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Plat Farmer
Character: Ever
Server: Befallen
Posts: 1,223
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Re: Secondary tradeskills..
Adornment list::
Head:
Blessed Imprint (tailor, +heal crit) [t7 n/a]
Epiphanic Imprint (tailor, +power)
Psychic Imprint (tailor, +vs.mental)
Savvy Imprint (tailor, +wis)
Chest:
Mystic Applique (alchemist, +vs.magic)
Prismatic Applique (alchemist, +all stats)
Psychic Applique (alchemist, +vs.mental)
Shoulders:
Brawny Straps (tailor, +str)
Gritty Straps (tailor, +sta)
Rugged Straps (tailor, +hp)
Spiked Straps (tailor, damage shield)
Septic Straps (tailor, +vs.disease)
Venom Laced Straps (tailor, +vs.poison)
Forearms:
Arctic Splint (armorer, +vs.cold)
Glancing Splint (armorer, +parry)
Mystic Splint (armorer, +vs.magic)
Reinforced Splint (armorer, +mit)
Savvy Splint (armorer, +wis)
Hands:
Agile Stitching (tailor, +agi)
Fast Action Stitching (tailor, +ranged crit) [t7 n/a]
Occult Stitching (tailor, +to all nukes³)
Restorative Stitching (tailor, +to heals³)
Legs:
Brawny Brace (armorer, +str)
Gritty Brace (armorer, +sta)
Septic Brace (armorer, +vs.disease)
Venom Laced Brace (armorer, +vs.poison)
Feet:
Agile Spurs (armorer, +agi)
Arctic Spurs (armorer, +vs.cold)
Gritty Spurs (armorer, +sta)
Ear:
Arctic Backing (jeweler, +vs.cold)
Devout Backing (jeweler, +vs.divine)
Fiery Backing (jeweler, +vs.heat)
Intellectual Backing (jeweler, +int)
Mystic Backing (jeweler, +vs.magic)
Psychic Backing (jeweler, +vs.mental)
Septic Backing (jeweler, +vs.disease)
Venom Laced Backing (jeweler, +vs.poison)
Neck:
Arcane Clasp (jeweler, spell-triggered DoT proc)
Consecrated Clasp (jeweler, +mini/ordi)
Judicious Clasp (jeweler, +dps)
Rapid Clasp (jeweler, +haste)
Restorative Clasp (jeweler, +to heals³)
Tactical Clasp (jeweler, +melee crit)
Ring:
Arctic Polish (alchemist, +vs.cold)
Fiery Polish (alchemist, +vs.heat)
Holy Polish (alchemist, +vs.divine)
Mystic Polish (alchemist, +vs.magic)
Psychic Polish (alchemist, +vs.mental)
Septic Polish (alchemist, +vs.disease)
Venom Polish (alchemist, +vs.poison)
Epiphanic Polish (alchemist, +power) [t7 n/a]
Rugged Polish (alchemist, +hp) [t7 n/a]
Thriving Polish (alchemist, +hp/power) [t7 n/a]
Wrist:
Savvy Fastening (carpenter, +wis)
Reinforced Fastening (carpenter, +mit)
Brawny Fastening (provisioner, +str)
Fiery Fastening (provisioner, +vs.heat)
Gritty Fastening (woodworker, +sta)
Balanced Fastening (armorer?, +block)
Hygenic Fastening (armorer?, +regen)
Intellectual Fastening (tailor, +int)
Agile Fastening (alchemist, +agi)
Diverting Fastening (jeweler, deflection-triggered heal proc)*
Oscillating Fastening (jeweler, parry-triggered heal proc)*
Reactive Fastening (jeweler, riposte-triggered heal proc)*
Waist:
Archimage's Buckle (armorer?, +disr/subj)
Rapid Buckle (armorer?, +haste)
Cloak:
Hygening Lining (provisioner, +regen)
Metaphysical Lining (provisioner, +ft)
Silver Lining (tailor, -falling damage)
Weapon:
Finesse of the Magi (carpenter, spell-triggered de-aggro proc)*
Pontiff's Second Sight (provisioner, +heal crit)*
Finesse of the Pontiff (woodworker, heal-triggered de-aggro proc)*
Magi's Second Sight (tailor, +nuke crit)* [t7 n/a]
Arcane Temper (weaponsmith?, +mag/ment/div damage¹)
Elemental Temper (weaponsmith?, +heat/cold damage¹)
