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Old 12-01-2007, 12:09 AM  
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Default Re: Change in the State of the Game

Dear god, we have to do quests in the game "Everquest 2." Holy shit.
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Old 12-01-2007, 05:17 AM  
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Default Re: Change in the State of the Game

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Originally Posted by Dakis View Post
Dear god, we have to do quests in the game "Everquest 2." Holy shit.
Oh shit, I played EQ1 for years and did maybe a grand total of 8 quests, maybe the game had the wrong name??? Goddammit, had to know... and what about these last 3 years where quests were an afterthought?

Ok, I skimmed quickly through this thread and I suspect that the 2 battle forces are ready and lined up: soloers vs solo-haters.

EoF was a funny expansion, why totally change the formula is beyond me.
If SoE thinks, even remotely that adding CHALLENGE is = upping mobs dps output, they fail miserably on a large scale. There is no challenge in having an heroic mob open me a new asshole in 3-4 hits despite my HUGE PLATE ARMOR SUIT AND MY OBNOXIOUSLY BIG SHIELD (caps for emphasys).
It's boring, boring, boring and again boring and the sole idea of grinding through solo questlines to 80 makes me puke, let alone more than once.

RoK is fucked up beyond salvation, this expansion is an atrocity and I think it nailed down the coffin for me, I'm just thinking how to make my guildmates swallow the pill.
I loved EoF so much that I thought it'd be impossible to make the next xpac a bad one, yet you managed to.

All the posts on the beta boards telling you "mobs hit too hard, it's fucking boring" did not reach you or you just blatantly ignored them.
The formula was working nicely, you broke it for no apparent reason.

You can't itemize worth a shit and let devs post on boards admitting to the playerbase they had no fucking clue of what they were doing. You have bugs that make 90% of the population pissed off. You still fuck up classes that have been fucked up for years and continue doing so, without lube.

You never learn, period.
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Old 12-01-2007, 06:49 AM  
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Default Re: Change in the State of the Game

Combat mechanics are fucked to the point where its impossible to make anything truely challenging. So your only going to see redundant fixes like those applied in RoK.

P.S Challenge =/= 12k double attacks to the MT.
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Old 12-02-2007, 04:37 PM  
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Default Re: Change in the State of the Game

So what would be considered a challenge?
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Old 12-02-2007, 10:08 PM  
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Default Re: Change in the State of the Game

I'd like to ask a simple question. To those who have legit complaints against the game who keep complaining on end about the solo quests....why are you still playing and why are you still paying SOE every month if you are so angry at the game and it's mechanics?

It's obvious to a lot of folk that the game isn't going to get any better or receive the changes you want...case in point that someone mentioned that dev posted * I think the one who is in charge of itemization* that they did not put a lot of thought into it and that very soon the treasured gear will be nerfed.

Just curious why the ppl who are so angry about how to level to 80 are still playing.

Oh some good points of leveling...most of the quests go fast....good coin, fast xp ...quick way to level to 80 so you can get on with raiding. /scratches head...I'm boggled how that is a bad thing...I thought the point here was a lot of folk wanted to get to 80 as fast as possible....
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Old 12-03-2007, 03:54 AM  
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Default Re: Change in the State of the Game

Kesselia,

I think the main reason people are upset is that this expansion marked a significant change from the EQ2 we had all known and loved before this expansion. I've heard from many people that they would much rather have "more of the same" than to have the game go down the WoW route with solo quests.

These people, myself included, are concerned that because of this plethora of solo and TimDeep content the heroic content gets shafted. We are going from having 16 heroic zones to play around with to 8, only 4 of which are instances.

All of this is on top of a huge nerf on what little heroic content there actually is. I had a 74 zerker in my group fully decked out in the new mastercrafted armor try to tank the first part of chardok. He got ripped up even though we had a good templar and defiler. It is ludicrous that tanks have to get to 80 before they can even consider *trying* to tank any of the instances with one healer.

And the fact that heroic kill xp is so terrible is dispiriting. Especially when the heroic loot is often worse than the solo questable rewards. All 3 legendary mage drops I've seen in RoK I've declined because the solo quest stuff is better. And because of the way itemization happened in RoK, guilds no longer have to progress from KoS to EoF. Instead, they can hop straight into RoK raids because alot of the T8 solo/easy heroic gear is just as good as EoF fabled stuff (or better)

And don't even get me started on heroic quests. They give no better rewards or xp than solo quests. In fact, most of the heroic quests I've seen so far have been INFERIOR to the solo ones. Which is insane, considering how much more time it takes a group to get everyone on the same quest.

If solo mob content is easier than heroic mob content, if solo quest loot is better than heroic loot, if solo quest xp is better than heroic xp, where's the incentive to group? (Other than to farm the bazillon M1s everyone is going to need) Yes, this is EverQUEST, but first and foremost it is a MMO. If I wanted to go solo quest all day, I would be playing Oblivion. And if I wanted solo quests with a splash of something else, I'd be playing WoW. This expansion is like its made for an entirely different game.

That's what people are concerned about. And I think it is a valid concern.
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Old 12-03-2007, 07:25 AM  
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Default Re: Change in the State of the Game

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Originally Posted by Dagg View Post
...
on a somewhat related note, perhaps getting one's epic could involve having to fight through one of these zones to separate the truly good players from those who just tag along with a good raid. some might start whining and bitching at this point about raid gear that needs you to do solo content, but it should be difficult enough to justify it imo.
...
QFT Brother.

The idea of mages or scouts not being able to do the solo instance is goofy. Use your imagination. In dark age of camelot one of the greatest additions was the instanced dungeons that you went into mostly solo, if you were a tank it was short corridors where you had to body pull with skill or die. For scouts it was LONG LONG corridors which gave space for bow fun as well as the snare, etc stuffs. Mages got a mix of the two. And honestly it was great When I didnt want to pvp, and didnt want to hit an alt in the bg's and my guild was asleep Id go there and get xp if I needed it, or they dropped special "currency" which could be used only on a "faction" fender so to speak, it wasnt anything super great but it was alot cheaper than spell crafted, overcharged, master piece armor when you were poor or low level, Not to mention the xp, and normal coinage given from the quest itself. This is something to explore

I really agree about the quote though it would weed out all non hackers. IMOP thats pure gold. Send them to the nearest easy mode spoon fed Blizzard product ASAP!
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Old 12-03-2007, 08:59 AM  
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Default Re: Change in the State of the Game

Thank you for the answer to my question above. I now understand.

Kess
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Old 12-03-2007, 11:31 AM  
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Default Re: Change in the State of the Game

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Originally Posted by Sheya View Post
Ok, I skimmed quickly through this thread and I suspect that the 2 battle forces are ready and lined up: soloers vs solo-haters.
Can we not have both? Maybe I'm just greedy, but I like the fact that there's so much solo content when I can't find a group (who picks up a random mid-70's guardian with very little fabled gear?) while still wanting a place to do the old, EQ1 style dungeon crawl/loot & exp grind.

Maybe the reason that worked was there wasn't so much of a distinction between solo and group mobs in EQ1....
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Old 12-03-2007, 02:01 PM  
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Default Re: Change in the State of the Game

Doh! Replied to wrong thread

Last edited by Domona; 12-03-2007 at 02:09 PM.
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