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11-30-2007, 09:35 AM
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Soviet Gangsta
Character: Fomka R.I.P, Fomik
Guild: Disso R.I.P, Surreal
Server: Barren Sky
Posts: 1,590
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Re: Change in the State of the Game
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this is precisely why in my original post i stated that every named mob should have at least 1 ranged attack, preferrably one that interrupts and has a 2+ second cast time. mages need to learn to use their stuns/stifles properly while soloing, for many its root, nuke, nuke, nuke, root, nuke nuke, etc... also if they're orange or even high yellow your root is gonna get resisted occasionally and you will get hit.
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I can solo mobs in city of mist (both mage mobs and statues) without even my 'solo' gear. The only thing that stops me from complete clearing all heroics there is social agro. Yes I can pull one mob with root, but I will be dead from another mob before I will even finish casting my other root. So... in previous expansion I was able to either tank some heroic mobs (mostly green) or at least take some hits from 2-3 mobs when I was getting adds. Now you just cant do shit because you're dead mostly from 1 hit. I dont know hot it can be fixed, it's either too easy or near impossible (yes I've spent enough time trying to solo KC, City of Mist and Sebilis, so I know what I'am talking about). And solo gear wont solve the problem.
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11-30-2007, 09:45 AM
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The Architect of the Hall of Flames
Character: Dagg
Guild: Children of War
Server: Runnyeye
Posts: 126
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Re: Change in the State of the Game
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Originally Posted by Fomka
Now you just cant do shit because you're dead mostly from 1 hit. I dont know hot it can be fixed, it's either too easy or near impossible (yes I've spent enough time trying to solo KC, City of Mist and Sebilis, so I know what I'am talking about).
it can be fixed relatively easily: tone down solo mob damage. solo mobs should not be 1 shotting anyone in at least handcrafted gear. group mobs yes, solo mobs no. for cloth armor, it should be 3 regular hits at the very least in treasured gear, 3-4 in legendary, and 4-5 in fabled (subtract one from each for nameds), not counting things like defensive procs. again, i agree, there is a problem, all i'm saying is it needs to be fixed.
And solo gear wont solve the problem.
obviously on its own it won't solve it, but it is needed if the problem as a whole is ever going to be fixed.
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need to have somthing here to be able to post this 
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11-30-2007, 09:59 AM
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Visitor
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Re: Change in the State of the Game
I dont understand some people's reaction...
Is there only one line ? heroic and non heroic .... ?
Take the mob specification as what it is a marker of difficulty not a golden rule that says you cant touch it without a group.
Sorry Muraha but I think you managed to read it the exact way you shouldn't have...
There are many different heroics ^ ^^ ^^^ and even thus they differ allot... What you may or may not understand is that there were far more options available.
Plus the solo content is funny now - at level 80 the content is not challenging. You should try and understand, I and others - I dont want to kill heroic/group or anything else content that I should not - but I would like a challenge I can work on as a soler too or as a duoer or as a group.
As a group things seem nicely challenging - for the moment - with the fact that group content is not enough - its only enough now that its early.
But where there was challenging solo content before (yes it was labeled heroic) there is none or very little now. A lot of the stuff that was possible before was not possible by anyone, nor possible without risking allot and trying out allot of strategy beforehand.
I like the challenge of really difficult solo stuff, but many of those to be possible took alot of time to do and learn and I and I am sure others will miss that as well, and again I tell you so that you may understand this, you get hang up besides a label "heroic", I am only saying the variety of playstyle has dissappeared.
Solo content is ridiculous
and
group content is very hard (which is a good thing actually)
but there is almost nothing in between, and that will create a big problem once most are at the level cap, along with the simple fact that heroic content is not enough for a game as old as eq2, they should have added tons more of content for groups than what there is in now.
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what is actually needed is truly difficult solo content that drops loot worth getting. in other words, don't nerf group dungeon difficuly so it can be soloed, rather, introduce solo instances that are truly difficult. they will need to be instanced so that groups don't roll in and kill everything for easy drops obviously, but imo there should be solo content, really really difficult solo content balanecd for people in full legendary or even full fabled.
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Dagg is right and that is what many ppl, includng me, want.