Noxious Temper (weaponsmith?, +dis/poi damage¹)
Arctic Temper (weaponsmith, +cold damage¹)
Fiery Temper (weaponsmith, +heat damage¹)
Holy Temper (weaponsmith, +divine damage¹)
Mystic Temper (weaponsmith, +magic damage¹)
Psychic Temper (weaponsmith, +mental damage¹)
Spetic Temper (weaponsmith, +disease damage¹)
Venom Temper (weaponsmith, +poison damage¹)
Counter Weight (weaponsmith, +crushing damage¹)
Honeing Stone (weaponsmith, +piercing damage¹)
Whetstone (weaponsmith, +slashing damage¹)
Phantom Temper (weaponsmith, melee-triggered power tap proc)
Vampiric Temper (weaponsmith, melee-triggered hp tap proc)
Focus of the Pontiff (alchemist, heal-triggered +power proc)*
Focus of the Magi (sage, spell-triggered +power proc)*
Distilled Arctic Temper (transmuter, +cold proc²)*
Distilled Fiery Temper (transmuter, +heat proc²)*
Distilled Holy Temper (transmuter, +divine proc²)*
Distilled Mystic Temper (transmuter, +magic proc²)*
Distilled Psychic Temper (transmuter, +mental proc²)*
Distilled Septic Temper (transmuter, +disease proc²)*
Distilled Venom Temper (transmuter, +poison proc²)*
Clemency of the Pontiff (?, +to heals³)
Shield:
Intercepting Strut (woodworker, block-triggered heal proc)*
Reinforced Strut (woodworker, +mit)
Spiked Strut (woodworker, damage shield)
Tactical Strut (woodworker, +melee crit) [t7 n/a]
Symbol:
Arcane Ornament (carpenter, +to mag/ment/div nukes³)*
Archimage's Ornament (carpenter, +disr/subj)
Elemental Ornament (carpenter, +to heat/cold nukes³)*
Glacial Ornament (carpenter, +to cold nukes³)
Metaphysical Ornament (carpenter?, +ft)
Molten Ornament (carpenter, +to heat nukes³)
Noxious Ornament (carpenter, +to poi/dis nukes³)*
Righteous Ornament (carpenter, +to divine nukes³)
Runic Ornament (carpenter, +to magic nukes³)
Serpentine Ornament (carpenter, +to poison nukes³)
Spellbound Ornament (carpenter?, +spell crit)
Telekenetic Ornament (carpenter, +to mental nukes³)
Viral Ornament (carpenter, +to disease nukes³)
Bow:
Composite Sinew (woodworker, +crushing damage¹)
Enchanted Sinew (woodworker, +slashing damage¹)
Strengthened Sinew (woodworker, +piercing damage¹)
Arctic Composite Gear (tinkerer, +cold damage¹)*
Fiery Composite Gear (tinkerer, +heat damage¹)*
Holy Composite Gear (tinkerer, +divine damage¹)*
Mystic Composite Gear (tinkerer, +magic damage¹)*
Psychic Composite Gear (tinkerer, +mental damage¹)*
Septic Composite Gear (tinkerer, +poison damage¹)*
Venom Composite Gear (tinkerer, +disease damage¹)*
Thrown Ranged:
Arctic Easyloader (tailor, +cold damage¹)
Fiery Easyloader (tailor, +heat damage¹)
Holy Easyloader (tailor, +divine damage¹)
Honeing Easyloader (tailor, +piercing damage¹)
Mystic Easyloader (tailor, +magic damage¹)
Psychic Easyloader (tailor, +mental damage¹)
Sharpening Easyloader (tailor, +slashing damage¹)
Septic Easyloader (tailor, +disease damage¹)
Viral Easyloader (tailor, +poison damage¹)
Weighted Easyloader (tailor, +crushing damage¹)
* This recipe requires a rare Mana vial.
¹ Adornment adds damage of a specific type to all attacks with this weapon.
² Adornment adds a melee-triggered proc doing this type of damage. This used to be a damage-boost proc, but apparently that concept was scrapped.
³ Adornment adds a flat damage bonus to spells which match this type.
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