and why fundamental mechanics are broken and why some dev decisions are either just plain stupid or a step in the right direction.

Mind clarifying your point more? I fail to see it in your post or it's relation to this thread where at the same time you say things are effectively out of reach, you say farmers can go to a solo zone and get access to the best stuff.
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Old 11-18-2007, 08:52 PM  
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Default Re: Why Spell Levels Should Be Eliminated

i'm not certain that attaining "full masters" is a compelling reason to continue playing on its own. if i made it through all the content and got all the gear i wanted to the point that i was tired of the game, i don't think trying to get my last few masters would be incentive enough to keep playing. though, i'm sure it's more important to others.

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You're as dumb as OP
please either make a point related to the topic or post elsewhere.
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Old 11-18-2007, 08:55 PM  
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Default Re: Why Spell Levels Should Be Eliminated

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i'm not certain that attaining "full masters" is a compelling reason to continue playing on its own. if i made it through all the content and got all the gear i wanted to the point that i was tired of the game, i don't think trying to get my last few masters would be incentive enough to keep playing. though, i'm sure it's more important to others.



please either make a point related to the topic or post elsewhere.
Then you should probably quit playing the game. If there is no carrot hanging out to me, then what is the point of continuing to play the game?
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Old 11-19-2007, 12:39 AM  
bang bang...?
 
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Default Re: Why Spell Levels Should Be Eliminated

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I feel bad for anybody bored enough to read that.

lmao I felt the same way three sentences in. Made me feel like I was back in college.
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Old 11-19-2007, 01:28 AM  
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Default Re: Why Spell Levels Should Be Eliminated

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I feel bad for anybody bored enough to read that.
I'm at the office. What do you expect me to do? Work?
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Old 11-19-2007, 01:53 AM  
Wow...I'm back! (not for good)
 
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Default Re: Why Spell Levels Should Be Eliminated

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I'm at the office. What do you expect me to do? Work?
Better than being a bored dumbfuck and readin that.
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