Regardless what you may believe, you can not not see that the game has turned a rather drastic turn from its previous model, and that the current model will be problematic in a few months.
PS
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The fact that you were able to solo group content was bad design. They have fixed this issue now and you want it changed? If you want to farm instances Solo then do Shard of Fear or Unrest. They drop level 70 masters and gear that can be transmuted into T8 mans and infusion. I cannot believe you want them to take away the challenge of heroic instances so you can muck about soloing it. That is just bollox
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where on earth did you read that from my post .. ? did you even read what I wrote ? Maybe I didnt express it correctly but I am certan I did not say what you mention... read it again pls
Cheers
Last edited by mwhym; 11-30-2007 at 10:09 AM.
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11-30-2007, 10:31 AM
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Internets Winner
Character: Panthera Leo
Guild: Tranquil Order
Server: Befallen
Posts: 1,303
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Re: Change in the State of the Game
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Originally Posted by mwhym
Dagg is right and that is what many ppl, includng me, want.
Regardless what you may believe, you can not not see that the game has turned a rather drastic turn from its previous model, and that the current model will be problematic in a few months.
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Why? Because your particular mode of desired play is not catered too?
__________________
Quote:
Originally Posted by Ily
Panthera just won at the internets.
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11-30-2007, 11:30 AM
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Visitor
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Re: Change in the State of the Game
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Why? Because your particular mode of desired play is not catered too?
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The mere fact that you posted that means that you :
a. read nothing prior to that
or
b. are just one of those people who like to write negative things
or
c. are incapable of understanding what was written
plus what you responded makes zero sense in relation to what was posted.
Good write, keep it up.
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11-30-2007, 11:33 AM
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The Architect of the Hall of Flames
Character: Dagg
Guild: Children of War
Server: Runnyeye
Posts: 126
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Re: Change in the State of the Game
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Originally Posted by Panthera
Why? Because your particular mode of desired play is not catered too?
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you've got to look at the bigger picture. if you look at this as a solo vs. group vs. raid discussion, you're only going to make things worse. i am by no means a soloer, i try to group as often as possible and i do raid on occasion. i by far prefer grouping to soloing. however, i try to think outside of my own play sphere.
a few months down the line, people are going to become bored. you can't deny this, they'll have run the same group or raid instances over and over and over again. you can't honestly tell me you didn't get bored of OOB and achadechism eventually. making solo instances viable for people in group dungeon gear means that everyone has more zones to go to. it also means that when you want to farm that one specific master you've been looking for you don't have to wait to be able to get a group or disrupt group content.
despite what many like to say, its not always possible to put a group together. there are days where nobody is really grouping up and then there are days where you see 4-5 groups in the same zone. on those types of days, wouldn't it be nice to have a solo instance you can go to and just kill stuff without having to worry about what everyone else is doing? especially when that solo stuff is challenging and rewarding.
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11-30-2007, 12:31 PM
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Internets Winner
Character: Panthera Leo
Guild: Tranquil Order
Server: Befallen
Posts: 1,303
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Re: Change in the State of the Game
Quote:
Originally Posted by mwhym
The mere fact that you posted that means that you :
a. read nothing prior to that
or
b. are just one of those people who like to write negative things
or
c. are incapable of understanding what was written
plus what you responded makes zero sense in relation to what was posted.
Good write, keep it up.
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I read the whole thing.
You are taking your personal perspective and extrapolating that to the entire community. You are stating as fact that there will be problems in a few months because you think there will be.
1.) Are you omniscient? Of course you aren't so you can only speak from your personal point of view. Say all you want how you are thinking of everyone's play style. The fact remains you have only your personal perspective to go with. You may think or even believe you are speaking for me.
You aren’t.
2.) You start a thread about how this "change in the state of the game" is "concerning" and how badly things will go in the future and I'm the negative one? I respond to one particular line of hyperbole with a question and I'm negative?
3.) I asked why this "drastic" turn will be so problematic. How does that not make sense?
__________________
Quote:
Originally Posted by Ily
Panthera just won at the internets.
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11-30-2007, 12:52 PM
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Internets Winner
Character: Panthera Leo
Guild: Tranquil Order
Server: Befallen
Posts: 1,303
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Re: Change in the State of the Game
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Originally Posted by Dagg
you've got to look at the bigger picture.
