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11-07-2006, 01:11 PM
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Rose Colored Glasses
Character: Kiana
Guild: Domini Artificium
Server: Nektulos
Posts: 2,422
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Re: Worried about the difficulty of EoF raids
Quote:
Originally Posted by Skaer
I heard Woushi was bugged, then 3 days later some newbsuace fuckhead was telling me he was easy and they killed him.
I'm not sure which to believe.
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Ain't gossip great? That's why one should never judge until one sees for oneself. This thread is a sterling example of how the Telephone Game works (remeber that one?)
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11-07-2006, 01:37 PM
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Lil Newbie
Character: Demlar
Guild: Eidolon
Server: Antonia Bayle
Posts: 5
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Re: Worried about the difficulty of EoF raids
My guild went into Emerald Halls once and in virtually no time we were at Woushi. We didn't kill him, and had only one or two real pulls before people logged out but he was the ONLY difficult mob in his zone. It was really depressing and pathetic. From the little raiding I did with disso and what I know of them, they will be done with Woushi within 2 weeks (because of the lockout timer you know it will have), same with Second Dawn.
Freethinker's hideout...Semi-interesting zone, the 1st name is stupid. We've killed him in 3-4 different versions so far but he's still not difficult, just hits hard and fast. The 2nd named in there is a fun fight but a guild with optimized dps groups will kill it on their 2nd pull, maybe the 1st if they can adapt to the fight fast enough. The final named is an orange con I don't know much about yet but I don't think he'll be lasting long against some of the top ww guilds either. Bottom line, this is another instance that will be cleared within days of release.
Assuming they work all the stupidass bugs out of Mayong's Inner Sanctum that is another zone that will be cleared quick. The first time we went in there we had a dev shadowing our guild watching our progress and we were flat out stating that fights were way too simple. Cure the level debuff they put on the MT and just burn them down. Only mob we fought that was different than that was the armor, which is an entertaining fight (for about 30 seconds) because of how different it is but it's pretty easy as well. The zone seems to have been revamped a little though so that you have to kill in a specific order but is still so buggy that you wipe and it's done. Mayong in here though doesn't seem to be too different than the contested version in the normal Mistmoore zone.
We're a week away from go live for this expansion and the most exciting thing about it is the adornments which they keep changing how you get and are just putting things in place to make it take forever to get them so people aren't 100% done with the expansion in a week.
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11-07-2006, 01:40 PM
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100% Anti-Dev
Character: Khalan/Kazaumi
Guild: Retired
Server: Oasis
Posts: 821
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Re: Worried about the difficulty of EoF raids
so Wait, there's a contested and instanced version of mayong?
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11-07-2006, 01:44 PM
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a walrus
Character: Snarkw
Guild: The Kraken
Server: Nagafen
Posts: 3,426
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Re: Worried about the difficulty of EoF raids
2 for the price of 1
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11-07-2006, 01:51 PM
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Because I'm right.
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Re: Worried about the difficulty of EoF raids
Quote:
Originally Posted by Calirian
maybe they'll get smart and push EoF back some
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And maybe not.
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11-07-2006, 02:15 PM
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Administrator
Character: Retired
Guild: Onyx
Server: Nagafen
Posts: 9,648
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Re: Worried about the difficulty of EoF raids
Quote:
Originally Posted by Illuminator
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I wanted to quote part of that, because it's misleading and inaccurate:
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(1162621031)[Sat Nov 04 01:17:11 2006] \aPC 66480042 Dymus:Dymus\/a says, "There are some severe consequences if you don't get a game out on time though."
(1162621039)[Sat Nov 04 01:17:19 2006] \aPC 66480042 Dymus:Dymus\/a says, "You have to 'buy' space from retailers."
(1162621046)[Sat Nov 04 01:17:26 2006] \aPC 66779723 Corsicaxx:Corsicaxx\/a says, "agreed, i understand"
(1162621051)[Sat Nov 04 01:17:31 2006] \aPC 66480042 Dymus:Dymus\/a says, "If you don't hit their dates you usually get fined some serious amounts of money."
(1162621070)[Sat Nov 04 01:17:50 2006] \aPC 66779723 Corsicaxx:Corsicaxx\/a says, "just letting you know what my 100 guildies on live are saying, they don't want another dof is all"
(1162621073)[Sat Nov 04 01:17:53 2006] \aPC 66028619 Kistie:Kistie\/a says, "thats what patches are for :)"
(1162621087)[Sat Nov 04 01:18:07 2006] \aPC 66480042 Dymus:Dymus\/a says, "I think this is already far from DoF :P"
(1162621094)[Sat Nov 04 01:18:14 2006] \aPC 66480042 Dymus:Dymus\/a says, "We've learned quite a bit since then."
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Sure, a game developer needs to schedule its releases in advance with major retailers.
But the penalties he is talking about for delay only happen based on poor planning and project management. If you announce your delay a week before the launch date you previously announced, of course you are going to incur penalties.
But if you do a little advance planning and announce a delay as far in advance as Blizzard did with its new expansion, you do not incur these financial penalties.
This is just an excuse for incompetence. Smed is defrauding consumers by releasing this expansion as it is.
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11-07-2006, 02:17 PM
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Regular
Character: Glokk
Guild: Legion of Legend
Server: Befallen
Posts: 156
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Re: Worried about the difficulty of EoF raids
Quote:
Originally Posted by Pinski
Exactly my thoughts. Why have a beta at all, if you're just going to change everything the day of the release.
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Beta is to fix bugs tweak the game but it requires us gamers to test it on beta right? There is also a non suprise factor for alot of those that were in beta... They go out explore test, but, bitch, priase the game for what they see. Beta is used and they figure out how a small populace adjusted to it, fix some of the major shit and "story board" their fixes for the future.
Not all things are in beta that go to live either, they want to get a work around so there is still some element of suprise to those that read the spoilers or participated in Beta. Rightfully so. Yes usally it's buggy and usally it's fixed in a timely manner, sometimes Not... What I'll never get is why alot of people who throw stones at MMO's about beta to live then live fixes and changes things that may or maynot have been a problem in the first place is such a big deal. Now I'll eat my words but WOW's expac is being pushed back by a few months and it comes out bug free.
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11-07-2006, 02:30 PM
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100% Anti-Dev
Character: Khalan/Kazaumi
Guild: Retired
Server: Oasis
Posts: 821
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Re: Worried about the difficulty of EoF raids
Quote:
Originally Posted by Falik
...usally it's fixed in a timely manner...
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I lol'd irl.
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11-07-2006, 02:48 PM
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Angry Gnome
Character: Victicus
Server: not playing
Posts: 365
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Re: Worried about the difficulty of EoF raids
I dont know everything that goes on in beta. But i was under the impression that they put the intial raid zones up on beta... let guilds run through them... then take notes on difficulty and bugs in the encounter. Then on an internal server not accessable to the public they tweek difficulty, add improvements to scripts, and fix bugs.
After the stuff is fixed on the internal servers they leave the broken stuff up on beta so no guild will know what the zone will really be like on release. Then those changes on the internal server will go live, and will be "beta" tested on live servers.
So it looks like they change every zone a day before the expansion is released when they have really had it done for a long time, they just didnt want to release it to the beta server.
Like how they say the pumpkin headed horseman is "fixed" but its obviously still broken on beta servers.
This is my guess.
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