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11-30-2007, 01:43 PM
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Visitor
Character: Gout
Server: Lucan
Posts: 67
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Re: Change in the State of the Game
Join the expansion hating club IMO.
All I can say is up until RoK, I NEVER used my roots on my warlock. plain and fucking simple NEVER. (ok maybe once when I was messing with a wizard bot trying to steal his mobs).
Now all I do is fucking root and nuke and root and nuke and root and root and root, and god dammit why does that fucker always resist my roots at 20%.
If I wanted to fucking solo, I would have turned on the Xbox, this is complete HORSESHIT. MULTIPLAYER, READ IT DEVS, MULTI-FUCKING-PLAYER.
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11-30-2007, 02:10 PM
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The Architect of the Hall of Flames
Character: Dagg
Guild: Children of War
Server: Runnyeye
Posts: 126
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Re: Change in the State of the Game
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Originally Posted by Panthera
Now that I'm done with lunch...
I do not do pick up groups. I will fill a guild or known friend group with an extra person but I will not be responsible for random people. Having said that, I have done every group instance and zone (pre-RoK) to date. If your current guild isn't helping you out, find another.
er, i didn't actually mention my guild at all, and its not really a problem that i'm having, its a problem with the game as a whole. not everybody has a guild group they can join in, kindly look beyond just your own enjoyment. (thats not to say i don't, im just saying).
If everyone could solo in fun, exciting, challenging and rewarding instances there would be no point in having group instances or dungeons. It has been said before.
thats your argument against solo zones? zomg people might have too much fun! the horror! your problem is that you're looking to the lowest common denominator. rather than making soloing less fun so that people group, why not make grouping more fun so people do that by choice? soloing for many will never be as good as grouping, me included, but that doesnt mean people don't feel like soloing once in a while.
Splitpaw. Harclave was so much fun, that is all people did. It was an incredibly fun x-pac yet, we've not had another because THAT was the wrong direction for the game.
erm, no, as i recall, the problem with harclave wasn't that it was fun, it was that it gave xp far too easily. people were soloing heroics and getting full xp, meaning they were getting xp 4-5 times faster than they should have. add in that the one scales to your level. and as i recall the only thing nerfed in harclave was xp gain rate and drops, not the actual zone itself.
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a common problem i notice with many people's arguments is the whole "zomg if they make playstyle y more fun nobody will bother with playstyle x" thing. why is it they should purposely make stuff less appealing to make other stuff look better by comparison? if anything, make both types better.
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11-30-2007, 02:10 PM
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Visitor
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Re: Change in the State of the Game
Panthera,
again i dont understand how you can misinterpret things, I am obviously speculating and not stating fact ...
That the game has changed is undeniable, you are probably the only person I have so far heard trying somehow to imply that it hasnt.
And I will concede it may not have changed for your own playstyle, and I never said it has changed for everyone, and I will concede allot may prefer it the way it is.
My concern is that it may prove to be detrimental in the end....
Regardless if it changed your own playstyle or not it did change that of many others and thus it is you who is generalizing that it hasnt, only because it didnt change yours.
In the end we shall see how it evolves, no matter what you think or say I think that there is no way it will go through a year without major additions/changes.
Cheers
Last edited by mwhym; 11-30-2007 at 02:13 PM.
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11-30-2007, 02:20 PM
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The Architect of the Hall of Flames
Character: Dagg
Guild: Children of War
Server: Runnyeye
Posts: 126
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Re: Change in the State of the Game
Quote:
Originally Posted by Gout
Join the expansion hating club IMO.
All I can say is up until RoK, I NEVER used my roots on my warlock. plain and fucking simple NEVER. (ok maybe once when I was messing with a wizard bot trying to steal his mobs).
and you don't think there was a problem with this? really? or are you just concerned about yourself and your class? fuck everyone else as long as you can kill stuff, eh?
Now all I do is fucking root and nuke and root and nuke and root and root and root, and god dammit why does that fucker always resist my roots at 20%.
you're a warlock. root + nuke is how warlocks are supposed to solo. what did you expect?
If I wanted to fucking solo, I would have turned on the Xbox, this is complete HORSESHIT. MULTIPLAYER, READ IT DEVS, MULTI-FUCKING-PLAYER.
this part confused me. first you say you're pissed you have to root and now you're saying you hate soloing? why in god's name would you use a root in a group? and if you're gonna go into the whole "zomg xp from solo quests LoL", there are other ways to level if you really hate soloing that much. they gave you a choice, your just picking the one for best xp, grouping is still there you just have to be willing to xp slightly slower.
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11-30-2007, 02:39 PM
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Internets Winner
Character: Panthera Leo
Guild: Tranquil Order
Server: Befallen
Posts: 1,303
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Re: Change in the State of the Game
Quote:
Originally Posted by mwhym
again i dont understand how you can misinterpret things, I am obviously speculating and not stating fact ...