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Why?
Seriously and that is the whole point of my even commenting and asking... why?
At least give the expansion a month before we say there is anything wrong.
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if you look at this as a solo vs. group vs. raid discussion, you're only going to make things worse. i am by no means a soloer, i try to group as often as possible and i do raid on occasion. i by far prefer grouping to soloing. however, i try to think outside of my own play sphere.
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Why?
The thing that has kept me at the keyboard for years now is the fact that this game is so diverse. I don't have to think about anyone else's playstyle but my own.
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a few months down the line, people are going to become bored. you can't deny this,
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Sure I can deny it wholeheartedly. I see me having months and months of play before I have to do anything "creative" to have fun.
I have a 75 Fury/73 Alchemist. I have a 73 Mystic/66 Sage. I have a 55 Coercer/67 Tailor. Beyond some knock-off toons that don't need to be mentioned, that is the extent of my game. My only issue is that I have too much to do and not enough time in a single sitting.
Even so, I still have quests in KoS I haven't completed. I still have items in EoF I wanted and would never drop for me. In other words, I still have content that is 1 and 2 years old that I have yet to experience.
Why should I believe this expansion is going to be any different? I have yet to see a single piece of evidence to suggest otherwise.
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you can't honestly tell me you didn't get bored of OOB and achadechism eventually.
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If I did, you wouldn't believe me. Mainly, it is because my playstyle is different from yours.
oh...and no. I didn't get bored with those zones. I still ran nest.
If needed, I'll dig up the exact quote from the dev or producer. In a nutshell, Splitpaw was considered to have badly missed the mark because it put people in single instances too much. That's all they did and the game wasn't supposed to be that way.
__________________
Quote:
Originally Posted by Ily
Panthera just won at the internets.
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11-30-2007, 01:16 PM
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Character: Agaxal
Guild: is
Server: back
Posts: 532
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Re: Change in the State of the Game
I'm sort of in agreement here.
Back in T7 we could go solo/duo SoS/Nest/PoA/FC.
Now, I'm at 80, and I've done *ALL* of the solo content. Yes, even the easiest dungeon is pretty much not going to happen (KC).
As for doing Shard of Fear/Unrest/CMM - not worth my time. I don't farm for transmutable stuff, its not fun. If those zones dropped T8 spells at least, sure. CMM named are still tough that the average player isn't going to be able to solo there well at 80.
Farming solo content with no purpose totally blows. At least I could do SoS, possibly get some low 60's masters like summoner pets, with some decent risk.
The solo content is largely a joke, and while they hit hard, solo mobs are still solo. If it means a dungeon of double-up mobs where only one or two people can enter, fine. But once you are done with quests, there are no fun options for a duo, thats for sure. Maybe if the solo named had a chance to drop something higher than treasured, but I don't see that happening cause they would just be farmed non-stop. It would probably have to be instanced with a lockout.
We used to have solo instances, with a single named at the end that could at least drop treasured. Maybe have a "more difficult" option like PP used to have but have that give a shot at a legendary or a tiny chance at a master?
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11-30-2007, 01:28 PM
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Internets Winner
Character: Panthera Leo
Guild: Tranquil Order
Server: Befallen
Posts: 1,303
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Re: Change in the State of the Game
Quote:
Originally Posted by Dagg
despite what many like to say, its not always possible to put a group together. there are days where nobody is really grouping up and then there are days where you see 4-5 groups in the same zone. on those types of days, wouldn't it be nice to have a solo instance you can go to and just kill stuff without having to worry about what everyone else is doing? especially when that solo stuff is challenging and rewarding.
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Now that I'm done with lunch...
I do not do pick up groups. I will fill a guild or known friend group with an extra person but I will not be responsible for random people. Having said that, I have done every group instance and zone (pre-RoK) to date. If your current guild isn't helping you out, find another.
If everyone could solo in fun, exciting, challenging and rewarding instances there would be no point in having group instances or dungeons. It has been said before.
Splitpaw. Harclave was so much fun, that is all people did. It was an incredibly fun x-pac yet, we've not had another because THAT was the wrong direction for the game.
__________________
Quote:
Originally Posted by Ily
Panthera just won at the internets.
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