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So you are not suggesting the game be changed? Cause, that's pretty much the gist of what I read so far. You don't like the direction of this expansion and want changes.
Am I wrong?
And note before I get another bulleted pissy little response: I'm asking.
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That the game has changed is undeniable, you are probably the only person I have so far heard trying somehow to imply that it hasnt.
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Point to me where I argue this expansion is ... really anything?
I haven't said one way or the other except that I'm having fun and see myself playing for months and maybe years.
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And I will concede it may not have changed for your own playstyle, and I never said it has changed for everyone, and I will concede allot may prefer it the way it is.
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Again with the omniscience.
Tell me... what is my playstyle?
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My concern is that it may prove to be detrimental in the end....
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I seem to recall hearing this about (and in no particular order):
LU13 combat changes; t6 itemization; t7 itemization; t6 raid zones; t7 raid zones; DoF (in general); KoS (in general); Relic armor dropping off trash; the Gown of Glory dropping in Nest; removal of subs in tradeskills; rares being less rare; fabled chests off non-epics....etc....
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In the end we shall see how it evolves, no matter what you think or say I think that there is no way it will go through a year without major additions/changes.
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1.) We are not even a month post-launch.
2.) When have we gone more than a year without something changing or being added? Between EoF and RoK we had Unrest, Neriak, TTR and smart loot just to name a quick few off the top of my head.
__________________
Quote:
Originally Posted by Ily
Panthera just won at the internets.
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11-30-2007, 03:15 PM
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Internets Winner
Character: Panthera Leo
Guild: Tranquil Order
Server: Befallen
Posts: 1,303
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Re: Change in the State of the Game
Quote:
Originally Posted by Dagg
er, i didn't actually mention my guild at all, and its not really a problem that i'm having, its a problem with the game as a whole. not everybody has a guild group they can join in, kindly look beyond just your own enjoyment. (thats not to say i don't, im just saying).
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So you aren't having a problem grouping? Than I fail to see where the issue is. Are you assuming there are people not able to group? If you KNOW people are having issues.... guild them.
Quote:
Originally Posted by Dagg
thats your argument against solo zones? zomg people might have too much fun! the horror! your problem is that you're looking to the lowest common denominator. rather than making soloing less fun so that people group, why not make grouping more fun so people do that by choice? soloing for many will never be as good as grouping, me included, but that doesnt mean people don't feel like soloing once in a while.
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First off, I don't have a problem! You and the other guy are the one's complaining there needs to be changes. Secondly, I am paraphrasing either a dev statement or producer's letter that flat out said, solo instances that pay off heroic rewards aren't happening. The experiment of Splitpaw was deemed a bad idea.
Quote:
Originally Posted by Dagg
a common problem i notice with many people's arguments is the whole "zomg if they make playstyle y more fun nobody will bother with playstyle x" thing. why is it they should purposely make stuff less appealing to make other stuff look better by comparison? if anything, make both types better.
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You ask why and the answer is simply logic. Getting and keeping a group is far more difficult than soloing. Raiding is that problem times another factor. If the rewards are comparable, why bother doing the ones that require the most work?
__________________
Quote:
Originally Posted by Ily
Panthera just won at the internets.
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11-30-2007, 03:41 PM
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The Architect of the Hall of Flames
Character: Dagg
Guild: Children of War
Server: Runnyeye
Posts: 126
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Re: Change in the State of the Game
Quote:
Originally Posted by Panthera
So you aren't having a problem grouping? Than I fail to see where the issue is. Are you assuming there are people not able to group? If you KNOW people are having issues.... guild them.
not everyone is lvl 70 yet you know. just saying. also, not everyone wants to be guilded. don't ask me why, thats how it is.
First off, I don't have a problem! You and the other guy are the one's complaining there needs to be changes. Secondly, I am paraphrasing either a dev statement or producer's letter that flat out said, solo instances that pay off heroic rewards aren't happening. The experiment of Splitpaw was deemed a bad idea.
i didn't say you had a problem, i said your argument was weak. and obviously solo instances with heroic rewards is a bad idea, i'm saying that solo instances should have GOOD rewards, like from the final named of an instance, that is on par with AVERAGE group gear. in other words, you will be able to get comparable gear from the beginning of a heroic dungeon but far better gear from the end nameds of a heroic dungeon.
You ask why and the answer is simply logic. Getting and keeping a group is far more difficult than soloing. Raiding is that problem times another factor. If the rewards are comparable, why bother doing the ones that require the most work?
i know this. the rewards shouldn't be comparable, but they shouldn't be total crap, as they are now, either. a truly difficult solo zone that many wouldn't even be able to complete with gear as described above would be fine imo.
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11-30-2007, 04:06 PM
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Internets Winner
Character: Panthera Leo
Guild: Tranquil Order
Server: Befallen
Posts: 1,303
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Re: Change in the State of the Game
Quote:
Originally Posted by Dagg
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The bottom line is this has been said time and again. The game delivers X, Y and Z but some people want A, B and C.
This will never change.
__________________
Quote:
Originally Posted by Ily
Panthera just won at the internets.
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11-30-2007, 04:43 PM
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The Architect of the Hall of Flames
Character: Dagg
Guild: Children of War
Server: Runnyeye
Posts: 126
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Re: Change in the State of the Game
Quote:
Originally Posted by Panthera
The bottom line is this has been said time and again. The game delivers X, Y and Z but some people want A, B and C.
This will never change.
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pvp
nuff said
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11-30-2007, 10:08 PM
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Visitor
Character: Giralus
Guild: The Iron Fortress
Server: Butcherblock
Posts: 36
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Re: Change in the State of the Game
Rok just came out, and since there are no more adventure packs, they are suppose to add in free content like Unrest and SOF, there might only be a couple herioc zones atm, im sure more zones will be coming out in the next 2 to 3 months when every one is lvl 80 and bored to tears of doing the saame couple instances over and over again.
is anyone level 80 in half fabled with 90% masters yet ? who's to say If no classes will be soloing some of the Current herioc zones when people start to levelcap and gear/master up
people also got 40 new AA's to spend and im sure that will come in handy for more then a couple when soloing herioc content.
when EOF came out people complained they couldnt SOLO in SOS anymore so SOE tuned it back down Befor people even got there Subclass AA's and EOF gear, if soe would have just left it alone people would have been soloing the slightly more difficult sos in a couple months , but soe see's a couple people whining they cant solo herioc content and they oil the sqeeky little wheel.
normaly a line like " people complaining they cant solo herioc content" would be an Oxymoron, becuase people shouldn't be able to solo Herioc mobs , but i do remeber Moorgaurd saying something like " Herioc content is designed for group's , but that it not to say that a well geared skilled player wouldn't be capable of soloing a herioc encounter , it would be very hard and not the Norm but it could be done" so yes even the developer stated that herioc content is Created for group play but there is a possibility of Well geared/skilled players defeating herioc encounters BUT even then it should not be easy for them to do so!
yeah alot of classes could solo heroic's in SoS, and Nest, but this was realy old content, some classes could solo Poa,Catacombs but not alot of classes(as far as i know), and i dont know if anyone has ever Soloed thru MMC? and i mean soloed as in able to solo the group trash encounters as well as most of the names, not just run FD and able to solo one or two names in it \
taking MMC and Unrest as examples of endgame zones that possible a couple classes very well geared and Full masterd with 100 aa's and very skiled at there class were able to solo some stuff in , these zones at level 80 will be about on the level of POA to lvl 70 's and could solo thru them just like they did at lvl 70 thru nest,sos,poa,catacombs etc,,
For SOE to Reduce the herioc Difficulty now befor the Majority hit level cap, start to gear up, and master up , and get all 140 aa points would simply be STUPID, when they can just release zones between lvl 70 to 80 for free so there are more and more herioc zones, and when they do then MAYBE they can Dumb down those current herioc zones IF at that pont they dont see ANY classs able to solo in them, IF in a couple months SOE starts seeing Half fabled,,master/adpt3 classes Soloing in the zones then they shouldn't touch them, becuase in a few months when they ADD in New group zones like Unrest and SOF people wil get Better gear that will be close to equal with raid gear (if EOF zones > KOS raid gear) and so then the majority IN time will be once again able to SOLO Outdated Herioc content Just like they were with SOS, POA, and even newer content like Catacombs etc,,
I Raid , I Group, and I Solo, i dont care much for questing ( and ROK has realy realy made me dislike questing to the point where i have done 5 or 6 quests in rok and just turned the game off becuase to me it was akin to the old tradeskill system of making me want to gouge my eyeballs out from sheer boredom) ,
if they made Herioc content in this game so hard that only 1 or 2 classes could solo herioc mobs 4 or 5 levels lower then them that would be fine with me, becuase in ROK solo mobs alone are easy, get 2 or 3 on you and it can be a close fight, i havent seen many ^^ yet, or groups of ^'swith a bunch of no arrow mobs groups , but if Soe just adds in alot more variables of things to challange solo play by using Solo type mobs then im fine with ALL herioc content being fully tweaked for Group Play Only!
this is the one thing i think that soe did correct with ROK made solo content and made actual GROUP content , if they dumb it down then all the solo content will once again be entirely useless as people will just go Farm Herioc mobs for Better gear and Master drops
Last edited by Giralus; 11-30-2007 at 10:13 PM.
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